|
ced6e8869a
|
ref: fix chrome texture being misaligned
|
2023-02-01 04:55:47 +03:00 |
|
|
74ce7e9b10
|
ref: don't apply rendercolor to studio models where it's not needed
|
2023-01-13 15:25:58 +03:00 |
|
|
4bbd0cc404
|
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
|
2023-01-05 06:07:56 +03:00 |
|
Andrey Akhmichin
|
7555fefc18
|
ref: gl: simplify strings operations.
|
2022-12-20 16:11:21 +03:00 |
|
|
fd3c5e8384
|
ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
|
2022-12-08 06:50:12 +03:00 |
|
|
406eb828da
|
ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
|
2022-12-05 11:59:29 +03:00 |
|
SNMetamorph
|
3bd8ad50d2
|
ref: gl: fixed crash when opening "Customize" menu
|
2022-11-21 22:52:27 +03:00 |
|
|
88045ce3be
|
ref: gl: link liblog for Android
|
2022-11-17 01:08:11 +03:00 |
|
|
76d0608ee1
|
ref: fix beams end point
|
2022-11-16 22:54:07 +03:00 |
|
|
b1e2e84a11
|
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
|
2022-09-10 22:52:52 +03:00 |
|
|
12a6088912
|
ref: gl: move GLES wrappers libraries to 3rdparty folder
|
2022-09-10 22:52:52 +03:00 |
|
|
327eb330ed
|
ref: gl: minimize dependency on internal engine headers
|
2022-09-10 22:52:52 +03:00 |
|
|
6d37398fad
|
ref: gl: convert to include targets usage
|
2022-09-10 22:52:52 +03:00 |
|
|
61c142e2db
|
ref: move renderers into ref subdirectory
|
2022-09-10 22:52:52 +03:00 |
|