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ca3913cd88
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fix windows build
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2019-03-30 00:43:49 +03:00 |
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f48335f2f2
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ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values
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2019-03-28 18:17:58 +03:00 |
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17f719558c
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wscript: move build env setup to main wscript
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2019-03-25 01:25:44 +03:00 |
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62f04137a5
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engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated
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2019-03-22 18:41:57 +03:00 |
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5f849c4823
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engine: bring back XASH_USE_SELECT. I need somehow disable this only on my work PC
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2019-03-22 18:29:42 +03:00 |
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b09242e41c
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engine: fix dedicated check
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2019-03-22 18:26:44 +03:00 |
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26616314f8
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engine: add initial support for MCST Elbrus
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2019-03-22 18:21:47 +03:00 |
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1483b21f00
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Merge branch '0.20-renderdll'
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2019-03-22 18:19:13 +03:00 |
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743c5ca8d5
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engine: make dedicated work again
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2019-03-22 16:47:52 +03:00 |
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
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6a6f341c07
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Merge pull request #22 from FWGS/netsplit
Extended netsplit, network extensions
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2019-03-21 17:23:49 +03:00 |
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f3a2f46fb3
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wscript: remove libm linking to static public, it's useless. Correct include path order
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2019-03-20 02:40:47 +03:00 |
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4880ca3ca2
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engine: move EXPORT definition to xash3d_types
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2019-03-20 02:38:37 +03:00 |
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121c72c9e0
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Merge origin/master into ref_dll
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2019-03-20 02:38:13 +03:00 |
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7aa7f4dbbd
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engine: fix broken win32 types after moving more definitions to xash3d_types.h
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2019-03-20 01:18:26 +03:00 |
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fb6fd61cd9
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public: initial moving some common code into static public library, that can be linked to any engine part
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2019-03-20 01:17:46 +03:00 |
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0a22040c6e
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Fix SpriteTexture
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2019-03-17 23:41:11 +07:00 |
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c55b7dcda7
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ref: simplify efx api, move efrags to engine
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2019-03-17 23:14:53 +07:00 |
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78f8932313
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Fill client RenderAPI
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2019-03-17 21:58:26 +07:00 |
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f00181223f
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Remove duplicate R_ClearScene
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2019-03-17 21:56:29 +07:00 |
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bf2f829382
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Disable Mod_ClearUserData in SV_UnloadProgs (it is still called on restart)
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2019-03-17 21:26:38 +07:00 |
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297ca08e81
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ref: replace model (un)loading by Mod_ProcessRenderData
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2019-03-17 21:19:24 +07:00 |
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8339096ad8
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ref: Improve model unloading, fix texture leak
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2019-03-17 18:26:57 +07:00 |
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00ce909fc8
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Setup renderer time
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2019-03-16 18:51:30 +07:00 |
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aabf5f5621
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ref: remove convar_t from renderer, disable engine-related definitions in mod_local
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2019-03-16 18:15:05 +07:00 |
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9c6352ec57
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ref: move tracer color cvars to ref
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2019-03-16 17:49:07 +07:00 |
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7382fc7c49
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mobility: add stub for touch (hlsdk-xash3d compatibility
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2019-03-16 17:48:12 +07:00 |
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5fa9632ec0
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fix studiomodel textures
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2019-03-16 17:24:32 +07:00 |
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57320c0c25
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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2019-03-16 11:58:44 +07:00 |
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31ab710485
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Fix sprite loading
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2019-03-16 11:27:15 +07:00 |
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4247af8fa8
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Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
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2019-03-16 11:18:43 +07:00 |
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e5000742f1
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ref: context creating prototype, not working yet
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2019-03-16 05:15:32 +03:00 |
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971f9b6de5
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ref: fix compiling errors
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2019-03-16 04:24:27 +03:00 |
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199ebfed48
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ref: implement engine ref API
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2019-03-16 04:17:56 +03:00 |
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97aba69ed0
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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2019-03-15 21:23:59 +03:00 |
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234507b7f1
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ref: fix all undefined references
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2019-03-11 17:37:58 +03:00 |
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d0d5fd1a3f
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ref: fix some undefined references, compile-in mathlib and crtlib to refdll
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2019-03-06 17:14:25 +03:00 |
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e7234bada2
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ref: now it compiles, not linking yet. ref_api header moved to engine/ to clarify, that it's sort of engine internals
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2019-03-06 16:23:33 +03:00 |
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437ba6d7a2
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ref:Fix some clgame, world and renderapi usages, import renderapi funcs from engine
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2019-02-27 06:23:03 +07:00 |
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574f03c139
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ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
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2019-02-24 18:45:44 +03:00 |
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8b5c5826a8
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legacymode: prevent dropping from server when fps too high
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2019-02-24 02:48:53 +07:00 |
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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2019-02-23 21:49:46 +03:00 |
|
Alibek Omarov
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2c17dce25b
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wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage
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2019-02-19 17:49:09 +03:00 |
|
Alibek Omarov
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1b372115a5
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wscript: move options to subgroups, reorder option plugins loading
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2019-02-19 16:33:14 +03:00 |
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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2b1ed2b20a
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Merge branch 'master' into netsplit
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2019-02-08 07:59:52 +00:00 |
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f7c60ea9d1
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vbo: Fix return value
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2019-02-07 04:58:18 +07:00 |
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119b458b0f
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vbo: optimize buffer usage, fix some rendermodes
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2019-02-07 04:35:42 +07:00 |
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d913ef0fc4
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Port r_studio_drawelements render
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2019-02-07 02:36:34 +07:00 |
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bccc0e63d5
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Port VBO world renderer
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2019-02-07 00:40:38 +07:00 |
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