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readme: wording
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README.md
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README.md
@ -47,9 +47,9 @@ If you're stuck somewhere and you need a clear example, read `.travis.yml` and `
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* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
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* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
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#### Linux
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NOTE: Make sure you're OK with targetting 32-bit.
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#### GNU/Linux
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NOTE FOR USERS WITH X86 COMPATIBLE CPUs:
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We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games.
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Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
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##### Debian/Ubuntu
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@ -57,7 +57,7 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without
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`$ sudo dpkg --add-architecture i386`
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* Install development tools
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* For 64-bit engine on amd64:
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* For 32-bit engine on amd64:
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`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386`
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* For everything else:
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@ -81,7 +81,7 @@ Even if Xash3D FWGS does support targetting 64-bit, you can't load games without
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#### Linux
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0) Examine which build options are available: `./waf --help`
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1) Configure build: `./waf configure -T release --prefix=/path/to/any/output/directory`
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(To compile 64-bit engine, you need to pass `-8` also)
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(To compile 64-bit engine on 64-bit x86 processor, you need to pass `-8` also)
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2) Compile: `./waf build`
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3) Install(optional): `./waf install`
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