engine: sound: allow cubic sound interpolation

This commit is contained in:
Alibek Omarov 2019-07-07 02:48:19 +03:00
parent 54920f13df
commit d347096396
1 changed files with 2 additions and 4 deletions

View File

@ -792,8 +792,6 @@ void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_
pbuffer[i-1] = pbuffer[j];
}
if( !s_lerping->value ) return;
// pass forward through buffer, interpolate all even slots
switch( filtertype )
{
@ -993,7 +991,7 @@ void MIX_UpsampleAllPaintbuffers( int end, int count )
// upsample all 11khz buffers by 2x
// only upsample roombuffer if dsp fx are on KDB: perf
MIX_SetCurrentPaintbuffer( IROOMBUFFER ); // operates on MixUpSample
S_MixUpsample( count / (SOUND_DMA_SPEED / SOUND_11k), FILTERTYPE_LINEAR );
S_MixUpsample( count / ( SOUND_DMA_SPEED / SOUND_11k ), s_lerping->value );
// mix 22khz sounds:
MIX_MixChannelsToPaintbuffer( end, SOUND_22k, SOUND_22k );
@ -1001,7 +999,7 @@ void MIX_UpsampleAllPaintbuffers( int end, int count )
// upsample all 22khz buffers by 2x
// only upsample roombuffer if dsp fx are on KDB: perf
MIX_SetCurrentPaintbuffer( IROOMBUFFER );
S_MixUpsample( count / ( SOUND_DMA_SPEED / SOUND_22k ), FILTERTYPE_LINEAR );
S_MixUpsample( count / ( SOUND_DMA_SPEED / SOUND_22k ), s_lerping->value );
// mix all 44khz sounds to all active paintbuffers
MIX_MixChannelsToPaintbuffer( end, SOUND_44k, SOUND_DMA_SPEED );