mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-02 07:00:13 +01:00
ref_soft: glblit: GLES1 blitter
This commit is contained in:
parent
05d793c34b
commit
e1efacb399
105
r_glblit.c
105
r_glblit.c
@ -8,7 +8,7 @@ struct swblit_s
|
||||
uint rmask, gmask, bmask;
|
||||
void *(*pLockBuffer)( void );
|
||||
void (*pUnlockBuffer)( void );
|
||||
void *(*pCreateBuffer)( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
|
||||
qboolean(*pCreateBuffer)( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
|
||||
|
||||
} swblit;
|
||||
|
||||
@ -50,16 +50,21 @@ static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui
|
||||
static unsigned short *glbuf;
|
||||
static int tex;
|
||||
|
||||
#define LOAD(x) p##x = gEngfuncs.GL_GetProcAddress(#x)
|
||||
#define LOAD(x) p##x = gEngfuncs.GL_GetProcAddress(#x); \
|
||||
gEngfuncs.Con_Printf(#x " : %p\n",p##x)
|
||||
|
||||
|
||||
void GAME_EXPORT GL_SetupAttributes( int safegl )
|
||||
{
|
||||
#if GLDEBUG
|
||||
gEngfuncs.Con_Reportf( "Creating an extended GL context for debug...\n" );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_FLAGS, REF_GL_CONTEXT_DEBUG_FLAG );
|
||||
|
||||
#endif
|
||||
// untill we have any blitter in ref api, setup GL
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_COMPATIBILITY );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_PROFILE_MASK, REF_GL_CONTEXT_PROFILE_ES);
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_EGL, 1 );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_RED_SIZE, 5 );
|
||||
@ -67,7 +72,12 @@ void GAME_EXPORT GL_SetupAttributes( int safegl )
|
||||
gEngfuncs.GL_SetAttribute( REF_GL_BLUE_SIZE, 5 );
|
||||
}
|
||||
|
||||
void (*pglOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
|
||||
void GL_FUNCTION( glBindBuffer)(GLenum target, GLuint buffer);
|
||||
|
||||
void GL_FUNCTION( glBufferData )(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
|
||||
void GL_FUNCTION( glGenBuffers )(GLsizei n, GLuint *buffers);
|
||||
void GL_FUNCTION( glDeleteBuffers )(GLsizei n, const GLuint *buffers);
|
||||
void GAME_EXPORT GL_InitExtensions( void )
|
||||
{
|
||||
LOAD(glBegin);
|
||||
@ -78,6 +88,7 @@ void GAME_EXPORT GL_InitExtensions( void )
|
||||
LOAD(glDisable);
|
||||
LOAD(glTexImage2D);
|
||||
LOAD(glOrtho);
|
||||
LOAD(glOrthof);
|
||||
LOAD(glMatrixMode);
|
||||
LOAD(glLoadIdentity);
|
||||
LOAD(glViewport);
|
||||
@ -87,7 +98,22 @@ void GAME_EXPORT GL_InitExtensions( void )
|
||||
LOAD(glGetError);
|
||||
LOAD(glGenTextures);
|
||||
LOAD(glTexParameteri);
|
||||
#ifdef GLDEBUG
|
||||
LOAD(glEnableClientState);
|
||||
LOAD(glDisableClientState);
|
||||
LOAD(glVertexPointer);
|
||||
LOAD(glTexCoordPointer);
|
||||
LOAD(glDrawElements);
|
||||
LOAD(glClear);
|
||||
LOAD(glClearColor);
|
||||
LOAD(glGetString);
|
||||
LOAD(glColor4f);
|
||||
LOAD(glDrawArrays);
|
||||
LOAD(glBindBuffer);
|
||||
LOAD(glBufferData);
|
||||
LOAD(glGenBuffers);
|
||||
LOAD(glDeleteBuffers);
|
||||
gEngfuncs.Con_Printf("version:%s\n",pglGetString(GL_VERSION));
|
||||
#if GLDEBUG
|
||||
