Alibek Omarov
|
2c17dce25b
|
wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage
|
2019-02-19 17:49:09 +03:00 |
|
|
6debd84a2e
|
game_launch: wscript: refactor, use shared get_subproject_name
|
2018-12-13 08:03:51 +03:00 |
|
|
776d1cb52c
|
wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling
|
2018-11-19 01:58:40 +03:00 |
|
|
81e142936d
|
wscript: use lower-case win32 libraries names for crosscompiling from Linux
|
2018-11-19 00:46:29 +03:00 |
|
|
2b085cb69e
|
game_launch: remove SDL for simplicity
|
2018-11-18 22:34:16 +03:00 |
|
|
ca501c0378
|
wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio
|
2018-10-24 20:12:32 +03:00 |
|
|
abda3b52ab
|
game_launch: remove two different names for engine DLLs
|
2018-10-10 00:41:18 +03:00 |
|
|
8ea5536b42
|
wscript: fix win32 build
|
2018-10-08 22:39:33 +03:00 |
|
|
572705bc08
|
MSVC & Win32 wscript fixes
|
2018-06-14 20:34:51 +03:00 |
|
|
473810fc0c
|
MSVC & Win32 related fixes
|
2018-06-14 20:32:40 +03:00 |
|
|
0db8d95bc9
|
Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging.
|
2018-05-29 01:02:32 +03:00 |
|
|
0c058f2eca
|
Add waf buildscripts, add updated game_launch
|
2018-05-28 23:13:50 +03:00 |
|