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mirror of https://github.com/FWGS/xash3d-fwgs synced 2025-01-24 01:10:25 +01:00

ref_gl: fix gles1 and gles2 build

This commit is contained in:
Alibek Omarov 2021-11-25 19:02:09 +03:00
parent 7a215766c6
commit e67bd4811a
2 changed files with 8 additions and 1 deletions

View File

@ -1182,7 +1182,6 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexGeni )(GLenum coord, GLenum pname, GLint
APIENTRY_LINKAGE void GL_FUNCTION( glTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterf )(GLenum target, GLenum pname, GLfloat param);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteri )(GLenum target, GLenum pname, GLint param);
@ -1355,6 +1354,10 @@ APIENTRY_LINKAGE void GL_FUNCTION( glGenVertexArrays )( GLsizei n, const GLuint
APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsVertexArray )( GLuint array );
APIENTRY_LINKAGE void GL_FUNCTION( glSwapInterval ) ( int interval );
#if defined( XASH_GLES )
APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
#endif /* XASH_GLES */
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define pglGetError glGetError
#define pglGetString glGetString

View File

@ -1047,6 +1047,7 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
}
else if( tex->target == GL_TEXTURE_2D_MULTISAMPLE )
{
#if !defined( XASH_GLES )
samplesCount = (GLsizei)gEngfuncs.pfnGetCvarFloat("gl_msaa_samples");
switch (samplesCount)
{
@ -1059,6 +1060,9 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
samplesCount = 1;
}
pglTexImage2DMultisample( tex->target, samplesCount, tex->format, width, height, GL_TRUE );
#else /* XASH_GLES */
Con_Printf( S_ERROR "GLES renderer don't support GL_TEXTURE_2D_MULTISAMPLE!\n" );
#endif /* XASH_GLES */
}
else // 2D or RECT
{