if( gpGlobals->developer )
|
||||
{
|
||||
gEngfuncs.Con_Reportf( "Installing GL_DebugOutput...\n");
|
||||
@ -133,6 +159,20 @@ static void R_Unlock_GL1( void )
|
||||
gEngfuncs.GL_SwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
static void R_Unlock_GLES1( void )
|
||||
{
|
||||
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, vid.width, vid.height, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, glbuf );
|
||||
|
||||
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
||||
|
||||
pglColor4f(1,1,1,1);
|
||||
pglDrawArrays(GL_TRIANGLE_FAN, 0,4);
|
||||
//gEngfuncs.Con_Printf("%d\n",pglGetError());
|
||||
gEngfuncs.GL_SwapBuffers();
|
||||
}
|
||||
|
||||
static void *R_CreateBuffer_GL1( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
|
||||
{
|
||||
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height );
|
||||
@ -146,7 +186,6 @@ static void *R_CreateBuffer_GL1( int width, int height, uint *stride, uint *bpp,
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
|
||||
if( glbuf )
|
||||
Mem_Free(glbuf);
|
||||
glbuf = Mem_Malloc( r_temppool, width*height*2 );
|
||||
@ -158,6 +197,56 @@ static void *R_CreateBuffer_GL1( int width, int height, uint *stride, uint *bpp,
|
||||
return glbuf;
|
||||
}
|
||||
|
||||
static qboolean R_CreateBuffer_GLES1( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
|
||||
{
|
||||
float data[] = {
|
||||
0, 0,
|
||||
width, 0,
|
||||
width, height,
|
||||
0, height,
|
||||
0,0,
|
||||
1,0,
|
||||
1,1,
|
||||
0,1
|
||||
};
|
||||
int vbo;
|
||||
pglViewport( 0, 0, gpGlobals->width, gpGlobals->height );
|
||||
pglMatrixMode( GL_PROJECTION );
|
||||
pglLoadIdentity();
|
||||
pglOrthof( 0, gpGlobals->width, gpGlobals->height, 0, -99999, 99999 );
|
||||
pglMatrixMode( GL_MODELVIEW );
|
||||
pglLoadIdentity();
|
||||
|
||||
pglEnable( GL_TEXTURE_2D );
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
|
||||
if( vbo )
|
||||
pglDeleteBuffers( 1,&vbo);
|
||||
pglGenBuffers(1,&vbo);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER_ARB,vbo);
|
||||
pglBufferData(GL_ARRAY_BUFFER_ARB,16*4,data, GL_STATIC_DRAW_ARB);
|
||||
|
||||
pglEnableClientState(GL_VERTEX_ARRAY);
|
||||
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
pglVertexPointer(2,GL_FLOAT,8, 0);
|
||||
pglTexCoordPointer(2,GL_FLOAT,8,(void*)32);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER_ARB,0);
|
||||
|
||||
|
||||
if( glbuf )
|
||||
Mem_Free(glbuf);
|
||||
glbuf = Mem_Malloc( r_temppool, width*height*2 );
|
||||
*stride = width;
|
||||
*bpp = 2;
|
||||
*r = MASK(5) << 6 + 5;
|
||||
*g = MASK(6) << 5;
|
||||
*b = MASK(5);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int FIRST_BIT( uint mask )
|
||||
@ -378,8 +467,8 @@ void R_InitBlit( qboolean glblit )
|
||||
if( glblit )
|
||||
{
|
||||
swblit.pLockBuffer = R_Lock_GL1;
|
||||
swblit.pUnlockBuffer = R_Unlock_GL1;
|
||||
swblit.pCreateBuffer = R_CreateBuffer_GL1;
|
||||
swblit.pUnlockBuffer = R_Unlock_GLES1;
|
||||
swblit.pCreateBuffer = R_CreateBuffer_GLES1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user