mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 11:19:59 +01:00
580 lines
14 KiB
C
580 lines
14 KiB
C
/*
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lib_common.c - common dynamic library code
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Copyright (C) 2018 Flying With Gauss
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "library.h"
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#include "filesystem.h"
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#include "server.h"
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#include <ctype.h>
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static char s_szLastError[1024] = "";
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const char *COM_GetLibraryError( void )
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{
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return s_szLastError;
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}
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void COM_ResetLibraryError( void )
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{
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s_szLastError[0] = 0;
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}
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void COM_PushLibraryError( const char *error )
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{
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if( s_szLastError[0] )
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Q_strncat( s_szLastError, "\n", sizeof( s_szLastError ) );
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Q_strncat( s_szLastError, error, sizeof( s_szLastError ) );
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}
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void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
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{
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char **funcs = NULL;
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size_t numfuncs, i;
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void *f = NULL;
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const char *func = NULL;
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#ifdef XASH_ALLOW_SAVERESTORE_OFFSETS
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if( !memcmp( pName, "ofs:", 4 ))
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return (byte*)svgame.dllFuncs.pfnGameInit + Q_atoi( pName + 4 );
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#endif
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#if XASH_POSIX
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funcs = COM_ConvertToLocalPlatform( MANGLE_ITANIUM, pName, &numfuncs );
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if( funcs )
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{
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for( i = 0; i < numfuncs; i++ )
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{
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if( !f )
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f = COM_FunctionFromName( hInstance, funcs[i] );
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Z_Free( funcs[i] );
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}
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Z_Free( funcs );
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if( f ) return f;
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}
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#elif _MSC_VER
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// TODO: COM_ConvertToLocalPlatform doesn't support MSVC yet
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// also custom loader strips always MSVC mangling, so Win32
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// platforms already use platform-neutral names
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func = COM_GetPlatformNeutralName( pName );
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if( func )
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return COM_FunctionFromName( hInstance, func );
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#endif
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return COM_FunctionFromName( hInstance, pName );
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}
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const char *COM_OffsetNameForFunction( void *function )
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{
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static string sname;
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Q_snprintf( sname, MAX_STRING, "ofs:%zu", ((byte*)function - (byte*)svgame.dllFuncs.pfnGameInit) );
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Con_Reportf( "%s: %s\n", __func__, sname );
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return sname;
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}
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dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
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{
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dll_user_t *p;
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fs_dllinfo_t dllInfo;
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// no fs loaded yet, but let engine find fs
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if( !g_fsapi.FindLibrary )
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{
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p = Mem_Calloc( host.mempool, sizeof( dll_user_t ));
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Q_strncpy( p->shortPath, dllname, sizeof( p->shortPath ));
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Q_strncpy( p->fullPath, dllname, sizeof( p->fullPath ));
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Q_strncpy( p->dllName, dllname, sizeof( p->dllName ));
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return p;
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}
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// fs can't find library
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if( !g_fsapi.FindLibrary( dllname, directpath, &dllInfo ))
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return NULL;
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// NOTE: for libraries we not fail even if search is NULL
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// let the OS find library himself
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p = Mem_Calloc( host.mempool, sizeof( dll_user_t ));
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Q_strncpy( p->shortPath, dllInfo.shortPath, sizeof( p->shortPath ));
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Q_strncpy( p->fullPath, dllInfo.fullPath, sizeof( p->fullPath ));
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Q_strncpy( p->dllName, dllname, sizeof( p->dllName ));
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p->custom_loader = dllInfo.custom_loader;
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p->encrypted = dllInfo.encrypted;
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return p;
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}
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/*
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=============================================================================
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LIBRARY NAMING(see Documentation/library-naming.md for more info)
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=============================================================================
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*/
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static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
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{
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#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
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Q_snprintf( out, size, "%s.%s", name, ext );
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
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Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
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#else
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Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext );
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#endif
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}
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/*
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==============
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COM_GenerateClientLibraryPath
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Generates platform-unique and compatible name for client libraries
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==============
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*/
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static void COM_GenerateClientLibraryPath( const char *name, char *out, size_t size )
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{
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#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries
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Q_strncpy( out, name, size );
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#else
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string dllpath;
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// we don't have any library prefixes, so we can safely append dll_path here
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Q_snprintf( dllpath, sizeof( dllpath ), "%s/%s", GI->dll_path, name );
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COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, out, size );
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#endif
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}
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/*
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==============
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COM_StripIntelSuffix
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Some modders use _i?86 suffix in game library name
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So strip it to follow library naming for non-Intel CPUs
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==============
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*/
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static inline void COM_StripIntelSuffix( char *out )
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{
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char *suffix = Q_strrchr( out, '_' );
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if( suffix && Q_stricmpext( "_i?86", suffix ))
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*suffix = 0;
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}
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/*
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==============
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COM_GenerateServerLibraryPath
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Generates platform-unique and compatible name for server library
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==============
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*/
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static void COM_GenerateServerLibraryPath( char *out, size_t size )
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{
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#ifdef XASH_INTERNAL_GAMELIBS // assuming library loader knows where to get libraries
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Q_strncpy( out, "server", size );
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#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
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#if XASH_WIN32
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Q_strncpy( out, GI->game_dll, size );
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#elif XASH_APPLE
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Q_strncpy( out, GI->game_dll_osx, size );
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#else // XASH_LINUX
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Q_strncpy( out, GI->game_dll_linux, size );
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#endif
