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https://github.com/FWGS/xash3d-fwgs
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filesystem: add XASH_ANDROID_ASSETS macro for aassets switch
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@ -164,6 +164,10 @@ Default build-depended cvar and constant values
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#define XASH_INTERNAL_GAMELIBS
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#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
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#if XASH_ANDROID && XASH_SDL
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#define XASH_ANDROID_ASSETS 1
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#endif
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// Defaults
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#ifndef DEFAULT_TOUCH_ENABLE
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#define DEFAULT_TOUCH_ENABLE "0"
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@ -15,7 +15,7 @@ GNU General Public License for more details.
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#include "port.h"
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#if XASH_ANDROID
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#if XASH_ANDROID_ASSETS
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#include <sys/types.h>
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#include <sys/stat.h>
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@ -328,4 +328,4 @@ void FS_InitAndroid( void )
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jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
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}
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#endif // XASH_ANDROID
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#endif // XASH_ANDROID_ASSETS
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@ -72,7 +72,7 @@ const fs_archive_t g_archives[] =
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static const fs_archive_t g_directory_archive =
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{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
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#ifdef XASH_ANDROID
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#if XASH_ANDROID_ASSETS
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static const fs_archive_t g_android_archive =
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{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
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#endif
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@ -406,7 +406,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
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stringlistfreecontents( &list );
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#ifdef XASH_ANDROID
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#if XASH_ANDROID_ASSETS
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FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
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#endif
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@ -1461,7 +1461,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
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FS_InitMemory();
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#ifdef XASH_ANDROID
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#if XASH_ANDROID_ASSETS
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FS_InitAndroid();
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#endif
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