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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 11:19:59 +01:00
Delete not needed file, now it compiles
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/*
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* Copyright (C) 2009 jeyries@yahoo.fr
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.beloko.games.hl;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import org.libsdl.app.SDLActivity;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.PixelFormat;
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import android.os.Bundle;
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import android.os.Handler;
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import android.os.Message;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.Window;
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import android.view.WindowManager;
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import com.bda.controller.Controller;
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import com.bda.controller.ControllerListener;
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import com.bda.controller.StateEvent;
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import com.beloko.idtech.AppSettings;
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import com.beloko.idtech.BestEglChooser;
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import com.beloko.idtech.CDAudioPlayer;
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import com.beloko.idtech.MyGLSurfaceView;
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import com.beloko.idtech.Utils;
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import com.beloko.libsdl.SDLLib;
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import com.beloko.touchcontrols.FPSLimit;
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import com.beloko.touchcontrols.ControlInterpreter;
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import com.beloko.touchcontrols.Settings;
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import com.beloko.touchcontrols.QuakeCustomCommands;
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import com.beloko.touchcontrols.TouchControlsSettings;
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import com.beloko.touchcontrols.Settings.IDGame;
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public class Game extends Activity
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implements Handler.Callback
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{
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String LOG = "Quake2";
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private ControlInterpreter controlInterp;
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private final MogaControllerListener mogaListener = new MogaControllerListener();
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Controller mogaController = null;
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private String args;
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private String gamePath;
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private GameView mGLSurfaceView = null;
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private QuakeRenderer mRenderer = new QuakeRenderer();
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Activity act;
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int surfaceWidth,surfaceHeight;
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int useGL;
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/** Called when the activity is first created. */
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@Override
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public void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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act = this;
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AppSettings.setGame(IDGame.Wolf3d);
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AppSettings.reloadSettings(getApplication());
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args = getIntent().getStringExtra("args");
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gamePath = getIntent().getStringExtra("game_path");
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useGL = getIntent().getIntExtra("use_gl", 0);
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handlerUI = new Handler(this);
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mogaController = Controller.getInstance(this);
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mogaController.init();
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mogaController.setListener(mogaListener,new Handler());
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//Log.i( "Quake2", "version : " + getVersion());
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// fullscreen
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requestWindowFeature(Window.FEATURE_NO_TITLE);
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getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
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WindowManager.LayoutParams.FLAG_FULLSCREEN);
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// keep screen on
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getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON,
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WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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start_quake2();
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}
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/// Handler for asynchronous message
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/// => showDialog
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private Handler handlerUI ;
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public static final int MSG_SHOW_DIALOG = 1;
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// implements Handler.Callback
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@Override
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public boolean handleMessage(Message msg) {
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Log.i( "Quake2", String.format("handleMessage %d %d", msg.what, msg.arg1));
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switch( msg.what ){
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case MSG_SHOW_DIALOG:
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showDialog(msg.arg1);
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break;
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}
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return true;
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}
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/////////////////////////////
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public void start_quake2() {
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NativeLib.loadLibraries(useGL == 1);
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NativeLib engine = new NativeLib();
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NativeLib.loadLibraries(false);
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controlInterp = new ControlInterpreter(engine,Settings.IDGame.Doom,AppSettings.gamePadControlsFile,AppSettings.gamePadEnabled);
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TouchControlsSettings.setup(act, engine);
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TouchControlsSettings.loadSettings(act);
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TouchControlsSettings.sendToQuake();
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QuakeCustomCommands.setup(act, engine,getIntent().getStringExtra("main_qc"),getIntent().getStringExtra("mod_qc"));
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// Create our Preview view and set it as the content of our
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// Activity
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mGLSurfaceView = new GameView(this);
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NativeLib.gv = mGLSurfaceView;
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//if (renderType == NativeLib.REND_SOFT) //SDL software mode uses gles2
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if (useGL == 1)
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mGLSurfaceView.setEGLContextClientVersion(2); // enable OpenGL 2.0
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//mGLSurfaceView.setGLWrapper( new MyWrapper());
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//mGLSurfaceView.setDebugFlags(GLSurfaceView.DEBUG_CHECK_GL_ERROR | GLSurfaceView.DEBUG_LOG_GL_CALLS);
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//setEGLConfigChooser (int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)
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//mGLSurfaceView.setEGLConfigChooser(8,8,8,0,16,0);
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mGLSurfaceView.setEGLConfigChooser( new BestEglChooser(getApplicationContext()) );
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mGLSurfaceView.setRenderer(mRenderer);
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// This will keep the screen on, while your view is visible.
