engine: fix -Werror=strict-prototypes

This commit is contained in:
Alibek Omarov 2019-10-05 02:07:49 +03:00
parent 5a8de90918
commit dc207a449c
17 changed files with 37 additions and 38 deletions

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@ -213,14 +213,14 @@ typedef struct cl_enginefuncs_s
int (*pfnRandomLong)( int lLow, int lHigh ); int (*pfnRandomLong)( int lLow, int lHigh );
void (*pfnHookEvent)( const char *name, void ( *pfnEvent )( struct event_args_s *args )); void (*pfnHookEvent)( const char *name, void ( *pfnEvent )( struct event_args_s *args ));
int (*Con_IsVisible) (); int (*Con_IsVisible) ( void );
const char *(*pfnGetGameDirectory)( void ); const char *(*pfnGetGameDirectory)( void );
struct cvar_s *(*pfnGetCvarPointer)( const char *szName ); struct cvar_s *(*pfnGetCvarPointer)( const char *szName );
const char *(*Key_LookupBinding)( const char *pBinding ); const char *(*Key_LookupBinding)( const char *pBinding );
const char *(*pfnGetLevelName)( void ); const char *(*pfnGetLevelName)( void );
void (*pfnGetScreenFade)( struct screenfade_s *fade ); void (*pfnGetScreenFade)( struct screenfade_s *fade );
void (*pfnSetScreenFade)( struct screenfade_s *fade ); void (*pfnSetScreenFade)( struct screenfade_s *fade );
void* (*VGui_GetPanel)( ); void* (*VGui_GetPanel)( void );
void (*VGui_ViewportPaintBackground)( int extents[4] ); void (*VGui_ViewportPaintBackground)( int extents[4] );
byte* (*COM_LoadFile)( const char *path, int usehunk, int *pLength ); byte* (*COM_LoadFile)( const char *path, int usehunk, int *pLength );

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@ -2061,7 +2061,7 @@ void CL_ReadPointFile_f( void )
else Con_Printf( "map %s has no leaks!\n", clgame.mapname ); else Con_Printf( "map %s has no leaks!\n", clgame.mapname );
} }
void CL_FreeDeadBeams() void CL_FreeDeadBeams( void )
{ {
BEAM *pBeam, *pNext, *pPrev = NULL; BEAM *pBeam, *pNext, *pPrev = NULL;
// draw temporary entity beams // draw temporary entity beams

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@ -44,7 +44,7 @@ static void pfnVibrate( float life, char flags )
Platform_Vibrate( life * vibration_length->value, flags ); Platform_Vibrate( life * vibration_length->value, flags );
} }
static void Vibrate_f() static void Vibrate_f( void )
{ {
if( Cmd_Argc() != 2 ) if( Cmd_Argc() != 2 )
{ {

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@ -536,7 +536,7 @@ static qboolean R_LoadRenderer( const char *refopt )
return true; return true;
} }
static void SetWidthAndHeightFromCommandLine() static void SetWidthAndHeightFromCommandLine( void )
{ {
int width, height; int width, height;
@ -552,7 +552,7 @@ static void SetWidthAndHeightFromCommandLine()
R_SaveVideoMode( width, height ); R_SaveVideoMode( width, height );
} }
static void SetFullscreenModeFromCommandLine( ) static void SetFullscreenModeFromCommandLine( void )
{ {
#ifndef __ANDROID__ #ifndef __ANDROID__
if ( Sys_CheckParm("-fullscreen") ) if ( Sys_CheckParm("-fullscreen") )

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@ -533,19 +533,19 @@ void VGui_MouseMove( int x, int y )
vgui.MouseMove( x / xscale, y / yscale ); vgui.MouseMove( x / xscale, y / yscale );
} }
void VGui_Paint() void VGui_Paint( void )
{ {
if(vgui.initialized) if(vgui.initialized)
vgui.Paint(); vgui.Paint();
} }
void VGui_RunFrame() void VGui_RunFrame( void )
{ {
//stub //stub
} }
void *GAME_EXPORT VGui_GetPanel() void *GAME_EXPORT VGui_GetPanel( void )
{ {
if( vgui.initialized ) if( vgui.initialized )
return vgui.GetPanel(); return vgui.GetPanel();

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@ -27,12 +27,12 @@ extern "C" {
// //
void VGui_Startup( const char *clientlib, int width, int height ); void VGui_Startup( const char *clientlib, int width, int height );
void VGui_Shutdown( void ); void VGui_Shutdown( void );
void VGui_Paint(); void VGui_Paint( void );
void VGui_RunFrame(); void VGui_RunFrame( void );
void VGui_KeyEvent( int key, int down ); void VGui_KeyEvent( int key, int down );
void VGui_MouseMove( int x, int y ); void VGui_MouseMove( int x, int y );
qboolean VGui_IsActive( void ); qboolean VGui_IsActive( void );
void *VGui_GetPanel(); void *VGui_GetPanel( void );
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -161,7 +161,7 @@ static void VID_Mode_f( void )
R_ChangeDisplaySettings( w, h, Cvar_VariableInteger( "fullscreen" ) ); R_ChangeDisplaySettings( w, h, Cvar_VariableInteger( "fullscreen" ) );
} }
void VID_Init() void VID_Init( void )
{ {
// system screen width and height (don't suppose for change from console at all) // system screen width and height (don't suppose for change from console at all)
Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" ); Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );

