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0d6137ee40
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filesystem: make generic archive loading functions (with the exception of WADs). Do not alter global searchpath from archives.
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2023-06-08 22:14:30 +03:00 |
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653eb00cc6
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filesystem: unify prototypes of archive opening functions
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2023-06-08 20:02:48 +03:00 |
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fd2ad447a8
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filesystem: zip: static-ize ZIP functions
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2023-05-27 20:49:06 +03:00 |
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18d55c1de2
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filesystem: zip: adapt to new interface
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2023-05-27 20:48:48 +03:00 |
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de88aec958
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filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
* Add Xash3D FWGS contributors copyrights
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2023-04-15 02:39:38 +03:00 |
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409edf5a70
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filesystem: zip: use stdint types, use enum for errors
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2023-01-04 17:15:40 +03:00 |
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3393e2d95c
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filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
* simplify game directory initialization code
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2022-12-27 02:31:46 +03:00 |
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9397301a73
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filesystem: remove excessive filename field from archive structs, use common in searchpath_t. Small optimizations for PAK
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2022-12-15 04:06:38 +03:00 |
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f1ec612819
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filesystem: hungry
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2022-12-15 01:06:20 +03:00 |
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08f834cd82
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filesystem: make all archive searchpath functions private
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2022-12-15 00:59:52 +03:00 |
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24f7db19d8
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filesystem: switch file operations to an interface
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2022-11-24 03:19:05 +03:00 |
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0d449370e0
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filesystem: fixes for GCC 3
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2022-08-06 20:33:01 +03:00 |
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SNMetamorph
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fd7dba74cd
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filesystem: fixed build for Windows
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2022-08-01 12:54:26 +03:00 |
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5e4fc64430
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filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
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2022-07-28 18:56:02 +03:00 |
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