engine: client: empty current map name in CL_ClearState

This commit is contained in:
Alibek Omarov 2023-02-11 06:45:20 +03:00
parent 13bf607031
commit f42a174482
1 changed files with 1 additions and 0 deletions

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@ -1358,6 +1358,7 @@ void CL_ClearState( void )
MSG_Clear( &cls.netchan.message );
memset( &clgame.fade, 0, sizeof( clgame.fade ));
memset( &clgame.shake, 0, sizeof( clgame.shake ));
clgame.mapname[0] = '\0';
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
cl.maxclients = 1; // allow to drawing player in menu
cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second