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engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
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@ -345,7 +345,7 @@ void Host_ChangeGame_f( void )
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}
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else
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{
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const char *arg1 = va( "%s%s", (host.type == HOST_NORMAL) ? "" : "#", Cmd_Argv( 1 ));
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const char *arg1 = va( "%s", Cmd_Argv( 1 ));
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const char *arg2 = va( "change game to '%s'", FI->games[i]->title );
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Host_NewInstance( arg1, arg2 );
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