mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 01:45:19 +01:00
engine: client: extended VGUI API interface
This commit is contained in:
parent
8044d23e7f
commit
cfcd58dd78
@ -21,10 +21,6 @@ GNU General Public License for more details.
|
||||
#include "keydefs.h"
|
||||
#include "ref_common.h"
|
||||
#include "input.h"
|
||||
#ifdef XASH_SDL
|
||||
#include <SDL.h>
|
||||
static SDL_Cursor* s_pDefaultCursor[20];
|
||||
#endif
|
||||
#include "platform/platform.h"
|
||||
|
||||
static enum VGUI_KeyCode s_pVirtualKeyTrans[256];
|
||||
@ -32,20 +28,6 @@ static enum VGUI_DefaultCursor s_currentCursor;
|
||||
static HINSTANCE s_pVGuiSupport; // vgui_support library
|
||||
static convar_t *vgui_utf8 = NULL;
|
||||
|
||||
// Helper functions for vgui backend
|
||||
|
||||
/*void VGUI_HideCursor( void )
|
||||
{
|
||||
host.mouse_visible = false;
|
||||
SDL_HideCursor();
|
||||
}
|
||||
|
||||
void VGUI_ShowCursor( void )
|
||||
{
|
||||
host.mouse_visible = true;
|
||||
SDL_ShowCursor();
|
||||
}*/
|
||||
|
||||
void GAME_EXPORT *VGUI_EngineMalloc(size_t size)
|
||||
{
|
||||
return Z_Malloc( size );
|
||||
@ -66,63 +48,9 @@ void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y )
|
||||
*_x = x / xscale, *_y = y / yscale;
|
||||
}
|
||||
|
||||
void VGUI_InitCursors( void )
|
||||
{
|
||||
// load up all default cursors
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
s_pDefaultCursor[dc_none] = NULL;
|
||||
s_pDefaultCursor[dc_arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
||||
s_pDefaultCursor[dc_ibeam] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
|
||||
s_pDefaultCursor[dc_hourglass]= SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
|
||||
s_pDefaultCursor[dc_crosshair]= SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
|
||||
s_pDefaultCursor[dc_up] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
||||
s_pDefaultCursor[dc_sizenwse] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
|
||||
s_pDefaultCursor[dc_sizenesw] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
|
||||
s_pDefaultCursor[dc_sizewe] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
|
||||
s_pDefaultCursor[dc_sizens] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
|
||||
s_pDefaultCursor[dc_sizeall] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
|
||||
s_pDefaultCursor[dc_no] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
|
||||
s_pDefaultCursor[dc_hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GAME_EXPORT VGUI_CursorSelect( enum VGUI_DefaultCursor cursor )
|
||||
{
|
||||
qboolean visible;
|
||||
|
||||
if( cls.key_dest != key_game || cl.paused )
|
||||
return;
|
||||
|
||||
switch( cursor )
|
||||
{
|
||||
case dc_user:
|
||||
case dc_none:
|
||||
visible = false;
|
||||
break;
|
||||
default:
|
||||
visible = true;
|
||||
break;
|
||||
}
|
||||
|
||||
host.mouse_visible = visible;
|
||||
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
/// TODO: platform cursors
|
||||
|
||||
if( CVAR_TO_BOOL( touch_emulate ) )
|
||||
return;
|
||||
|
||||
if( host.mouse_visible )
|
||||
{
|
||||
SDL_SetCursor( s_pDefaultCursor[cursor] );
|
||||
SDL_ShowCursor( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_ShowCursor( false );
|
||||
Key_EnableTextInput( false, true );
|
||||
}
|
||||
#endif
|
||||
Platform_SetCursorType( cursor );
|
||||
s_currentCursor = cursor;
|
||||
}
|
||||
|
||||
@ -163,6 +91,9 @@ vguiapi_t vgui =
|
||||
NULL,
|
||||
VGUI_GetMousePos,
|
||||
VGUI_UtfProcessChar,
|
||||
Platform_GetClipboardText,
|
||||
Platform_SetClipboardText,
|
||||
Platform_GetKeyModifiers,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
@ -170,6 +101,7 @@ vguiapi_t vgui =
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL
|
||||
};
|
||||
|
||||
qboolean VGui_IsActive( void )
|
||||
@ -478,8 +410,9 @@ void VGui_KeyEvent( int key, int down )
|
||||
switch( key )
|
||||
{
|
||||
case K_MOUSE1:
|
||||
if( down && host.mouse_visible )
|
||||
if( down && host.mouse_visible ) {
|
||||
Key_EnableTextInput(true, false);
|
||||
}
|
||||
vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_LEFT );
|
||||
return;
|
||||
case K_MOUSE2:
|
||||
@ -531,3 +464,9 @@ void *GAME_EXPORT VGui_GetPanel( void )
|
||||
return vgui.GetPanel();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void VGui_ReportTextInput( const char *text )
|
||||
{
|
||||
if ( vgui.initialized )
|
||||
vgui.TextInput( text );
|
||||
}
|
||||
|
@ -33,6 +33,7 @@ void VGui_KeyEvent( int key, int down );
|
||||
void VGui_MouseMove( int x, int y );
|
||||
qboolean VGui_IsActive( void );
|
||||
void *VGui_GetPanel( void );
|
||||
void VGui_ReportTextInput( const char *text );
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -19,21 +19,21 @@ GNU General Public License for more details.
