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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-20 07:49:47 +01:00
Commit Graph

23 Commits

Author SHA1 Message Date
a15c1f99b2 wscript: remove useless features 2024-10-23 23:20:47 +03:00
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
8caa2d142f scripts: sailfish: initial SailfishOS support 2023-06-02 05:37:13 +03:00
7ed0499aa9 game_launch: wscript: fix Windows build 2022-09-10 22:52:52 +03:00
3c8fe508f0 game_launch: convert to include targets usage 2022-09-10 22:52:52 +03:00
fc132e87f4 engine, game_launch: fix rpath usage 2022-07-26 02:54:20 +03:00
8169c2a40b wscript: set rpath to current folder, LD_LIBRARY_PATH is unneeded anymore
Fix README and AppImage launch script accordingly
2022-03-03 05:57:51 +03:00
Gleb Mazovetskiy
11194f339d game_launch: Add a --disable-menu-changegame build option
This option is useful when xash3d is launched externally by a script
that performs additional setup.
2021-01-07 22:27:21 +03:00
Jonathan Poncelet
37255354d4 Various: Fixed obscure crashes on Mac
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
2019-07-12 18:18:42 +03:00
b8c0d7f59e port: clean-up old port header 2019-07-01 05:50:54 +03:00
17f719558c wscript: move build env setup to main wscript 2019-03-25 01:25:44 +03:00
Alibek Omarov
2c17dce25b wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage 2019-02-19 17:49:09 +03:00
6debd84a2e game_launch: wscript: refactor, use shared get_subproject_name 2018-12-13 08:03:51 +03:00
776d1cb52c wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling 2018-11-19 01:58:40 +03:00
81e142936d wscript: use lower-case win32 libraries names for crosscompiling from Linux 2018-11-19 00:46:29 +03:00
2b085cb69e game_launch: remove SDL for simplicity 2018-11-18 22:34:16 +03:00
ca501c0378 wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio 2018-10-24 20:12:32 +03:00
8ea5536b42 wscript: fix win32 build 2018-10-08 22:39:33 +03:00
572705bc08 MSVC & Win32 wscript fixes 2018-06-14 20:34:51 +03:00
0db8d95bc9 Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging. 2018-05-29 01:02:32 +03:00
0c058f2eca Add waf buildscripts, add updated game_launch 2018-05-28 23:13:50 +03:00