mirror of https://github.com/FWGS/xash3d-fwgs
Add waf related files to gitignore. Restore cl_trace_messages
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@ -307,3 +307,7 @@ build-*
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# Android
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*.apk
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# Waf
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.waf-*
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.lock-waf*
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@ -67,6 +67,7 @@ convar_t *cl_interp;
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convar_t *cl_dlmax;
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convar_t *cl_lw;
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convar_t *cl_charset;
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convar_t *cl_trace_messages;
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convar_t *hud_utf8;
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//
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@ -2540,6 +2541,8 @@ void CL_InitLocal( void )
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rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" );
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rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" );
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cl_trace_messages = Cvar_Get( "cl_trace_messages", "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
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// userinfo
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cl_nopred = Cvar_Get( "cl_nopred", "0", FCVAR_ARCHIVE|FCVAR_USERINFO, "disable client movement prediction" );
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name = Cvar_Get( "name", Sys_GetCurrentUser(), FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_PRINTABLEONLY, "player name" );
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@ -2160,6 +2160,12 @@ void CL_ParseUserMessage( sizebuf_t *msg, int svc_num )
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// parse user message into buffer
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MSG_ReadBytes( msg, pbuf, iSize );
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if( cl_trace_messages->value )
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{
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MsgDev( D_INFO, "^3USERMSG %s SIZE %i SVC_NUM %i\n",
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clgame.msg[i].name, iSize, clgame.msg[i].number );
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}
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if( clgame.msg[i].func )
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{
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clgame.msg[i].func( clgame.msg[i].name, iSize, pbuf );
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@ -701,6 +701,7 @@ extern convar_t *cl_bmodelinterp;
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extern convar_t *cl_righthand;
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extern convar_t *cl_lw; // local weapons
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extern convar_t *cl_charset;
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extern convar_t *cl_trace_messages;
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extern convar_t *hud_utf8;
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extern convar_t *cl_showevents;
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extern convar_t *scr_centertime;
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