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https://github.com/FWGS/xash3d-fwgs
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engine: merge PM_TraceTexture into PM_TraceTexturePmove
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@ -2533,7 +2533,7 @@ CL_TraceTexture
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*/
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const char * GAME_EXPORT PM_CL_TraceTexture( int ground, float *vstart, float *vend )
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{
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return PM_TraceTexturePmove( clgame.pmove, ground, vstart, vend );
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return PM_TraceTexture( clgame.pmove, ground, vstart, vend );
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}
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/*
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@ -42,7 +42,7 @@ float PM_TraceModel( playermove_t *pmove, physent_t *pe, float *start, float *en
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pmtrace_t *PM_TraceLine( playermove_t *pmove, float *start, float *end, int flags, int usehull, int ignore_pe );
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pmtrace_t *PM_TraceLineEx( playermove_t *pmove, float *start, float *end, int flags, int usehull, pfnIgnore pmFilter );
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struct msurface_s *PM_TraceSurfacePmove( playermove_t *pmove, int ground, float *vstart, float *vend );
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const char *PM_TraceTexturePmove( playermove_t *pmove, int ground, float *vstart, float *vend );
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const char *PM_TraceTexture( playermove_t *pmove, int ground, float *vstart, float *vend );
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int PM_PointContentsPmove( playermove_t *pmove, const float *p, int *truecontents );
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void PM_StuckTouch( playermove_t *pmove, int hitent, pmtrace_t *tr );
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void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent );
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@ -66,7 +66,6 @@ static inline void PM_InitPMTrace( pmtrace_t *trace, const vec3_t end )
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//
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// pm_surface.c
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//
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const char *PM_TraceTexture( physent_t *pe, vec3_t vstart, vec3_t vend );
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msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 );
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msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end );
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int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags );
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@ -214,24 +214,6 @@ msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end )
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return PM_RecursiveSurfCheck( bmodel, &bmodel->nodes[hull->firstclipnode], start_l, end_l );
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}
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/*
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==================
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PM_TraceTexture
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find the face where the traceline hit
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assume physentity is valid
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==================
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*/
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const char *PM_TraceTexture( physent_t *pe, vec3_t start, vec3_t end )
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{
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msurface_t *surf = PM_TraceSurface( pe, start, end );
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if( !surf || !surf->texinfo || !surf->texinfo->texture )
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return NULL;
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return surf->texinfo->texture->name;
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}
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/*
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==================
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PM_TestLine_r
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@ -841,12 +841,19 @@ struct msurface_s *PM_TraceSurfacePmove( playermove_t *pmove, int ground, float
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return PM_TraceSurface( &pmove->physents[ground], vstart, vend );
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}
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const char *PM_TraceTexturePmove( playermove_t *pmove, int ground, float *vstart, float *vend )
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const char *PM_TraceTexture( playermove_t *pmove, int ground, float *vstart, float *vend )
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{
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msurface_t *surf;
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if( ground < 0 || ground >= pmove->numphysent )
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return NULL; // bad ground
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return PM_TraceTexture( &pmove->physents[ground], vstart, vend );
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surf = PM_TraceSurface( &pmove->physents[ground], vstart, vend );
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if( !surf || !surf->texinfo || !surf->texinfo->texture )
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return NULL;
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return surf->texinfo->texture->name;
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}
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int PM_PointContentsPmove( playermove_t *pmove, const float *p, int *truecontents )
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@ -414,7 +414,7 @@ static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end,
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static const char *pfnTraceTexture( int ground, float *vstart, float *vend )
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{
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return PM_TraceTexturePmove( svgame.pmove, ground, vstart, vend );
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return PM_TraceTexture( svgame.pmove, ground, vstart, vend );
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}
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static void GAME_EXPORT pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch )
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