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7a88379917
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game_launch: fix win32 build
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2022-06-13 04:21:57 +03:00 |
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df83b155a1
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game_launch: rip out execv code
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2022-06-13 03:26:44 +03:00 |
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8eec5389fe
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game_launch: fix gamedir pointer being lost
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2022-06-12 03:07:43 +03:00 |
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7c9f5f8ab1
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engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
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2022-06-11 03:25:57 +03:00 |
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c10b70cb61
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game_launch: explicitly check for SDL2 on win32 platforms
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2022-06-10 23:25:43 +03:00 |
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f467d0c807
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game_launch: fix Windows build (as suggested by @SNMetamorph)
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2022-06-09 20:27:27 +03:00 |
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a717b7fc49
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game_launch: declare environ variable, by standard it must be declared by user program
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2022-06-09 14:44:04 +03:00 |
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07a9c4602d
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game_launch: change game with execve on supported platforms
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2022-06-09 13:42:16 +03:00 |
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8169c2a40b
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wscript: set rpath to current folder, LD_LIBRARY_PATH is unneeded anymore
Fix README and AppImage launch script accordingly
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2022-03-03 05:57:51 +03:00 |
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exstrim401
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a1c948e591
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game_launch: add const to game var
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2021-06-07 19:39:52 +03:00 |
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exstrim401
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db3e71bfcc
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engine: Removed unused Haiku variables
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2021-06-07 19:39:52 +03:00 |
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exstrim401
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2b436dced0
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engine: Remove XASH3D_MIRRORDIR
also make XASH3D_GAME for all platforms
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2021-06-07 19:39:52 +03:00 |
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exstrim401
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a89f9fa181
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engine: Haiku BeGameLauncher support
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2021-06-07 19:39:52 +03:00 |
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exstrim401
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b7922368bd
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engine: Haiku OS support (#478)
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2021-06-05 10:54:37 +03:00 |
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Gleb Mazovetskiy
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11194f339d
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game_launch: Add a --disable-menu-changegame build option
This option is useful when xash3d is launched externally by a script
that performs additional setup.
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2021-01-07 22:27:21 +03:00 |
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19303f7bd7
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game_launch: fix Win32 main
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2020-02-24 16:48:30 +03:00 |
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a51c5d93fc
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Revert "game_launch: check for Platform_Main before Host_Main"
This reverts commit 6aa61657e0 .
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2019-11-07 05:06:51 +03:00 |
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55dbb2ca3f
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Revert "game_launch: fix start up"
This reverts commit a46e459124 .
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2019-11-07 05:06:43 +03:00 |
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a46e459124
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game_launch: fix start up
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2019-11-02 08:56:07 +03:00 |
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6aa61657e0
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game_launch: check for Platform_Main before Host_Main
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2019-11-02 08:56:07 +03:00 |
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a862e641f1
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game_launch: fix build on windows
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2019-08-09 02:59:40 +03:00 |
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Jonathan Poncelet
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37255354d4
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Various: Fixed obscure crashes on Mac
There were a couple of out-of-range/post-free accesses going on, which caused the Mac
build to crash when optimisations were turned on.
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2019-07-12 18:18:42 +03:00 |
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b8c0d7f59e
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port: clean-up old port header
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2019-07-01 05:50:54 +03:00 |
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17f719558c
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wscript: move build env setup to main wscript
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2019-03-25 01:25:44 +03:00 |
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Alibek Omarov
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2c17dce25b
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wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage
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2019-02-19 17:49:09 +03:00 |
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6debd84a2e
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game_launch: wscript: refactor, use shared get_subproject_name
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2018-12-13 08:03:51 +03:00 |
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776d1cb52c
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wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling
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2018-11-19 01:58:40 +03:00 |
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81e142936d
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wscript: use lower-case win32 libraries names for crosscompiling from Linux
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2018-11-19 00:46:29 +03:00 |
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2b085cb69e
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game_launch: remove SDL for simplicity
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2018-11-18 22:34:16 +03:00 |
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ca501c0378
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wscript: add possibility to select windows subsystem during link, add define to use WinXP SDK. This commit forces WinXP compability on latest Visual Studio
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2018-10-24 20:12:32 +03:00 |
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abda3b52ab
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game_launch: remove two different names for engine DLLs
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2018-10-10 00:41:18 +03:00 |
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8ea5536b42
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wscript: fix win32 build
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2018-10-08 22:39:33 +03:00 |
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572705bc08
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MSVC & Win32 wscript fixes
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2018-06-14 20:34:51 +03:00 |
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473810fc0c
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MSVC & Win32 related fixes
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2018-06-14 20:32:40 +03:00 |
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0db8d95bc9
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Update mainui. Add possibility to install engine ignoring *nix file hierarchy in wscript. Fix debugging.
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2018-05-29 01:02:32 +03:00 |
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0c058f2eca
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Add waf buildscripts, add updated game_launch
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2018-05-28 23:13:50 +03:00 |
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