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@ -564,7 +564,7 @@ uint ID_CheckRawId( bloomfilter_t filter )
#define SYSTEM_XOR_MASK 0x10331c2dce4c91db #define SYSTEM_XOR_MASK 0x10331c2dce4c91db
#define GAME_XOR_MASK 0x7ffc48fbac1711f1 #define GAME_XOR_MASK 0x7ffc48fbac1711f1
void ID_Check() void ID_Check( void )
{ {
uint weight = BloomFilter_Weight( id ); uint weight = BloomFilter_Weight( id );
uint mincount = weight >> 2; uint mincount = weight >> 2;
@ -588,7 +588,7 @@ void ID_Check()
#endif #endif
} }
const char *ID_GetMD5() const char *ID_GetMD5( void )
{ {
if( id_customid[0] ) if( id_customid[0] )
return id_customid; return id_customid;

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@ -20,12 +20,12 @@ GNU General Public License for more details.
static char s_szLastError[1024] = ""; static char s_szLastError[1024] = "";
const char *COM_GetLibraryError() const char *COM_GetLibraryError( void )
{ {
return s_szLastError; return s_szLastError;
} }
void COM_ResetLibraryError() void COM_ResetLibraryError( void )
{ {
s_szLastError[0] = 0; s_szLastError[0] = 0;
} }

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@ -3091,7 +3091,7 @@ void *tdefl_write_image_to_png_file_in_memory(const void *pImage, int w, int h,
/* Allocate the tdefl_compressor and tinfl_decompressor structures in C so that */ /* Allocate the tdefl_compressor and tinfl_decompressor structures in C so that */
/* non-C language bindings to tdefL_ and tinfl_ API don't need to worry about */ /* non-C language bindings to tdefL_ and tinfl_ API don't need to worry about */
/* structure size and allocation mechanism. */ /* structure size and allocation mechanism. */
tdefl_compressor *tdefl_compressor_alloc() tdefl_compressor *tdefl_compressor_alloc( void )
{ {
return (tdefl_compressor *)MZ_MALLOC(sizeof(tdefl_compressor)); return (tdefl_compressor *)MZ_MALLOC(sizeof(tdefl_compressor));
} }
@ -3832,7 +3832,7 @@ int tinfl_decompress_mem_to_callback(const void *pIn_buf, size_t *pIn_buf_size,
} }
#ifndef MINIZ_NO_MALLOC #ifndef MINIZ_NO_MALLOC
tinfl_decompressor *tinfl_decompressor_alloc() tinfl_decompressor *tinfl_decompressor_alloc( void )
{ {
tinfl_decompressor *pDecomp = (tinfl_decompressor *)MZ_MALLOC(sizeof(tinfl_decompressor)); tinfl_decompressor *pDecomp = (tinfl_decompressor *)MZ_MALLOC(sizeof(tinfl_decompressor));
if (pDecomp) if (pDecomp)

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@ -49,7 +49,7 @@ double GAME_EXPORT Sys_DoubleTime( void )
#if defined __linux__ || ( defined _WIN32 && !defined XASH_64BIT ) #if defined __linux__ || ( defined _WIN32 && !defined XASH_64BIT )
#undef DEBUG_BREAK #undef DEBUG_BREAK
qboolean Sys_DebuggerPresent(); // see sys_linux.c qboolean Sys_DebuggerPresent( void ); // see sys_linux.c
#ifdef _MSC_VER #ifdef _MSC_VER
#define DEBUG_BREAK \ #define DEBUG_BREAK \
if( Sys_DebuggerPresent() ) \ if( Sys_DebuggerPresent() ) \

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@ -100,15 +100,15 @@ qboolean R_Init_Video( const int type );
void R_Free_Video( void ); void R_Free_Video( void );
qboolean VID_SetMode( void ); qboolean VID_SetMode( void );
rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen ); rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen );
int R_MaxVideoModes(); int R_MaxVideoModes( void );
vidmode_t*R_GetVideoMode( int num ); vidmode_t*R_GetVideoMode( int num );
void* GL_GetProcAddress( const char *name ); // RenderAPI requirement void* GL_GetProcAddress( const char *name ); // RenderAPI requirement
void GL_UpdateSwapInterval( void ); void GL_UpdateSwapInterval( void );
int GL_SetAttribute( int attr, int val ); int GL_SetAttribute( int attr, int val );
int GL_GetAttribute( int attr, int *val ); int GL_GetAttribute( int attr, int *val );
void GL_SwapBuffers(); void GL_SwapBuffers( void );
void *SW_LockBuffer(); void *SW_LockBuffer( void );
void SW_UnlockBuffer(); void SW_UnlockBuffer( void );
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ); qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
/* /*

