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engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
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@ -1517,7 +1517,10 @@ static void Mod_SetupSubmodels( dbspmodel_t *bmod )
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if( i != 0 )
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{
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Mod_FindModelOrigin( ents, va( "*%i", i ), bm->origin );
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char temp[MAX_VA_STRING];
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Q_snprintf( temp, sizeof( temp ), "*%i", i );
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Mod_FindModelOrigin( ents, temp, bm->origin );
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// mark models that have origin brushes
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if( !VectorIsNull( bm->origin ))
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@ -2022,7 +2025,9 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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// check wads in reverse order
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for( j = bmod->wadlist.count - 1; j >= 0; j-- )
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{
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char *texpath = va( "%s.wad/%s", bmod->wadlist.wadnames[j], texname );
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char texpath[MAX_VA_STRING];
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Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s", bmod->wadlist.wadnames[j], texname );
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if( FS_FileExists( texpath, false ))
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{
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@ -2078,7 +2083,9 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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// check wads in reverse order
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for( j = bmod->wadlist.count - 1; j >= 0; j-- )
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{
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char *texpath = va( "%s.wad/%s.mip", bmod->wadlist.wadnames[j], tx->name );
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char texpath[MAX_VA_STRING];
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Q_snprintf( texpath, sizeof( texpath ), "%s.wad/%s.mip", bmod->wadlist.wadnames[j], tx->name );
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if( FS_FileExists( texpath, false ))
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{
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