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CursorType_User,
|
||||
CursorType_None,
|
||||
CursorType_Arrow,
|
||||
CursorType_Ibeam,
|
||||
CursorType_Wait,
|
||||
CursorType_Crosshair,
|
||||
CursorType_Up,
|
||||
CursorType_SizeNwSe,
|
||||
CursorType_SizeNeSw,
|
||||
CursorType_SizeWe,
|
||||
CursorType_SizeNs,
|
||||
CursorType_SizeAll,
|
||||
CursorType_No,
|
||||
CursorType_Hand,
|
||||
CursorType_Last
|
||||
} cursor_type_t;
|
||||
dc_user,
|
||||
dc_none,
|
||||
dc_arrow,
|
||||
dc_ibeam,
|
||||
dc_hourglass,
|
||||
dc_crosshair,
|
||||
dc_up,
|
||||
dc_sizenwse,
|
||||
dc_sizenesw,
|
||||
dc_sizewe,
|
||||
dc_sizens,
|
||||
dc_sizeall,
|
||||
dc_no,
|
||||
dc_hand,
|
||||
dc_last
|
||||
} VGUI_DefaultCursor;
|
||||
|
||||
#endif
|
||||
|
@ -82,7 +82,7 @@ void Platform_GetMousePos( int *x, int *y );
|
||||
void Platform_SetMousePos( int x, int y );
|
||||
void Platform_PreCreateMove( void );
|
||||
void Platform_MouseMove( float *x, float *y );
|
||||
void Platform_SetCursorType( cursor_type_t type );
|
||||
void Platform_SetCursorType( VGUI_DefaultCursor type );
|
||||
// Clipboard
|
||||
int Platform_GetClipboardText( char *buffer, size_t size );
|
||||
void Platform_SetClipboardText( const char *buffer );
|
||||
|
@ -318,6 +318,7 @@ SDLash_InputEvent
|
||||
static void SDLash_InputEvent( SDL_TextInputEvent input )
|
||||
{
|
||||
char *text;
|
||||
VGui_ReportTextInput( input.text );
|
||||
for( text = input.text; *text; text++ )
|
||||
{
|
||||
int ch;
|
||||
|
@ -25,9 +25,10 @@ GNU General Public License for more details.
|
||||
#include "vid_common.h"
|
||||
|
||||
SDL_Joystick *g_joy = NULL;
|
||||
static SDL_Cursor *g_pDefaultCursor[CursorType_Last];
|
||||
#if !SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
#define SDL_WarpMouseInWindow( win, x, y ) SDL_WarpMouse( ( x ), ( y ) )
|
||||
#else
|
||||
static SDL_Cursor *g_pDefaultCursor[dc_last];
|
||||
#endif
|
||||
|
||||
/*
|
||||
@ -260,19 +261,19 @@ static void SDLash_InitCursors( void )
|
||||
{
|
||||
// load up all default cursors
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
g_pDefaultCursor[CursorType_None] = NULL;
|
||||
g_pDefaultCursor[CursorType_Arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
||||
g_pDefaultCursor[CursorType_Ibeam] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
|
||||
g_pDefaultCursor[CursorType_Wait] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
|
||||
g_pDefaultCursor[CursorType_Crosshair] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
|
||||
g_pDefaultCursor[CursorType_Up] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
||||
g_pDefaultCursor[CursorType_SizeNwSe] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
|
||||
g_pDefaultCursor[CursorType_SizeNeSw] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
|
||||
g_pDefaultCursor[CursorType_SizeWe] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
|
||||
g_pDefaultCursor[CursorType_SizeNs] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
|
||||
g_pDefaultCursor[CursorType_SizeAll] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
|
||||
g_pDefaultCursor[CursorType_No] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
|
||||
g_pDefaultCursor[CursorType_Hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
|
||||
g_pDefaultCursor[dc_none] = NULL;
|
||||
g_pDefaultCursor[dc_arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
||||
g_pDefaultCursor[dc_ibeam] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
|
||||
