mirror of https://github.com/FWGS/xash3d-fwgs
engine: server: do not apply sound precache check for sentences, as they may start with 0 index
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@ -2091,12 +2091,12 @@ int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample
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// precache_sound can be used twice: cache sounds when loading
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// and return sound index when server is active
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sound_idx = SV_SoundIndex( sample );
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}
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if( !sound_idx )
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{
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Con_Printf( S_ERROR "SV_StartSound: %s not precached (%d)\n", sample, sound_idx );
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return 0;
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if( !sound_idx )
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{
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Con_Printf( S_ERROR "SV_StartSound: %s not precached (%d)\n", sample, sound_idx );
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return 0;
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}
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}
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spawn = FBitSet( flags, SND_RESTORE_POSITION ) ? false : true;
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