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filesystem: add new gameinfo.txt key: demomap
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@ -78,6 +78,7 @@ These strings are specific to Xash3D FWGS.
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| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
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| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
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| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
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| `demomap` | string | Empty string | The name of the demo chapter map (Half-Life Uplink) |
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## Note on GoldSrc liblist.gam support
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@ -619,6 +619,9 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
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FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
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if( COM_CheckStringEmpty( GameInfo->demomap ))
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FS_Printf( f, "demomap\t\t\"%s\"\n", GameInfo->demomap );
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FS_Close( f ); // all done
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}
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@ -879,8 +882,20 @@ static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, cons
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->autosave_aged_count = bound( 2, Q_atoi( token ), 99 );
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}
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else if( !Q_stricmp( token, "demomap" ))
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{
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pfile = COM_ParseFile( pfile, GameInfo->demomap, sizeof( GameInfo->demomap ));
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}
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}
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}
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// demomap only valid for gameinfo.txt but HL1 after 25th anniversary update
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// comes with demo chapter. Set the demomap here.
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if( !COM_CheckStringEmpty( GameInfo->demomap ))
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{
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if( !Q_stricmp( GameInfo->title, "Half-Life" )) // original check from GameUI
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Q_strncpy( GameInfo->demomap, "hldemo1", sizeof( GameInfo->demomap ));
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}
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if( !found_linux || !found_osx )
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{
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@ -118,6 +118,7 @@ typedef struct gameinfo_s
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// HL25 compatibility keys
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qboolean hd_background;
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qboolean animated_title;
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char demomap[MAX_QPATH];
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} gameinfo_t;
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typedef enum
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