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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 18:07:09 +01:00

ref: fix late registration of studio cvars (thanks, @mittorn)

This commit is contained in:
Alibek Omarov 2023-10-14 08:11:25 +03:00
parent 287381d5ca
commit de19d78571
6 changed files with 9 additions and 6 deletions

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@ -738,7 +738,8 @@ extern convar_t r_lockfrustum;
extern convar_t r_traceglow;
extern convar_t r_vbo;
extern convar_t r_vbo_dlightmode;
extern convar_t r_studio_sort_textures;
extern convar_t r_studio_drawelements;
//
// engine shared convars

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@ -843,6 +843,8 @@ void GL_InitCommands( void )
gEngfuncs.Cvar_RegisterVariable( &r_lockpvs );
gEngfuncs.Cvar_RegisterVariable( &r_lockfrustum );
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );

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@ -121,9 +121,9 @@ typedef struct
} studio_draw_state_t;
// studio-related cvars
static CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
CVAR_DEFINE_AUTO( r_studio_drawelements, "1", FCVAR_GLCONFIG, "use glDrawElements for studiomodels" );
static cvar_t *cl_righthand = NULL;
static CVAR_DEFINE_AUTO( r_studio_drawelements, "1", FCVAR_GLCONFIG, "use glDrawElements for studiomodels" );
static r_studio_interface_t *pStudioDraw;
static studio_draw_state_t g_studio; // global studio state

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@ -1096,6 +1096,7 @@ extern convar_t sw_surfcacheoverride;
extern convar_t sw_texfilt;
extern convar_t r_traceglow;
extern convar_t sw_noalphabrushes;
extern convar_t r_studio_sort_textures;
extern struct qfrustum_s {
mplane_t screenedge[4];

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@ -1918,6 +1918,7 @@ qboolean GAME_EXPORT R_Init( void )
gEngfuncs.Cvar_RegisterVariable( &sw_texfilt );
#endif
gEngfuncs.Cvar_RegisterVariable( &r_novis );
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
r_temppool = Mem_AllocPool( "ref_soft zone" );

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@ -117,7 +117,7 @@ typedef struct
} studio_draw_state_t;
// studio-related cvars
static CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
CVAR_DEFINE_AUTO( r_studio_sort_textures, "0", FCVAR_GLCONFIG, "change draw order for additive meshes" );
static cvar_t *cl_righthand = NULL;
static r_studio_interface_t *pStudioDraw;
@ -141,8 +141,6 @@ R_StudioInit
*/
void R_StudioInit( void )
{
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
Matrix3x4_LoadIdentity( g_studio.rotationmatrix );
// g-cont. cvar disabled by Valve