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https://github.com/FWGS/xash3d-fwgs
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engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does
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d994c6df9a
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@ -3156,6 +3156,60 @@ void SV_FreeStringPool( void )
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#endif
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}
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/*
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============
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SV_ProcessString
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Process newly allocated string
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pass NULL pointer to dst to get required length incl. null terminator
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============
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*/
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static uint SV_ProcessString( char *dst, const char *src )
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{
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const char *p;
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uint i = 0;
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p = src;
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while( *p )
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{
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if( *p == '\\' )
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{
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char replace = 0;
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switch( p[1] )
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{
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case 'n': replace = '\n'; break;
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// GoldSrc doesn't replace these symbols
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// but old hack in pfnWriteString did
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case 'r': replace = '\r'; break;
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case 't': replace = '\t'; break;
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}
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if( replace )
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{
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if( dst )
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dst[i] = replace;
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i++;
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p += 2;
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continue;
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}
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}
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if( dst )
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dst[i] = *p;
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i++;
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p++;
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}
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// null terminator
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if( dst )
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dst[i] = '\0';
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i++;
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return i;
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}
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/*
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=============
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SV_AllocString
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@ -3168,7 +3222,8 @@ use -str64dup to disable deduplication, -str64alloc to set array size
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*/
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string_t GAME_EXPORT SV_AllocString( const char *szValue )
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{
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const char *newString = NULL;
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char *newString = NULL;
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uint len;
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int cmp;
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if( svgame.physFuncs.pfnAllocString != NULL )
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@ -3178,15 +3233,17 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
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cmp = 1;
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if( !str64.allowdup )
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{
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for( newString = str64.poldstringbase + 1;
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newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) );
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newString += Q_strlen( newString ) + 1 );
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}
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if( cmp )
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{
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uint len = Q_strlen( szValue );
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uint len = SV_ProcessString( NULL, szValue );
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if( str64.plast - str64.poldstringbase + len + 2 > str64.maxstringarray )
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if( str64.plast - str64.poldstringbase + len + 1 > str64.maxstringarray )
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{
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str64.plast = str64.pstringbase + 1;
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str64.poldstringbase = str64.pstringbase;
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@ -3194,22 +3251,27 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
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}
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//MsgDev( D_NOTE, "SV_AllocString: %ld %s\n", str64.plast - svgame.globals->pStringBase, szValue );
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memcpy( str64.plast, szValue, len + 1 );
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str64.totalalloc += len + 1;
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SV_ProcessString( str64.plast, szValue );
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str64.totalalloc += len;
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newString = str64.plast;
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str64.plast += len + 1;
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str64.plast += len;
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}
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else
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{
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str64.numdups++;
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//MsgDev( D_NOTE, "SV_AllocString: dup %ld %s\n", newString - svgame.globals->pStringBase, szValue );
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}
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if( newString - str64.pstringarray > str64.maxalloc )
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str64.maxalloc = newString - str64.pstringarray;
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return newString - svgame.globals->pStringBase;
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#else
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newString = _copystring( svgame.stringspool, szValue, __FILE__, __LINE__ );
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len = SV_ProcessString( NULL, szValue );
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newString = Mem_Malloc( svgame.stringspool, len );
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SV_ProcessString( newString, szValue );
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return newString - svgame.globals->pStringBase;
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#endif
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}
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