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https://github.com/FWGS/xash3d-fwgs
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engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
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@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
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CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
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CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
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CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
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CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
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static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
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static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
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static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
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void R_GetTextureParms( int *w, int *h, int texnum )
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void R_GetTextureParms( int *w, int *h, int texnum )
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{
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{
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@ -519,6 +520,7 @@ static qboolean R_LoadRenderer( const char *refopt )
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return false;
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return false;
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}
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}
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Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
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Con_Reportf( "Renderer %s initialized\n", refdll );
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Con_Reportf( "Renderer %s initialized\n", refdll );
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return true;
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return true;
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@ -610,6 +612,7 @@ qboolean R_Init( void )
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Cvar_RegisterVariable( &gl_clear );
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Cvar_RegisterVariable( &gl_clear );
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Cvar_RegisterVariable( &r_showtree );
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Cvar_RegisterVariable( &r_showtree );
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Cvar_RegisterVariable( &r_refdll );
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Cvar_RegisterVariable( &r_refdll );
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Cvar_RegisterVariable( &r_refdll_loaded );
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// cvars that are expected to exist
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// cvars that are expected to exist
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Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
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Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
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