Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer

This commit is contained in:
fgsfds 2023-02-07 17:14:47 +01:00
commit ee370ea007
2 changed files with 2 additions and 3 deletions

View File

@ -343,12 +343,10 @@ void Platform_SetCursorType( VGUI_DefaultCursor type )
{
SDL_SetCursor( cursors.cursors[type] );
SDL_ShowCursor( true );
Key_EnableTextInput( true, false );
}
else
{
SDL_ShowCursor( false );
Key_EnableTextInput( false, false );
}
#else
if( host.mouse_visible )

View File

@ -60,7 +60,7 @@ CVAR_DEFINE_AUTO( sv_log_singleplayer, "0", FCVAR_ARCHIVE, "allows logging in si
CVAR_DEFINE_AUTO( sv_log_onefile, "0", FCVAR_ARCHIVE, "logs server information to only one file" );
CVAR_DEFINE_AUTO( sv_trace_messages, "0", FCVAR_LATCH, "enable server usermessages tracing (good for developers)" );
CVAR_DEFINE_AUTO( sv_master_response_timeout, "4", FCVAR_ARCHIVE, "master server heartbeat response timeout in seconds" );
CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "enable autosave command" );
CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER|FCVAR_PRIVILEGED, "enable autosaving" );
// game-related cvars
CVAR_DEFINE_AUTO( mapcyclefile, "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" );
@ -968,6 +968,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_master_response_timeout );
Cvar_RegisterVariable( &sv_background_freeze );
Cvar_RegisterVariable( &sv_autosave );
Cvar_RegisterVariable( &mapcyclefile );
Cvar_RegisterVariable( &motdfile );