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Documentation: add doc explaining VGUI2 support status, and how to enable it
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Documentation/vgui2-support.md
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Documentation/vgui2-support.md
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# Experimental VGUI2 Support
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Thanks to @kungfulon contributions, Xash3D FWGS now supports VGUI2.
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VGUI2 is undocumented UI system from Source Engine that GoldSrc used in some games and it's main menu.
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## Support status
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Doesn't draw anything, doesn't take any input.
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## List of games that require VGUI2 support
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- Counter-Strike 1.6
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- Counter-Strike: Condition Zero
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- Counter-Strike: Condition Zero Deleted Scenes
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- Day of Defeat
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- Half-Life: Blue Shift
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## How to enable VGUI2 support
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By default, engine doesn't initialize VGUI2 to not confuse existing games and mods that use or do not use VGUI1. This support also relies on a number of proprietary libraries, that we better not redistribute, so you have to supply them yourself. Keep in mind, that these libraries are compiled only for 32-bit Windows, Linux and OSX, you shouldn't expect them running anywhere else.
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1. Download latest Half-Life from Steam.
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2. Open local files.
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3. Copy libraries in the list below according to your platform, to folder where Xash3D searches it's libraries (usually in same folder where executable is located)
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| Linux | Windows
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| -------- | --------
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| `chromehtml.so` | `chromehtml.dll`
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| `vgui2.so` | `vgui2.dll`
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| `libcef.so` | `libcef.dll`
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| `libtier0.so` | `tier0.dll`
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| `libvstdlib.so` | `vstdlib.dll`
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| `libsteam_api.so` | `steam_api.dll`
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Some files must also be copied:
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- `cef_gtk.pak`
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Additionally, on Linux other libraries must be provided. Use `ldd` tool to figure out which libraries you miss. Many of them can be pulled from Steam Runtime.
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Do not recommend using RoDir with VGUI2 games. Many of them are broken. Steam API will crash without `steam_appid.txt` in Xash root directory.
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