mirror of https://github.com/FWGS/xash3d-fwgs
travis: initial support
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language: c
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cache: ccache
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compiler: gcc
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sudo: false
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addons:
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apt:
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packages:
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- mingw-w64-i686-dev
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- binutils-mingw-w64-i686
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- gcc-mingw-w64-i686
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- g++-mingw-w64-i686
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- p7zip-full
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- gcc-multilib
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- g++-multilib
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- libx11-dev:i386
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- libxext-dev:i386
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- x11-utils
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- libgl1-mesa-dev
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- libasound-dev
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- zlib1g:i386
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- libstdc++6:i386
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env:
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global:
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- SDL_VERSION=2.0.8
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git:
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depth: 50
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submodules: true
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jdk:
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- oraclejdk8
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os:
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- linux
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- osx
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# - windows
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before_script:
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- sh scripts/travis_common_deps.sh
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- sh scripts/travis_${TRAVIS_OS_NAME}_deps.sh
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- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then export ANDROID_HOME=$PWD/android-sdk-linux; fi
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- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then export PATH=${PATH}:${ANDROID_HOME}/tools:${ANDROID_HOME}/platform-tools:$PWD/android-ndk; fi
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script:
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- sh scripts/build_${TRAVIS_OS_NAME}_engine.sh
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# - if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sh scripts/build_android_engine.sh; fi
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- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sh scripts/build_mingw_engine.sh; fi
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#!/bin/bash
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# Build custom SDL2
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cd $TRAVIS_BUILD_DIR/SDL2-2.0.7
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export CC="ccache gcc -msse2 -march=i686 -m32 -ggdb -O2"
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./configure \
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--disable-dependency-tracking \
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--disable-render \
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--disable-haptic \
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--disable-power \
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--disable-filesystem \
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--disable-file \
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--enable-alsa-shared \
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--enable-pulseaudio-shared \
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--enable-wayland-shared \
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--enable-x11-shared \
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--disable-libudev \
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--disable-dbus \
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--disable-ibus \
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--disable-ime \
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--disable-fcitx
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make -j2
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mkdir -p $TRAVIS_BUILD_DIR/SDL2_linux
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make install DESTDIR=$TRAVIS_BUILD_DIR/SDL2_linux
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# Build engine
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cd $TRAVIS_BUILD_DIR
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export CC="ccache gcc"
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export CXX="ccache g++"
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./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_linux --vgui=$TRAVIS_BUILD_DIR/vgui-dev --build-type=debug
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./waf build -j2
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# cp engine/xash3d mainui/libxashmenu.so vgui_support/libvgui_support.so vgui_support/vgui.so ../scripts/xash3d.sh .
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# cp $TRAVIS_BUILD_DIR/sdl2-linux/usr/local/lib/$(readlink $TRAVIS_BUILD_DIR/sdl2-linux/usr/local/lib/libSDL2-2.0.so.0) libSDL2-2.0.so.0
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# 7z a -t7z $TRAVIS_BUILD_DIR/xash3d-linux.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on xash3d libSDL2-2.0.so.0 libvgui_support.so vgui.so libxashmenu.so xash3d.sh
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#!/bin/bash
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# Build engine
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cd $TRAVIS_BUILD_DIR
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mkdir -p mingw-build && cd mingw-build
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export CC="ccache i686-w64-mingw32-gcc"
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export CXX="ccache i686-w64-mingw32-g++"
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export CFLAGS="-static-libgcc -no-pthread"
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export CXXFLAGS="-static-libgcc -static-libstdc++"
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./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw --no-vgui --build-type=debug # can't use VGUI on MinGW
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./waf build -j2
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# cp SDL2/SDL2-2.0.7/i686-w64-mingw32/bin/SDL2.dll . # Install SDL2
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# cp /usr/i686-w64-mingw32/lib/libwinpthread-1.dll . # a1ba: remove when travis will be updated to xenial
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# 7z a -t7z $TRAVIS_BUILD_DIR/xash3d-mingw.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on xash_sdl.exe menu.dll SDL2.dll vgui_support.dll libwinpthread-1.dll
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#!/bin/bash
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# Build engine
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cd $TRAVIS_BUILD_DIR
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mkdir -p osx-build && cd osx-build
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export CFLAGS="-m32"
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export CXXFLAGS="-m32"
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./waf configure --sdl2=~/Library/Frameworks/SDL2.framework/ --vgui=$TRAVIS_BUILD_DIR/vgui-dev --build-type=debug
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./waf build -j2
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# mkdir -p pkg/
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# cp engine/libxash.dylib game_launch/xash3d mainui/libxashmenu.dylib vgui_support/libvgui_support.dylib VGUI/vgui-dev-master/lib/vgui.dylib ../scripts/xash3d.sh # pkg/
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# cp ~/Library/Frameworks/SDL2.framework/SDL2 pkg/libSDL2.dylib
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# tar -cjf $TRAVIS_BUILD_DIR/xash3d-osx.tar.bz2 pkg/*
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git clone --depth 1 https://github.com/FWGS/vgui-dev
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git clone --depth 1 https://github.com/FWGS/vgui_support_bin
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# SDL2 sources. We will build our own version
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curl -s http://libsdl.org/release/SDL2-$SDL_VERSION.tar.gz | tar xzf -
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mv SDL2-$SDL_VERSION SDL2_src
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# SDL2 for MinGW prebuilt
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curl -s http://libsdl.org/release/SDL2-devel-$SDL_VERSION-mingw.tar.gz | tar xzf -
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mv SDL2-$SDL_VERSION SDL2_mingw
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# Android build deps
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# curl -s http://dl.google.com/android/android-sdk_r22.0.4-linux.tgz | tar xzf -
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# export ANDROID_HOME=$PWD/android-sdk-linux
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# export PATH=${PATH}:${ANDROID_HOME}/tools:${ANDROID_HOME}/platform-tools:$PWD/android-ndk
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# sleep 3s; echo y | android update sdk -u --filter platform-tools,build-tools-19.0.0,android-19 --force --all > /dev/null
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# wget http://dl.google.com/android/ndk/android-ndk-r10e-linux-x86_64.bin >/dev/null 2>/dev/null
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# 7z x ./android-ndk-r10e-linux-x86_64.bin > /dev/null
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# mv android-ndk-r10e android-ndk
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# git clone --depth 1 https://github.com/FWGS/xash3d-android-project
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# cd $TRAVIS_BUILD_DIR/xash3d-android-project
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# cp debug.keystore ~/.android/debug.keystore
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# git submodule update --init jni/src/NanoGL/nanogl xash-extras
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# git clone --depth 1 https://github.com/FWGS/hlsdk-xash3d jni/src/hlsdk-xash3d
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# rm -r jni/src/Xash3D/xash3d
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# ln -s $TRAVIS_BUILD_DIR jni/src/Xash3D/xash3d
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cd $TRAVIS_BUILD_DIR
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curl -s https://www.libsdl.org/release/SDL2-$SDL_VERSION.dmg > SDL2.dmg
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hdiutil attach SDL2.dmg
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cd /Volumes/SDL2
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mkdir -p ~/Library/Frameworks
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cp -r SDL2.framework ~/Library/Frameworks/
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