Commit Graph

17 Commits

Author SHA1 Message Date
mittorn 05d793c34b ref_soft: glblit: refactor 2019-10-12 04:18:05 +07:00
mittorn 86867dcbe3 ref_soft: restore fallback gl1 blitter (force enable with -glblit) 2019-10-12 04:05:23 +07:00
Alibek Omarov 690a317f4f ref_soft: fix style errors 2019-10-10 05:32:20 +03:00
mittorn 338b404055 ref_soft: clamp alpha values 2019-04-04 10:27:18 +07:00
mittorn 500ff629bf ref_soft: decrease alpha to make water visible again 2019-04-04 10:01:11 +07:00
mittorn 033a947631 ref_soft: set minor bits in alpha map to make it more accurate 2019-04-04 09:38:17 +07:00
mittorn 29c2169012 ref_soft: improve alpha map 2019-03-29 21:37:21 +07:00
mittorn b35415637b ref_soft: colormap support, basic studiomodel lighting 2019-03-27 17:53:42 +07:00
mittorn 3617e8e7a1 ref_soft: REF_SOFTWARE, resize support 2019-03-25 03:34:30 +07:00
mittorn 932ad73441 ref_soft: Add OpenMP for blit and 2d draw 2019-03-23 03:25:57 +07:00
mittorn e7785c9ccb ref_soft: Make it draw something, screen settings still wrong 2019-03-22 23:40:27 +07:00
mittorn 2b521ee201 ref_soft: Copy world renderer from zq/q2, does not render anything now 2019-03-22 19:33:14 +07:00
mittorn ce27aad67b ref_soft: Fix alpha blending, optimize blitting 2019-03-21 17:56:42 +07:00
mittorn 6784b9062e ref_soft: hide color loops to macro 2019-03-20 21:55:04 +07:00
mittorn f23ecc6895 ref_soft: Implement rendermodes, colors, alpha textures/blending 2019-03-20 21:44:21 +07:00
mittorn ae6b460f35 ref_soft: Implement internal color tables 2019-03-20 15:26:53 +07:00
mittorn 1ca28badad ref_soft: initial 2D drawing implementation 2019-03-20 04:29:25 +07:00