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17f719558c
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wscript: move build env setup to main wscript
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2019-03-25 01:25:44 +03:00 |
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Alibek Omarov
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2c17dce25b
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wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage
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2019-02-19 17:49:09 +03:00 |
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6debd84a2e
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game_launch: wscript: refactor, use shared get_subproject_name
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2018-12-13 08:03:51 +03:00 |
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776d1cb52c
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wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling
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2018-11-19 01:58:40 +03:00 |
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81e142936d
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wscript: use lower-case win32 libraries names for crosscompiling from Linux
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2018-11-19 00:46:29 +03:00 |
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2b085cb69e
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game_launch: remove SDL for simplicity
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2018-11-18 22:34:16 +03:00 |
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ca501c0378
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wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio
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2018-10-24 20:12:32 +03:00 |
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abda3b52ab
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game_launch: remove two different names for engine DLLs
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2018-10-10 00:41:18 +03:00 |
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8ea5536b42
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wscript: fix win32 build
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2018-10-08 22:39:33 +03:00 |
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572705bc08
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MSVC & Win32 wscript fixes
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2018-06-14 20:34:51 +03:00 |
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473810fc0c
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MSVC & Win32 related fixes
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2018-06-14 20:32:40 +03:00 |
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0db8d95bc9
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Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging.
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2018-05-29 01:02:32 +03:00 |
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0c058f2eca
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Add waf buildscripts, add updated game_launch
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2018-05-28 23:13:50 +03:00 |
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