mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 18:07:09 +01:00
engine: server: don't show GAMESAVED message in autosaves, small refactoring
This commit is contained in:
parent
2e3788f23d
commit
f7d4e5a2ea
@ -660,7 +660,7 @@ void SV_SetLogAddress_f( void );
|
||||
//
|
||||
// sv_save.c
|
||||
//
|
||||
void SV_SaveGame( const char *pName );
|
||||
qboolean SV_SaveGame( const char *pName );
|
||||
qboolean SV_LoadGame( const char *pName );
|
||||
int SV_LoadGameState( char const *level );
|
||||
void SV_ChangeLevel( qboolean loadfromsavedgame, const char *mapname, const char *start, qboolean background );
|
||||
|
@ -439,18 +439,23 @@ SV_Save_f
|
||||
*/
|
||||
void SV_Save_f( void )
|
||||
{
|
||||
qboolean ret = false;
|
||||
|
||||
switch( Cmd_Argc( ))
|
||||
{
|
||||
case 1:
|
||||
SV_SaveGame( "new" );
|
||||
ret = SV_SaveGame( "new" );
|
||||
break;
|
||||
case 2:
|
||||
SV_SaveGame( Cmd_Argv( 1 ));
|
||||
ret = SV_SaveGame( Cmd_Argv( 1 ));
|
||||
break;
|
||||
default:
|
||||
Con_Printf( S_USAGE "save <savename>\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
if( ret && CL_Active() && !FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||
CL_HudMessage( "GAMESAVED" ); // defined in titles.txt
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1693,7 +1693,7 @@ SaveGameSlot
|
||||
do a save game
|
||||
=============
|
||||
*/
|
||||
static int SaveGameSlot( const char *pSaveName, const char *pSaveComment )
|
||||
static qboolean SaveGameSlot( const char *pSaveName, const char *pSaveComment )
|
||||
{
|
||||
char hlPath[MAX_QPATH];
|
||||
char name[MAX_QPATH];
|
||||
@ -1704,7 +1704,7 @@ static int SaveGameSlot( const char *pSaveName, const char *pSaveComment )
|
||||
file_t *pFile;
|
||||
|
||||
pSaveData = SaveGameState( false );
|
||||
if( !pSaveData ) return 0;
|
||||
if( !pSaveData ) return false;
|
||||
|
||||
SaveFinish( pSaveData );
|
||||
pSaveData = SaveInit( SAVE_HEAPSIZE, SAVE_HASHSTRINGS ); // re-init the buffer
|
||||
@ -1735,7 +1735,7 @@ static int SaveGameSlot( const char *pSaveName, const char *pSaveComment )
|
||||
{
|
||||
// something bad is happens
|
||||
SaveFinish( pSaveData );
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
// pending the preview image for savegame
|
||||
@ -1759,7 +1759,7 @@ static int SaveGameSlot( const char *pSaveName, const char *pSaveComment )
|
||||
SaveFinish( pSaveData );
|
||||
FS_Close( pFile );
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2169,17 +2169,17 @@ qboolean SV_LoadGame( const char *pPath )
|
||||
SV_SaveGame
|
||||
==================
|
||||
*/
|
||||
void SV_SaveGame( const char *pName )
|
||||
qboolean SV_SaveGame( const char *pName )
|
||||
{
|
||||
char comment[80];
|
||||
int result;
|
||||
string savename;
|
||||
|
||||
if( !COM_CheckString( pName ))
|
||||
return;
|
||||
return false;
|
||||
|
||||
// can we save at this point?
|
||||
if( !IsValidSave( )) return;
|
||||
if( !IsValidSave( ))
|
||||
return false;
|
||||
|
||||
if( !Q_stricmp( pName, "new" ))
|
||||
{
|
||||
@ -2197,7 +2197,7 @@ void SV_SaveGame( const char *pName )
|
||||
if( n == 1000 )
|
||||
{
|
||||
Con_Printf( S_ERROR "no free slots for savegame\n" );
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else Q_strncpy( savename, pName, sizeof( savename ));
|
||||
@ -2208,12 +2208,7 @@ void SV_SaveGame( const char *pName )
|
||||
#endif // XASH_DEDICATED
|
||||
|
||||
SaveBuildComment( comment, sizeof( comment ));
|
||||
result = SaveGameSlot( savename, comment );
|
||||
|
||||
#if !XASH_DEDICATED
|
||||
if( result && !FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||
CL_HudMessage( "GAMESAVED" ); // defined in titles.txt
|
||||
#endif // XASH_DEDICATED
|
||||
return SaveGameSlot( savename, comment );
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user