7702a7a8d0
wscript: force /MT for msvc explicitly
2019-07-07 00:15:52 +03:00
8320f0598f
Merge 4529 update
2019-07-02 23:44:42 +03:00
2e2949b180
Apply 4529 update
2019-07-02 23:39:27 +03:00
165c1622f8
mainui: update
2019-07-01 05:51:19 +03:00
b8c0d7f59e
port: clean-up old port header
2019-07-01 05:50:54 +03:00
6197ba8af6
engine: ref: remove redutant LoadLibrary call
2019-07-01 05:50:31 +03:00
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
ec18dd9535
engine: implement platform-unique library naming
2019-07-01 05:48:53 +03:00
bb4c73b25c
engine: build: lower case operating system names
2019-07-01 05:47:38 +03:00
90e0c070ac
engine: network: refactor net_ws.c since winsock2 is linked directly to engine DLL, correct some signness
2019-07-01 04:03:18 +03:00
83b7f795c1
travis: missed an OSX upload script
2019-07-01 00:51:25 +03:00
0366035237
travis: add github releases uploader ( #47 )
2019-07-01 00:40:52 +03:00
a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed
2019-06-30 17:26:57 +03:00
f2d588574c
sdl: vid: fix engine window being restored immediately after being maximized
2019-06-30 16:19:34 +03:00
0579ecd30f
engine: check if client.dll linked to SDL2.dll ( #37 )
2019-06-29 23:56:50 +03:00
b5d9bf5dc8
engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
2019-06-29 23:25:50 +03:00
413882a8d5
sdl: fix typos
2019-06-29 23:25:00 +03:00
c92f8f71a7
sdl: vid: allow to build with earlier versions of SDL2
2019-06-29 22:59:13 +03:00
a378379ac5
engine: network: link to Winsock2 directly
2019-06-29 22:01:32 +03:00
bcb4c9a722
Merge remote-tracking branch 'nekonomicon/png'
2019-06-29 20:41:53 +03:00
eb22ff53c4
sdl: vid: fix washed out screen on Windows and probably other platforms( #50 )
2019-06-29 20:40:23 +03:00
b1406e8ecd
waf: fix multiprocess compilation with msvc
2019-06-26 16:41:58 +03:00
4eee187f1b
engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
2019-06-22 16:06:44 +05:00
Alibek Omarov
76a8fe4873
engine: use build.h for printing architecture and operating system, also implement architecture names from library naming scheme proposal ( #39 )
2019-06-21 17:25:43 +03:00
Alibek Omarov
f010e2be12
public: build: add a header that defines some build-time information, like target OS or platform
2019-06-21 17:20:57 +03:00
7484c51490
appimage: fix packaging
2019-06-17 18:29:31 +03:00
96c4044a6c
appimage: use APPDIR enviroment variable to determine application directory
2019-06-17 15:45:28 +03:00
3d9a97348e
readme: update
2019-06-17 09:09:15 +03:00
81b6c1c333
Documentation: move pages from GitHub Wiki here, GitHub Wiki now will be disabled
2019-06-17 09:05:20 +03:00
a62cb2a93f
readme: add note for debian/ubuntu prerequisites, add vgui-dev as submodule, update mainui
2019-06-17 09:04:39 +03:00
e9f26fe29d
port: don't define XASH_64BIT, as it defined by waf
2019-06-17 08:37:51 +03:00
3ae7ecaeb3
engine: patched to compile, moved gl_clear to engine
2019-06-17 08:37:34 +03:00
75e690791d
vgui_support: wscript: don't test if current platform supports VGUI if one of checks has failed already
2019-06-17 08:21:56 +03:00
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
61751cc306
readme: fix url to development builds
2019-06-13 01:25:21 +03:00
ba11b849ed
wscript: disable thread-safe local static initialization for C++11 code, as it cause crashes on Windows XP
2019-06-13 00:49:27 +03:00
014a09e222
appimage: fix AppRun shell-script POSIX compatibility
2019-06-12 22:14:12 +03:00
b535c24edb
editorconfig: initial add
2019-06-11 03:07:02 +03:00
8d2bea03e0
filesystem: disable netpath code
...
This code was used in ancient approach, where executables and game files may have different path.
And this code was working only on Win32 with case-insensitive `getenv()`
2019-06-10 00:21:41 +03:00
497ae6d269
Remove optimizations on mingw until game exports is marked
2019-06-08 20:36:29 +07:00
e7eeba1de0
waf: update
2019-06-07 02:21:22 +03:00
Jonathan Poncelet
d14ce5ac39
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
...
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
76dae35955
ref: remove COM_HashKey API call
2019-06-06 04:34:28 +03:00
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
9735dedf2f
contrib: generate me an IDE project instead of updating it manually everytime
2019-06-06 04:02:06 +03:00
a8cc5b7cef
waf: update to 2.0.17, rename module dir to waifulib, remove some modules, as they moved to waf binary itself(see waifu project)
2019-06-06 03:26:45 +03:00
003bbea358
engine: common: remove unneeded REF_DLL ifdef, keep #error anyway
2019-06-06 01:28:59 +03:00
5be28ce93d
readme: multirenderer is supported, so move it from planned
2019-06-03 16:53:23 +03:00
647b2658d1
mainui: update
2019-06-02 12:28:10 +03:00