g_pDefaultCursor[dc_hourglass] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
|
||||
g_pDefaultCursor[dc_crosshair] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
|
||||
g_pDefaultCursor[dc_up] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
||||
g_pDefaultCursor[dc_sizenwse] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
|
||||
g_pDefaultCursor[dc_sizenesw] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
|
||||
g_pDefaultCursor[dc_sizewe] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
|
||||
g_pDefaultCursor[dc_sizens] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
|
||||
g_pDefaultCursor[dc_sizeall] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
|
||||
g_pDefaultCursor[dc_no] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
|
||||
g_pDefaultCursor[dc_hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
|
||||
#endif
|
||||
initialized = true;
|
||||
}
|
||||
@ -284,7 +285,7 @@ Platform_SetCursorType
|
||||
|
||||
========================
|
||||
*/
|
||||
void Platform_SetCursorType( cursor_type_t type )
|
||||
void Platform_SetCursorType( VGUI_DefaultCursor type )
|
||||
{
|
||||
qboolean visible;
|
||||
|
||||
@ -295,8 +296,8 @@ void Platform_SetCursorType( cursor_type_t type )
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case CursorType_User:
|
||||
case CursorType_None:
|
||||
case dc_user:
|
||||
case dc_none:
|
||||
visible = false;
|
||||
break;
|
||||
default:
|
||||
|
@ -16,6 +16,8 @@ GNU General Public License for more details.
|
||||
#define VGUI_API_H
|
||||
|
||||
#include "xash3d_types.h"
|
||||
#include "key_modifiers.h"
|
||||
#include "cursor_type.h"
|
||||
|
||||
// VGUI generic vertex
|
||||
|
||||
@ -157,28 +159,10 @@ enum VGUI_MouseAction
|
||||
MA_WHEEL
|
||||
};
|
||||
|
||||
enum VGUI_DefaultCursor
|
||||
{
|
||||
dc_user,
|
||||
dc_none,
|
||||
dc_arrow,
|
||||
dc_ibeam,
|
||||
dc_hourglass,
|
||||
dc_crosshair,
|
||||
dc_up,
|
||||
dc_sizenwse,
|
||||
dc_sizenesw,
|
||||
dc_sizewe,
|
||||
dc_sizens,
|
||||
dc_sizeall,
|
||||
dc_no,
|
||||
dc_hand,
|
||||
dc_last
|
||||
};
|
||||
|
||||
typedef struct vguiapi_s
|
||||
{
|
||||
qboolean initialized;
|
||||
// called from vgui_support
|
||||
void (*DrawInit)( void );
|
||||
void (*DrawShutdown)( void );
|
||||
void (*SetupDrawingText)( int *pColor );
|
||||
@ -193,12 +177,16 @@ typedef struct vguiapi_s
|
||||
void (*GetTextureSizes)( int *width, int *height );
|
||||
int (*GenerateTexture)( void );
|
||||
void *(*EngineMalloc)( size_t size );
|
||||
void (*CursorSelect)( enum VGUI_DefaultCursor cursor );
|
||||
void (*CursorSelect)( VGUI_DefaultCursor cursor );
|
||||
byte (*GetColor)( int i, int j );
|
||||
qboolean (*IsInGame)( void );
|
||||
void (*Unused)( void );
|
||||
void (*GetCursorPos)( int *x, int *y );
|
||||
int (*ProcessUtfChar)( int ch );
|
||||
int (*GetClipboardText)( char *buffer, size_t bufferSize );
|
||||
void (*SetClipboardText)( const char *text );
|
||||
key_modifier_t (*GetKeyModifiers)( void );
|
||||
// called from engine side
|
||||
void (*Startup)( int width, int height );
|
||||
void (*Shutdown)( void );
|
||||
void *(*GetPanel)( void );
|
||||
@ -206,5 +194,6 @@ typedef struct vguiapi_s
|
||||
void (*Mouse)( enum VGUI_MouseAction action, int code );
|
||||
void (*Key)( enum VGUI_KeyAction action, enum VGUI_KeyCode code );
|
||||
void (*MouseMove)( int x, int y );
|
||||
void (*TextInput)( const char *text );
|
||||
} vguiapi_t;
|
||||
#endif // VGUI_API_H
|
||||
|
Loading…
Reference in New Issue
Block a user