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filesystem: add support for two new liblist.gam keys: animated_title and hd_background
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@ -70,9 +70,11 @@ These strings are specific to Xash3D FWGS.
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| Key | Type | Default value | Description |
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| ----------------------- | ---------- | ------------------------ | ----------- |
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| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
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| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
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| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
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| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
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| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
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| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
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| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
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| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
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@ -88,6 +90,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
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| `liblist.gam` key | `gameinfo.txt` key | Note |
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| ----------------- | ------------------ | ---- |
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| `animated_title` | `animated_title` | |
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| `edicts` | `max_edicts` | |
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| `fallback_dir` | `fallback_dir` | |
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| `game` | `title` | |
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@ -95,6 +98,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
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| `gamedll` | `gamedll` | |
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| `gamedll_linux` | `gamedll_linux` | |
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| `gamedll_osx` | `gamedll_osx` | |
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| `hd_background` | `hd_background` | |
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| `icon` | `icon` | |
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| `mpentity` | `mp_entity` | |
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| `mpfilter` | `mp_filter` | |
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@ -613,6 +613,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
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#undef SAVE_AGED_COUNT
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// HL25 compatibility
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if( GameInfo->animated_title )
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FS_Printf( f, "animated_title\t\t%i\n", GameInfo->animated_title );
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if( GameInfo->hd_background )
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FS_Printf( f, "hd_background\t\t%i\n", GameInfo->hd_background );
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// always expose our extensions :)
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FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
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FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
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@ -790,6 +797,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS );
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}
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// valid for both
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else if( !Q_stricmp( token, "hd_background" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->hd_background = Q_atoi( token ) ? true : false;
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}
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else if( !Q_stricmp( token, "animated_title" ))
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{
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pfile = COM_ParseFile( pfile, token, sizeof( token ));
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GameInfo->animated_title = Q_atoi( token ) ? true : false;
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}
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// only for gameinfo
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else if( isGameInfo )
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{
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@ -106,6 +106,10 @@ typedef struct gameinfo_s
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int quicksave_aged_count; // min is 1, max is 99
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int autosave_aged_count; // min is 1, max is 99
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// HL25 compatibility keys
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qboolean hd_background;
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qboolean animated_title;
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} gameinfo_t;
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typedef enum
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