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c6bfc82019
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ref: soft: implement screenshots
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2023-01-05 07:09:23 +03:00 |
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4bbd0cc404
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ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
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2023-01-05 06:07:56 +03:00 |
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Andrey Akhmichin
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7555fefc18
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ref: gl: simplify strings operations.
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2022-12-20 16:11:21 +03:00 |
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fd3c5e8384
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ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
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2022-12-08 06:50:12 +03:00 |
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406eb828da
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ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
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2022-12-05 11:59:29 +03:00 |
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SNMetamorph
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3bd8ad50d2
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ref: gl: fixed crash when opening "Customize" menu
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2022-11-21 22:52:27 +03:00 |
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88045ce3be
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ref: gl: link liblog for Android
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2022-11-17 01:08:11 +03:00 |
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76d0608ee1
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ref: fix beams end point
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2022-11-16 22:54:07 +03:00 |
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b1e2e84a11
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wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
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2022-09-10 22:52:52 +03:00 |
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12a6088912
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ref: gl: move GLES wrappers libraries to 3rdparty folder
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2022-09-10 22:52:52 +03:00 |
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fe9f3f78a0
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ref: soft: minimize dependency on internal engine headers
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2022-09-10 22:52:52 +03:00 |
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327eb330ed
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ref: gl: minimize dependency on internal engine headers
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2022-09-10 22:52:52 +03:00 |
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dedc144b8b
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ref: soft: convert to include targets usage
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2022-09-10 22:52:52 +03:00 |
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6d37398fad
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ref: gl: convert to include targets usage
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2022-09-10 22:52:52 +03:00 |
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61c142e2db
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ref: move renderers into ref subdirectory
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2022-09-10 22:52:52 +03:00 |
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