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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 09:56:22 +01:00
filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
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@ -42,13 +42,6 @@ struct android_assets_s
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AAssetDir *dir;
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};
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/*
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struct android_saf_s
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{
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};
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*/
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struct jni_methods_s
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{
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JNIEnv *env;
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@ -57,15 +50,14 @@ struct jni_methods_s
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jmethodID getPackageName;
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jmethodID getCallingPackage;
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jmethodID getAssetsList;
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jmethodID getAssets;
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} jni;
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static void Android_GetAssetManager( android_assets_t *assets )
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{
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jmethodID getAssets;
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jobject assetManager;
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getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
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assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, getAssets, assets->engine );
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assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine );
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if( assetManager )
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assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager );
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@ -117,8 +109,7 @@ static void FS_CloseAndroidAssets( android_assets_t *assets )
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static android_assets_t *FS_LoadAndroidAssets( qboolean engine )
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{
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android_assets_t *assets = (android_assets_t *)Mem_Calloc( fs_mempool, sizeof( android_assets_t ));
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memset( assets, 0, sizeof( android_assets_t ));
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android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets ));
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assets->engine = engine;
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@ -229,7 +220,7 @@ static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, c
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static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
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{
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file_t *file = (file_t *)Mem_Calloc( fs_mempool, sizeof( file_t ));
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file_t *file = Mem_Calloc( fs_mempool, sizeof( *file ));
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AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM );
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file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length );
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@ -279,29 +270,28 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
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android_assets_t *assets = NULL;
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qboolean engine = true;
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if(( flags & FS_STATIC_PATH ) || ( flags & FS_CUSTOM_PATH ))
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if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
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return NULL;
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if(( flags & FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
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if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
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engine = false;
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assets = FS_LoadAndroidAssets( engine );
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if( !assets )
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{
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Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ) );
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Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
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return NULL;
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}
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Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name ));
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search = (searchpath_t *)Mem_Calloc( fs_mempool, sizeof( searchpath_t ));
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memset( search, 0, sizeof( searchpath_t ));
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search = Mem_Calloc( fs_mempool, sizeof( *search ));
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Q_strncpy( search->filename, assets->package_name, sizeof( search->filename ));
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search->assets = assets;
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search->type = SEARCHPATH_ANDROID_ASSETS;
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search->flags = FS_NOWRITE_PATH | FS_CUSTOM_PATH;
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SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
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search->pfnPrintInfo = FS_PrintInfo_AndroidAssets;
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search->pfnClose = FS_Close_AndroidAssets;
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@ -329,6 +319,7 @@ void FS_InitAndroid( void )
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jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" );
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jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
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jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
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jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
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}
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#endif // XASH_ANDROID
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