Commit Graph

821 Commits

Author SHA1 Message Date
Alibek Omarov 46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov 54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov 514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov 1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov 350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov 40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Alibek Omarov 4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov 7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Henry Ford e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Alibek Omarov 76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
Alibek Omarov 4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
Alibek Omarov c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
Alibek Omarov 9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
Alibek Omarov b9ca0d4563 engine: common: network: more simple IP address copying from sockaddr to netadr_t and back 2023-10-22 20:02:14 +03:00
mittorn bee81e9723 engine: Make SDL_GetBasePath error not fatal 2023-10-22 20:02:14 +03:00
mittorn b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 2023-10-22 20:02:14 +03:00
Alibek Omarov 2ecbe5b67e engine: add testing master server at mentality.rip:27011 2023-10-22 19:39:58 +03:00
Alibek Omarov 2d79f3ef7a engine: common: sys_con: enable writing build commit, os and arch to the engine.log 2023-10-22 17:37:09 +03:00
Ivan Avdeev a251600c8a
engine: common: imagelib: add KTX2 support (#1455)
* engine: common: imagelib: add KTX2 support

Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`

Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`

While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB

ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.

* address spaces-vs-parentheses formatting where noticed

* parenthesize sizeofs

* move ktx2.h to imagelib as img_ktx2.h; massage it a bit

* use SetBits() instead of |=

* remove stale TODO comments
2023-10-18 10:31:40 +03:00
Alibek Omarov 7222c74000 engine: host: expose new -borderless flag in command line help 2023-10-10 14:09:05 +03:00
Alibek Omarov 34fa1b5ec8 engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address 2023-10-05 11:06:04 +03:00
Alibek Omarov e4ae386964 engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t 2023-09-12 20:40:14 +03:00
Alibek Omarov aeece35291 engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 2023-08-30 22:57:39 +03:00
Emil Tomczyk abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 (#1414)
Probably also needs change for x86_64
2023-08-30 18:53:41 +03:00
Alibek Omarov ab5a9eec53 engine: soundlib: snd_mp3: fix extra-format-args 2023-08-21 10:02:43 +03:00
Alibek Omarov 4ed562697b engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot 2023-08-18 11:50:58 +03:00
Alibek Omarov 64166c7d82 engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL 2023-08-18 11:47:01 +03:00
Alibek Omarov 0df89bddeb engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
Alibek Omarov 79f2c69963 engine: soundlib: missing newline in warning message about truncated WAV file 2023-08-05 04:05:23 +03:00
Alibek Omarov 2067667c9c engine: fix inverted check in DLL unloading in settings.scr parsing
Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
Alibek Omarov e017b9145f engine: common: cvar: fix buffer overflow in Cvar_ValidateString 2023-08-03 01:12:16 +03:00
Alibek Omarov c1c27c5f18 engine: net_ws: fix printing multicast IPv6 address 2023-08-03 01:11:54 +03:00
Alibek Omarov aee99f6094 engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 2023-08-03 01:11:06 +03:00
Alibek Omarov bf03f739bb engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW 2023-08-03 01:05:46 +03:00
Alibek Omarov e23580c1de engine: remove czeror sequence parser
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.

A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
Alibek Omarov b39378a6da engine: common: fix warning about read-only cvar. In fact, we should force set them. 2023-07-22 05:50:38 +03:00