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https://github.com/FWGS/xash3d-fwgs
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filesystem: wad: adapt to new interface
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parent
e791d44dd8
commit
d0d09c878f
118
filesystem/wad.c
118
filesystem/wad.c
@ -583,6 +583,53 @@ static void FS_Search_WAD( searchpath_t *search, stringlist_t *list, const char
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}
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}
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/*
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===========
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W_ReadLump
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reading lump into temp buffer
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===========
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*/
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static byte *W_ReadLump( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *lumpsizeptr )
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{
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const wfile_t *wad = search->wad;
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const dlumpinfo_t *lump = &wad->lumps[pack_ind];
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size_t oldpos, size = 0;
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byte *buf;
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// assume error
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if( lumpsizeptr ) *lumpsizeptr = 0;
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// no wads loaded
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if( !wad || !lump ) return NULL;
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oldpos = FS_Tell( wad->handle ); // don't forget restore original position
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if( FS_Seek( wad->handle, lump->filepos, SEEK_SET ) == -1 )
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{
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Con_Reportf( S_ERROR "W_ReadLump: %s is corrupted\n", lump->name );
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FS_Seek( wad->handle, oldpos, SEEK_SET );
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return NULL;
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}
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buf = (byte *)Mem_Malloc( wad->mempool, lump->disksize );
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size = FS_Read( wad->handle, buf, lump->disksize );
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if( size < lump->disksize )
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{
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Con_Reportf( S_WARN "W_ReadLump: %s is probably corrupted\n", lump->name );
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FS_Seek( wad->handle, oldpos, SEEK_SET );
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Mem_Free( buf );
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return NULL;
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}
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if( lumpsizeptr ) *lumpsizeptr = lump->disksize;
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FS_Seek( wad->handle, oldpos, SEEK_SET );
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return buf;
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}
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/*
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====================
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FS_AddWad_Fullpath
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@ -625,6 +672,7 @@ qboolean FS_AddWad_Fullpath( const char *wadfile, qboolean *already_loaded, int
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search->pfnFileTime = FS_FileTime_WAD;
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search->pfnFindFile = FS_FindFile_WAD;
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search->pfnSearch = FS_Search_WAD;
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search->pfnLoadFile = W_ReadLump;
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fs_searchpaths = search;
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@ -636,73 +684,3 @@ qboolean FS_AddWad_Fullpath( const char *wadfile, qboolean *already_loaded, int
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Con_Reportf( S_ERROR "FS_AddWad_Fullpath: unable to load wad \"%s\"\n", wadfile );
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return false;
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}
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/*
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=============================================================================
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WADSYSTEM PRIVATE ROUTINES
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=============================================================================
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*/
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/*
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===========
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W_ReadLump
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reading lump into temp buffer
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===========
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*/
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static byte *W_ReadLump( wfile_t *wad, dlumpinfo_t *lump, fs_offset_t *lumpsizeptr )
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{
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size_t oldpos, size = 0;
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byte *buf;
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// assume error
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if( lumpsizeptr ) *lumpsizeptr = 0;
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// no wads loaded
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if( !wad || !lump ) return NULL;
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oldpos = FS_Tell( wad->handle ); // don't forget restore original position
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if( FS_Seek( wad->handle, lump->filepos, SEEK_SET ) == -1 )
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{
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Con_Reportf( S_ERROR "W_ReadLump: %s is corrupted\n", lump->name );
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FS_Seek( wad->handle, oldpos, SEEK_SET );
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return NULL;
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}
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buf = (byte *)Mem_Malloc( wad->mempool, lump->disksize );
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size = FS_Read( wad->handle, buf, lump->disksize );
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if( size < lump->disksize )
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{
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Con_Reportf( S_WARN "W_ReadLump: %s is probably corrupted\n", lump->name );
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FS_Seek( wad->handle, oldpos, SEEK_SET );
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Mem_Free( buf );
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return NULL;
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}
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if( lumpsizeptr ) *lumpsizeptr = lump->disksize;
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FS_Seek( wad->handle, oldpos, SEEK_SET );
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return buf;
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}
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/*
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===========
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FS_LoadWADFile
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loading lump into the tmp buffer
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===========
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*/
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byte *FS_LoadWADFile( const char *path, fs_offset_t *lumpsizeptr, qboolean gamedironly )
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{
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searchpath_t *search;
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int index;
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search = FS_FindFile( path, &index, NULL, 0, gamedironly );
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if( search && search->type == SEARCHPATH_WAD )
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return W_ReadLump( search->wad, &search->wad->lumps[index], lumpsizeptr );
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return NULL;
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}
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