ref: gl: particles aren't supposed to care about gamma

This commit is contained in:
Alibek Omarov 2024-01-07 03:28:53 +03:00
parent 55dfa1bf44
commit cf7a79bff3
1 changed files with 1 additions and 3 deletions

View File

@ -91,9 +91,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
if( alpha > 255 || p->type == pt_static )
alpha = 255;
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
gEngfuncs.LightToTexGamma( color.g ),
gEngfuncs.LightToTexGamma( color.b ), alpha );
pglColor4ub( color.r, color.g, color.b, alpha );
pglTexCoord2f( 0.0f, 1.0f );
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );