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https://github.com/FWGS/xash3d-fwgs
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ref_gl: fix gles1 and gles2 build
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7a215766c6
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@ -1182,7 +1182,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexGeni )(GLenum coord, GLenum pname, GLint
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APIENTRY_LINKAGE void GL_FUNCTION( glTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterf )(GLenum target, GLenum pname, GLfloat param);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
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APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteri )(GLenum target, GLenum pname, GLint param);
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@ -1355,6 +1354,10 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGenVertexArrays )( GLsizei n, const GLuint
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsVertexArray )( GLuint array );
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APIENTRY_LINKAGE void GL_FUNCTION( glSwapInterval ) ( int interval );
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#if defined( XASH_GLES )
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
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#endif /* XASH_GLES */
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#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
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#define pglGetError glGetError
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#define pglGetString glGetString
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@ -1047,6 +1047,7 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
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}
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else if( tex->target == GL_TEXTURE_2D_MULTISAMPLE )
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{
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#if !defined( XASH_GLES )
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samplesCount = (GLsizei)gEngfuncs.pfnGetCvarFloat("gl_msaa_samples");
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switch (samplesCount)
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{
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@ -1059,6 +1060,9 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
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samplesCount = 1;
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}
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pglTexImage2DMultisample( tex->target, samplesCount, tex->format, width, height, GL_TRUE );
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#else /* XASH_GLES */
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Con_Printf( S_ERROR "GLES renderer don't support GL_TEXTURE_2D_MULTISAMPLE!\n" );
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#endif /* XASH_GLES */
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}
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else // 2D or RECT
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{
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