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@ -143,7 +143,7 @@ qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *
return false; return false;
} }
void *SW_LockBuffer() void *SW_LockBuffer( void )
{ {
if( sw.renderer ) if( sw.renderer )
{ {
@ -181,7 +181,7 @@ void *SW_LockBuffer()
} }
} }
void SW_UnlockBuffer() void SW_UnlockBuffer( void )
{ {
if( sw.renderer ) if( sw.renderer )
{ {
@ -713,8 +713,7 @@ static void GL_SetupAttributes( void )
ref.dllFuncs.GL_SetupAttributes( glw_state.safe ); ref.dllFuncs.GL_SetupAttributes( glw_state.safe );
} }
void GL_SwapBuffers( void )
void GL_SwapBuffers()
{ {
SDL_GL_SwapWindow( host.hWnd ); SDL_GL_SwapWindow( host.hWnd );
} }

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@ -279,7 +279,7 @@ typedef struct ref_api_s
void (*CL_CenterPrint)( const char *s, float y ); void (*CL_CenterPrint)( const char *s, float y );
void (*Con_DrawStringLen)( const char *pText, int *length, int *height ); void (*Con_DrawStringLen)( const char *pText, int *length, int *height );
int (*Con_DrawString)( int x, int y, const char *string, rgba_t setColor ); int (*Con_DrawString)( int x, int y, const char *string, rgba_t setColor );
void (*CL_DrawCenterPrint)(); void (*CL_DrawCenterPrint)( void );
// entity management // entity management
struct cl_entity_s *(*GetLocalPlayer)( void ); struct cl_entity_s *(*GetLocalPlayer)( void );
@ -377,12 +377,12 @@ typedef struct ref_api_s
int (*GL_SetAttribute)( int attr, int value ); int (*GL_SetAttribute)( int attr, int value );
int (*GL_GetAttribute)( int attr, int *value ); int (*GL_GetAttribute)( int attr, int *value );
void *(*GL_GetProcAddress)( const char *name ); void *(*GL_GetProcAddress)( const char *name );
void (*GL_SwapBuffers)(); void (*GL_SwapBuffers)( void );
// SW // SW
qboolean (*SW_CreateBuffer)( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b ); qboolean (*SW_CreateBuffer)( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
void *(*SW_LockBuffer)(); void *(*SW_LockBuffer)( void );
void (*SW_UnlockBuffer)(); void (*SW_UnlockBuffer)( void );
// gamma // gamma
void (*BuildGammaTable)( float lightgamma, float brightness ); void (*BuildGammaTable)( float lightgamma, float brightness );

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@ -430,8 +430,8 @@ void GL_RebuildLightmaps( void );
void GL_InitRandomTable( void ); void GL_InitRandomTable( void );
void GL_BuildLightmaps( void ); void GL_BuildLightmaps( void );
void GL_ResetFogColor( void ); void GL_ResetFogColor( void );
void R_GenerateVBO(); void R_GenerateVBO( void );
void R_ClearVBO(); void R_ClearVBO( void );
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf ); void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf );
// //

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@ -587,7 +587,7 @@ void GL_InitExtensionsGLES( void )
} }
} }
#else #else
void GL_InitExtensionsBigGL() void GL_InitExtensionsBigGL( void )
{ {
// intialize wrapper type // intialize wrapper type
glConfig.context = CONTEXT_TYPE_GL; glConfig.context = CONTEXT_TYPE_GL;

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@ -653,7 +653,7 @@ static int LM_AllocBlock( int w, int h, int *x, int *y )
return true; return true;
} }
static void LM_UploadDynamicBlock() static void LM_UploadDynamicBlock( void )
{ {
int height = 0, i; int height = 0, i;
@ -1781,7 +1781,7 @@ R_GenerateVBO
Allocate memory for arrays, fill it with vertex attribs and upload to GPU Allocate memory for arrays, fill it with vertex attribs and upload to GPU
=================== ===================
*/ */
void R_GenerateVBO() void R_GenerateVBO( void )
{ {
int numtextures = WORLDMODEL->numtextures; int numtextures = WORLDMODEL->numtextures;
int numlightmaps = gl_lms.current_lightmap_texture; int numlightmaps = gl_lms.current_lightmap_texture;
@ -2033,7 +2033,7 @@ R_ClearVBO
free all vbo data free all vbo data
============= =============
*/ */
void R_ClearVBO() void R_ClearVBO( void )
{ {
vboarray_t *vbo; vboarray_t *vbo;