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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 21:10:16 +01:00
Commit Graph

13 Commits

Author SHA1 Message Date
17f719558c wscript: move build env setup to main wscript 2019-03-25 01:25:44 +03:00
Alibek Omarov
2c17dce25b wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage 2019-02-19 17:49:09 +03:00
6debd84a2e game_launch: wscript: refactor, use shared get_subproject_name 2018-12-13 08:03:51 +03:00
776d1cb52c wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling 2018-11-19 01:58:40 +03:00
81e142936d wscript: use lower-case win32 libraries names for crosscompiling from Linux 2018-11-19 00:46:29 +03:00
2b085cb69e game_launch: remove SDL for simplicity 2018-11-18 22:34:16 +03:00
ca501c0378 wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio 2018-10-24 20:12:32 +03:00
abda3b52ab game_launch: remove two different names for engine DLLs 2018-10-10 00:41:18 +03:00
8ea5536b42 wscript: fix win32 build 2018-10-08 22:39:33 +03:00
572705bc08 MSVC & Win32 wscript fixes 2018-06-14 20:34:51 +03:00
473810fc0c MSVC & Win32 related fixes 2018-06-14 20:32:40 +03:00
0db8d95bc9 Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging. 2018-05-29 01:02:32 +03:00
0c058f2eca Add waf buildscripts, add updated game_launch 2018-05-28 23:13:50 +03:00