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mGLSurfaceView.setKeepScreenOn(true);
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setContentView(mGLSurfaceView);
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mGLSurfaceView.requestFocus();
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mGLSurfaceView.setFocusableInTouchMode(true);
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}
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@Override
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protected void onPause() {
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Log.i( "Quake2.java", "onPause" );
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CDAudioPlayer.onPause();
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SDLLib.onPause();
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mogaController.onPause();
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super.onPause();
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}
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@Override
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protected void onResume() {
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Log.i( "Quake2.java", "onResume" );
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CDAudioPlayer.onResume();
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SDLLib.onResume();
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mogaController.onResume();
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super.onResume();
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mGLSurfaceView.onResume();
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}
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@Override
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protected void onDestroy() {
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Log.i( "Quake2.java", "onDestroy" );
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super.onDestroy();
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mogaController.exit();
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System.exit(0);
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}
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class MogaControllerListener implements ControllerListener {
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@Override
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public void onKeyEvent(com.bda.controller.KeyEvent event) {
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//Log.d(LOG,"onKeyEvent " + event.getKeyCode());
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controlInterp.onMogaKeyEvent(event,mogaController.getState(Controller.STATE_CURRENT_PRODUCT_VERSION));
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}
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@Override
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public void onMotionEvent(com.bda.controller.MotionEvent event) {
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// TODO Auto-generated method stub
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Log.d(LOG,"onGenericMotionEvent " + event.toString());
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controlInterp.onGenericMotionEvent(event);
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}
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@Override
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public void onStateEvent(StateEvent event) {
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Log.d(LOG,"onStateEvent " + event.getState());
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}
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}
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class GameView extends MyGLSurfaceView {
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/*--------------------
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* Event handling
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*--------------------*/
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public GameView(Context context) {
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super(context);
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}
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@Override
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public boolean onGenericMotionEvent(MotionEvent event) {
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return controlInterp.onGenericMotionEvent(event);
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}
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@Override
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public boolean onTouchEvent(MotionEvent event)
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{
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return controlInterp.onTouchEvent(event);
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}
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event)
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{
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return controlInterp.onKeyDown(keyCode, event);
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}
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent event)
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{
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return controlInterp.onKeyUp(keyCode, event);
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}
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} // end of QuakeView
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///////////// GLSurfaceView.Renderer implementation ///////////
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class QuakeRenderer implements MyGLSurfaceView.Renderer {
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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Log.d("Renderer", "onSurfaceCreated");
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}
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private void init( int width, int height ){
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Log.i( "Quake2", "screen size : " + width + "x"+ height);
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NativeLib.setScreenSize(width,height);
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Utils.copyPNGAssets(getApplicationContext(),AppSettings.graphicsDir);
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if (useGL == 0)
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args = "--ren soft";
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String[] args_array = Utils.creatArgs(args);
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int ret = NativeLib.init(AppSettings.graphicsDir,64,args_array,useGL,gamePath);
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Log.i("Quake2", "Quake2Init done");
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}
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//// new Renderer interface
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int notifiedflags;
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FPSLimit fpsLimit;
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boolean inited = false;
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public void onDrawFrame(GL10 gl) {
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if (!inited)
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{
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SDLActivity.nativeInit();
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AppSettings.setIntOption(getApplicationContext(), "max_fps", 0);
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inited = true;
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init( surfaceWidth, surfaceHeight );
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}
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}
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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Log.d("Renderer", String.format("onSurfaceChanged %dx%d", width,height) );
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// SDLLib.nativeInit(false);
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// SDLLib.surfaceChanged(PixelFormat.RGBA_8888, width, height);
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SDLActivity.onNativeResize(width, height,PixelFormat.RGBA_8888);
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//SDLLib.surfaceChanged(PixelFormat.RGBA_8888, 320, 240);
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controlInterp.setScreenSize(width, height);
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surfaceWidth = width;
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surfaceHeight = height;
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}
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} // end of QuakeRenderer
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}
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