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e8006c3253
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engine: move ShellExecute to client, as it cannot be used in dedicated
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2019-09-19 17:09:18 +03:00 |
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07aa9595c0
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engine: android: allow building dedicated on Android
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2019-09-19 17:09:18 +03:00 |
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b91e97ca53
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wscript: remove DEST_OS2
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2019-09-19 17:09:18 +03:00 |
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cd0f7af38a
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waifulib: xcompile: get rid of DEST_OS2
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2019-09-19 17:09:18 +03:00 |
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ac1bf4a9f8
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waifulib: strip_on_install: fix typo
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2019-09-12 17:00:08 +03:00 |
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af0046f401
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waifulib: strip_on_install: don't strip on PE and unknown binaries [ci skip]
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2019-09-11 20:37:47 +03:00 |
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43575b485d
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wscript: add an option to not strip binaries
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2019-09-11 20:26:34 +03:00 |
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67c6cfce71
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waf: strip installed binaries to reduce size
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2019-09-11 18:47:44 +03:00 |
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5986874be2
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wscript: enable clang_compilation_database in options
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2019-09-10 10:30:03 +03:00 |
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cf17b4f63c
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waf: update binary waf
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2019-09-10 10:27:42 +03:00 |
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d1ac48b2a1
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waifulib: allow compiling using host clang and NDK sysroots, thus enabling building engine from any environment that has clang(termux as example)
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2019-09-10 11:24:11 +06:00 |
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3032ce3bee
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engine: android: fix building dlsym_weak on latest NDK
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2019-09-10 11:15:48 +06:00 |
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ba69f9e62a
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travis: comment osx autobuilds #61
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2019-08-10 14:47:35 +03:00 |
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8323df240b
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engine: implement menu extensions to allow choosing renderers from GUI
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2019-08-09 04:44:50 +03:00 |
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a1ae770f70
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engine: ref: add optional export to determine actual human readable renderer name
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2019-08-09 03:39:24 +03:00 |
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56938344b8
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engine: win32: include shellapi.h
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2019-08-09 03:07:56 +03:00 |
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a862e641f1
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game_launch: fix build on windows
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2019-08-09 02:59:40 +03:00 |
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00b9ac676e
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engine: win32: fix inconsistent dll linkage
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2019-08-09 02:51:15 +03:00 |
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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2019-08-09 02:46:29 +03:00 |
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505392c2f8
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imagelib: png: include correct winsock
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2019-08-09 02:35:53 +03:00 |
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37f9c25212
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port: include winsock2 explicitly, so winsock1 would not be included with windows.h
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2019-08-09 02:28:28 +03:00 |
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ee2c1ad8fa
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engine: net_ws: include engine headers first
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2019-08-08 16:09:32 +03:00 |
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7771356e66
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engine: net_ws: fix dedicated build
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2019-08-08 07:33:47 +03:00 |
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cb417a3d51
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engine: client: implement connectionprogress partially
|
2019-08-08 07:19:08 +03:00 |
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01dcb52b4c
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mainui: update submodule, add connectionprogress calls to engine
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2019-08-08 07:18:02 +03:00 |
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24adb6e3e0
|
ref_gl: update wrappers
|
2019-08-08 05:57:33 +03:00 |
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d992f8525b
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ref_gl: enable VBO for GLES targets, slightly refactor extensions checking, fix UB when initializing glwes
|
2019-08-08 05:53:34 +03:00 |
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7be094b563
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sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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2019-08-03 19:01:35 +03:00 |
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386a68e334
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engine: fix wrong function called on closing socket on Win32
|
2019-07-30 18:41:24 +03:00 |
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ca57c8424d
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filesystem: follow C89
|
2019-07-30 18:20:54 +03:00 |
|
Jonathan Poncelet
|
214f53b8a7
|
SV_DropClient: Prevented transmission to fake clients
|
2019-07-30 15:46:10 +03:00 |
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143310bdb7
|
travis: android: make it more quiet
|
2019-07-29 08:31:38 +03:00 |
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dc8b8ccab3
|
travis: android: accept all licenses
|
2019-07-29 08:27:11 +03:00 |
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e3c095a3fa
|
travis: specify android version
|
2019-07-29 08:20:05 +03:00 |
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61f49938e5
|
travis: build for android, not publish until touch controls are not done
|
2019-07-29 08:10:04 +03:00 |
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d697421d81
|
scripts: waifulib: add ndk r20 support
|
2019-07-29 06:54:05 +03:00 |
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f71619d541
|
public: build: fix wrong hardfp abi detection
|
2019-07-29 06:53:42 +03:00 |
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0eb1d4c7c0
|
engine: build: fix armhf compiling
|
2019-07-29 06:53:18 +03:00 |
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|
5cfe9ef181
|
ref_gl: update gles1 and gles2 wrappers
|
2019-07-29 05:35:34 +03:00 |
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d790292829
|
engine: replace CFG_END macro with function, add saving support for R_GetConfigName
|
2019-07-28 00:27:35 +03:00 |
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|
fce0ef6ad2
|
ref_gl: change gl_round_down flag, remove executing configs, implement GetConfigName call
|
2019-07-28 00:26:56 +03:00 |
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f9269dcc1c
|
engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg
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2019-07-28 00:23:22 +03:00 |
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|
4b163e6d30
|
engine: hide FCVAR_RENDERINFO from renderdll, remove OpenGLConfigHack from engine functions, add GetConfigName to renderdll functions
|
2019-07-28 00:13:40 +03:00 |
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147c702f2f
|
defaults: specify two default renderers, one is accelerated, second is software
|
2019-07-28 00:10:55 +03:00 |
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|
b1f23f9ff6
|
engine: patch dedicated to build
|
2019-07-27 15:40:57 +03:00 |
|
|
53eb569216
|
scripts: fix linux build again
|
2019-07-27 15:33:03 +03:00 |
|
|
7c8105247c
|
scripts: allow building dedicated, rename appimage to lower-case, fix warnings found by shellcheck
|
2019-07-27 14:49:01 +03:00 |
|
|
35ae421ac1
|
wscript: add shortened option for win-style-install
|
2019-07-27 14:34:59 +03:00 |
|
|
e3e161f281
|
scripts: explicitly name appimage
|
2019-07-27 13:49:37 +03:00 |
|
|
8f9800eb3c
|
ref: move R_DrawTree from refdll to engine, implement using ref's triapi
|
2019-07-27 13:27:40 +03:00 |
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