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engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
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@ -1041,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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// force normal player collisions for single player
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if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
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// make sure what server name doesn't contain path and extension
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COM_FileBase( mapname, sv.name, sizeof( sv.name ));
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// allow loading maps from subdirectories, strip extension anyway
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Q_strncpy( sv.name, mapname, sizeof( sv.name ));
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COM_StripExtension( sv.name );
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// precache and static commands can be issued during map initialization
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Host_SetServerState( ss_loading );
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