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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-23 02:15:55 +01:00
sound: make snd_mute_losefocus accessible outside
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7390d11505
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@ -21,10 +21,7 @@ GNU General Public License for more details.
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#include "keydefs.h"
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#include "client.h"
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#include "gl_local.h"
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#if defined(XASH_SDL)
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#include "platform/sdl/events.h"
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#endif
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#include "platform/platform.h"
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#ifndef SHRT_MAX
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#define SHRT_MAX 0x7FFF
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@ -62,28 +59,24 @@ static struct joy_axis_s
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short val;
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short prevval;
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} joyaxis[MAX_AXES] = { 0 };
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static qboolean initialized = false, forcedisable = false;
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static convar_t *joy_enable;
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static qboolean forcedisable = false;
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static byte currentbinding; // add posibility to remap keys, to place it in joykeys[]
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float IN_TouchDrawText( float x1, float y1, float x2, float y2, const char *s, byte *color, float size );
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float IN_TouchDrawCharacter( float x, float y, int number, float size );
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convar_t *joy_pitch;
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convar_t *joy_yaw;
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convar_t *joy_forward;
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convar_t *joy_side;
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convar_t *joy_found;
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convar_t *joy_index;
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convar_t *joy_lt_threshold;
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convar_t *joy_rt_threshold;
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convar_t *joy_side_deadzone;
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convar_t *joy_forward_deadzone;
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convar_t *joy_side_key_threshold;
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convar_t *joy_forward_key_threshold;
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convar_t *joy_pitch_deadzone;
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convar_t *joy_yaw_deadzone;
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convar_t *joy_axis_binding;
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static convar_t *joy_enable;
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static convar_t *joy_pitch;
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static convar_t *joy_yaw;
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static convar_t *joy_forward;
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static convar_t *joy_side;
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static convar_t *joy_found;
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static convar_t *joy_index;
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static convar_t *joy_lt_threshold;
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static convar_t *joy_rt_threshold;
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static convar_t *joy_side_deadzone;
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static convar_t *joy_forward_deadzone;
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static convar_t *joy_side_key_threshold;
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static convar_t *joy_forward_key_threshold;
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static convar_t *joy_pitch_deadzone;
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static convar_t *joy_yaw_deadzone;
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static convar_t *joy_axis_binding;
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/*
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============
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@ -92,7 +85,7 @@ Joy_IsActive
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*/
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qboolean Joy_IsActive( void )
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{
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return !forcedisable && initialized;
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return !forcedisable && joy_found->value;
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}
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/*
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@ -117,7 +110,7 @@ void Joy_HatMotionEvent( int id, byte hat, byte value )
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};
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int i;
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if( !initialized )
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if( !joy_found->value )
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return;
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for( i = 0; i < ARRAYSIZE( keys ); i++ )
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@ -261,7 +254,7 @@ void Joy_AxisMotionEvent( int id, byte axis, short value )
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{
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byte engineAxis;
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if( !initialized )
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if( !joy_found->value )
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return;
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if( axis >= MAX_AXES )
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@ -293,7 +286,7 @@ Trackball events. UNDONE
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*/
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void Joy_BallMotionEvent( int id, byte ball, short xrel, short yrel )
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{
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//if( !initialized )
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//if( !joy_found->value )
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// return;
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}
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@ -306,7 +299,7 @@ Button events
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*/
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void Joy_ButtonEvent( int id, byte button, byte down )
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{
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if( !initialized )
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if( !joy_found->value )
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return;
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// generic game button code.
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@ -331,7 +324,7 @@ Called when joystick is removed. For future expansion
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*/
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void Joy_RemoveEvent( int id )
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{
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if( !forcedisable && initialized && joy_found->value )
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if( !forcedisable && joy_found->value )
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Cvar_SetValue("joy_found", joy_found->value - 1.0f);
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}
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@ -347,8 +340,6 @@ void Joy_AddEvent( int id )
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if( forcedisable )
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return;
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initialized = true;
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Cvar_SetValue("joy_found", joy_found->value + 1.0f);
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}
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@ -361,7 +352,7 @@ Append movement from axis. Called everyframe
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*/
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void Joy_FinalizeMove( float *fw, float *side, float *dpitch, float *dyaw )
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{
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if( !initialized || !joy_enable->value )
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if( !joy_found->value || !joy_enable->value )
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return;
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if( FBitSet( joy_axis_binding->flags, FCVAR_CHANGED ) )
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@ -440,19 +431,7 @@ void Joy_Init( void )
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return;
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}
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#if defined(XASH_SDL)
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// SDL can tell us about connected joysticks
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Cvar_SetValue( "joy_found", SDLash_JoyInit( joy_index->value ) );
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#elif defined(ANDROID)
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// Initalized after first Joy_AddEvent
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#else
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#warning "Any platform must implement platform-dependent JoyInit, start event system. Otherwise no joystick support"
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#endif
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if( joy_found->value > 0 )
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initialized = true;
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else
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initialized = false;
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Cvar_SetValue( "joy_found", Platform_JoyInit( joy_index->value ) );
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}
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/*
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@ -465,8 +444,6 @@ Shutdown joystick code
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void Joy_Shutdown( void )
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{
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Cvar_SetValue( "joy_found", 0 );
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initialized = false;
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}
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#endif // XASH_DEDICATED
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@ -275,6 +275,7 @@ extern convar_t *s_lerping;
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extern convar_t *dsp_off;
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extern convar_t *s_test; // cvar to testify new effects
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extern convar_t *s_samplecount;
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extern convar_t *snd_mute_losefocus;
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void S_InitScaletable( void );
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wavdata_t *S_LoadSound( sfx_t *sfx );
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