engine: common: backported "set" command from old engine

This commit is contained in:
SNMetamorph 2022-11-05 06:09:54 +04:00 committed by Alibek Omarov
parent b35cf6e30c
commit d1309c3aeb
2 changed files with 162 additions and 2 deletions

View File

@ -220,6 +220,24 @@ const char *Cvar_ValidateString( convar_t *var, const char *value )
return pszValue;
}
/*
============
Cvar_ValidateVarName
============
*/
static qboolean Cvar_ValidateVarName( const char *s, qboolean isvalue )
{
if( !s )
return false;
if( Q_strchr( s, '\\' ) && !isvalue )
return false;
if( Q_strchr( s, '\"' ))
return false;
if( Q_strchr( s, ';' ) && !isvalue )
return false;
return true;
}
/*
============
Cvar_UnlinkVar
@ -495,6 +513,113 @@ void Cvar_RegisterVariable( convar_t *var )
#endif
}
/*
============
Cvar_Set2
============
*/
static convar_t *Cvar_Set2( const char *var_name, const char *value )
{
convar_t *var;
const char *pszValue;
qboolean dll_variable = false;
qboolean force = false;
if( !Cvar_ValidateVarName( var_name, false ))
{
Con_DPrintf( S_ERROR "Invalid cvar name string: %s\n", var_name );
return NULL;
}
var = Cvar_FindVar( var_name );
if( !var )
{
// if cvar not found, create it
return Cvar_Get( var_name, value, FCVAR_USER_CREATED, NULL );
}
else
{
if( !Cmd_CurrentCommandIsPrivileged( ))
{
if( FBitSet( var->flags, FCVAR_PRIVILEGED ))
{
Con_Printf( "%s is priveleged.\n", var->name );
return var;
}
if( cl_filterstuffcmd.value > 0.0f && FBitSet( var->flags, FCVAR_FILTERABLE ))
{
Con_Printf( "%s is filterable.\n", var->name );
return var;
}
}
}
// use this check to prevent acessing for unexisting fields
// for cvar_t: latched_string, description, etc
dll_variable = FBitSet( var->flags, FCVAR_EXTDLL );
// check value
if( !value )
{
if( !FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))
{
Con_Printf( "%s has no default value and can't be reset.\n", var->name );
return var;
}
if( dll_variable )
value = "0";
else
value = var->def_string; // reset to default value
}
if( !Q_strcmp( value, var->string ))
return var;
// any latched values not allowed for game cvars
if( dll_variable )
force = true;
if( !force )
{
if( FBitSet( var->flags, FCVAR_READ_ONLY ))
{
Con_Printf( "%s is read-only.\n", var->name );
return var;
}
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats )
{
Con_Printf( "%s is cheat protected.\n", var->name );
return var;
}
// just tell user about deferred changes
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
Con_Printf( "%s will be changed upon restarting.\n", var->name );
}
pszValue = Cvar_ValidateString( var, value );
// nothing to change
if( !Q_strcmp( pszValue, var->string ))
return var;
// fill it cls.userinfo, svs.serverinfo
if( !Cvar_UpdateInfo( var, pszValue, true ))
return var;
// and finally changed the cvar itself
freestring( var->string );
var->string = copystring( pszValue );
var->value = Q_atof( var->string );
// tell engine about changes
Cvar_Changed( var );
return var;
}
/*
============
Cvar_DirectSet
@ -887,6 +1012,40 @@ void Cvar_Toggle_f( void )
Cvar_Set( Cmd_Argv( 1 ), va( "%i", v ));
}
/*
============
Cvar_Set_f
Allows setting and defining of arbitrary cvars from console, even if they
weren't declared in C code.
============
*/
void Cvar_Set_f( void )
{
int i, c, l = 0, len;
char combined[MAX_CMD_TOKENS];
c = Cmd_Argc();
if( c < 3 )
{
Msg( S_USAGE "set <variable> <value>\n" );
return;
}
combined[0] = 0;
for( i = 2; i < c; i++ )
{
len = Q_strlen( Cmd_Argv(i) + 1 );
if( l + len >= MAX_CMD_TOKENS - 2 )
break;
Q_strcat( combined, Cmd_Argv( i ));
if( i != c-1 ) Q_strcat( combined, " " );
l += len;
}
Cvar_Set2( Cmd_Argv( 1 ), combined );
}
/*
============
Cvar_SetGL_f
@ -999,12 +1158,12 @@ void Cvar_Init( void )
{
cvar_vars = NULL;
cmd_scripting = Cvar_Get( "cmd_scripting", "0", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "enable simple condition checking and variable operations" );
Cvar_RegisterVariable (&host_developer); // early registering for dev
Cvar_RegisterVariable( &host_developer ); // early registering for dev
Cvar_RegisterVariable( &cl_filterstuffcmd );
Cmd_AddRestrictedCommand( "setgl", Cvar_SetGL_f, "change the value of a opengl variable" ); // OBSOLETE
Cmd_AddRestrictedCommand( "toggle", Cvar_Toggle_f, "toggles a console variable's values (use for more info)" );
Cmd_AddRestrictedCommand( "reset", Cvar_Reset_f, "reset any type variable to initial value" );
Cmd_AddCommand( "set", Cvar_Set_f, "create or change the value of a console variable" );
Cmd_AddCommand( "cvarlist", Cvar_List_f, "display all console variables beginning with the specified prefix" );
}

View File

@ -48,6 +48,7 @@ typedef struct convar_s
#define FCVAR_VIDRESTART (1<<20) // recreate the window is cvar with this flag was changed
#define FCVAR_TEMPORARY (1<<21) // these cvars holds their values and can be unlink in any time
#define FCVAR_MOVEVARS (1<<22) // this cvar is a part of movevars_t struct that shared between client and server
#define FCVAR_USER_CREATED (1<<23) // created by a set command (dll's used)
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }