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https://github.com/FWGS/xash3d-fwgs
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engine: imagelib: fix possible NULL dereference
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@ -390,7 +390,7 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
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if( Q_strrchr( name, '{' ))
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{
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// NOTE: decals with 'blue base' can be interpret as colored decals
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if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
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if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal && pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
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{
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SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
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rendermode = LUMP_MASKED;
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@ -488,37 +488,40 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
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}
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// check for half-life water texture
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if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
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if( pal != NULL )
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{
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// grab the fog color
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image.fogParams[0] = pal[3*3+0];
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image.fogParams[1] = pal[3*3+1];
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image.fogParams[2] = pal[3*3+2];
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// grab the fog density
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image.fogParams[3] = pal[4*3+0];
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}
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else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
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{
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// grab the decal color
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image.fogParams[0] = pal[255*3+0];
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image.fogParams[1] = pal[255*3+1];
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image.fogParams[2] = pal[255*3+2];
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// calc the decal reflectivity
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image.fogParams[3] = VectorAvg( image.fogParams );
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}
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else if( pal != NULL )
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{
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// calc texture reflectivity
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for( i = 0; i < 256; i++ )
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if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
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{
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reflectivity[0] += pal[i*3+0];
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reflectivity[1] += pal[i*3+1];
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reflectivity[2] += pal[i*3+2];
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}
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// grab the fog color
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image.fogParams[0] = pal[3*3+0];
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image.fogParams[1] = pal[3*3+1];
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image.fogParams[2] = pal[3*3+2];
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VectorDivide( reflectivity, 256, image.fogParams );
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// grab the fog density
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image.fogParams[3] = pal[4*3+0];
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}
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else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
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{
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// grab the decal color
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image.fogParams[0] = pal[255*3+0];
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image.fogParams[1] = pal[255*3+1];
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image.fogParams[2] = pal[255*3+2];
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// calc the decal reflectivity
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image.fogParams[3] = VectorAvg( image.fogParams );
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}
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else
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{
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// calc texture reflectivity
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for( i = 0; i < 256; i++ )
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{
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reflectivity[0] += pal[i*3+0];
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reflectivity[1] += pal[i*3+1];
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reflectivity[2] += pal[i*3+2];
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}
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VectorDivide( reflectivity, 256, image.fogParams );
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}
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}
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image.type = PF_INDEXED_32; // 32-bit palete
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