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#else
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string dllpath;
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const char *ext;
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#if XASH_WIN32
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Q_strncpy( dllpath, GI->game_dll, sizeof( dllpath ) );
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#elif XASH_APPLE
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Q_strncpy( dllpath, GI->game_dll_osx, sizeof( dllpath ) );
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#else // XASH_APPLE
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Q_strncpy( dllpath, GI->game_dll_linux, sizeof( dllpath ) );
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#endif
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ext = COM_FileExtension( dllpath );
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COM_StripExtension( dllpath );
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COM_StripIntelSuffix( dllpath );
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COM_GenerateCommonLibraryName( dllpath, ext, out, size );
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#endif
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}
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/*
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==============
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COM_GetCommonLibraryPath
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Generates platform-unique and compatible name for server library
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==============
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*/
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void COM_GetCommonLibraryPath( ECommonLibraryType eLibType, char *out, size_t size )
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{
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switch( eLibType )
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{
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case LIBRARY_GAMEUI:
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COM_GenerateClientLibraryPath( "menu", out, size );
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break;
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case LIBRARY_CLIENT:
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if( COM_CheckStringEmpty( host.clientlib ))
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{
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Q_strncpy( out, host.clientlib, size );
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}
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else
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{
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COM_GenerateClientLibraryPath( "client", out, size );
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}
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break;
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case LIBRARY_SERVER:
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if( COM_CheckStringEmpty( host.gamedll ))
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{
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Q_strncpy( out, host.gamedll, size );
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}
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else
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{
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COM_GenerateServerLibraryPath( out, size );
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}
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break;
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default:
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ASSERT( 0 );
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out[0] = 0;
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break;
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}
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}
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/*
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=============================================================================
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C++ MANGLE CONVERSION
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=============================================================================
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*/
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#define MAX_NESTED_NAMESPACES 16 /* MSVC limit */
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static EFunctionMangleType COM_DetectMangleType( const char *str )
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{
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// Itanium C++ ABI mangling always start with _Z
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// namespaces start with N, therefore _ZN
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if( !Q_strncmp( str, "_ZN", 3 ) )
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return MANGLE_ITANIUM;
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// MSVC C++ mangling always start with ? and have
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if( str[0] == '?' && Q_strstr( str, "@@" ))
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return MANGLE_MSVC;
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// allow offsets, we just silently ignore them on conversion
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if( !Q_strncmp( str, "ofs:", 4 ))
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return MANGLE_OFFSET;
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// don't get confused by MSVC C mangling
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if( str[0] != '@' && Q_strchr( str, '@' ))
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return MANGLE_VALVE;
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// not technically an error
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return MANGLE_UNKNOWN;
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}
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char *COM_GetMSVCName( const char *in_name )
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{
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static string out_name;
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char *pos;
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if( in_name[0] == '?' ) // is this a MSVC C++ mangled name?
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{
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if(( pos = Q_strstr( in_name, "@@" )) != NULL )
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{
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ptrdiff_t len = pos - in_name;
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// strip off the leading '?'
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Q_strncpy( out_name, in_name + 1, sizeof( out_name ));
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out_name[len-1] = 0; // terminate string at the "@@"
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return out_name;
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}
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}
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Q_strncpy( out_name, in_name, sizeof( out_name ));
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return out_name;
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}
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static char *COM_GetItaniumName( const char * const in_name )
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{
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static string out_name;
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const char *f = in_name;
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string symbols[16];
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uint len = 0;
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int i;
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int remaining;
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remaining = Q_strlen( f );
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if( remaining < 3 )
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goto invalid_format;
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out_name[0] = 0;
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// skip _ZN
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f += 3;
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remaining -= 3;
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for( i = 0; i < MAX_NESTED_NAMESPACES; i++ )
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{
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// parse symbol length marker
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len = 0;
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for( ; isdigit( *f ) && remaining > 0; f++, remaining-- )
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len = len * 10 + ( *f - '0' );
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// sane value
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len = Q_min( remaining, len );
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if( len == 0 )
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goto invalid_format;
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Q_strncpy( symbols[i], f, Q_min( len + 1, sizeof( out_name )));
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f += len;
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remaining -= len;
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// end marker
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if( *f == 'E' )
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break;
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if( !isdigit( *f ) || remaining <= 0 )
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goto invalid_format;
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}
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if( i == MAX_NESTED_NAMESPACES )
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{
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Con_DPrintf( "%s: too much nested namespaces: %s\n", __func__, in_name );
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return NULL;
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}
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for( ; i >= 0; i-- )
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{
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Q_strncat( out_name, symbols[i], sizeof( out_name ));
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if( i > 0 )
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Q_strncat( out_name, "@", sizeof( out_name ));
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}
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return out_name;
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invalid_format:
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Con_DPrintf( "%s: invalid format: %s\n", __func__, in_name );
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return NULL;
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}
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char **COM_ConvertToLocalPlatform( EFunctionMangleType to, const char *from, size_t *numfuncs )
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{
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string symbols[MAX_NESTED_NAMESPACES], temp, temp2;
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const char *prev;
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const char *postfix[3];
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int i = 0;
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char **ret;
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// TODO:
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if( to == MANGLE_MSVC )
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return NULL;
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switch( to )
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{
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case MANGLE_ITANIUM:
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postfix[0] = "Ev";
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postfix[1] = "EP11CBaseEntity";
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postfix[2] = "EP11CBaseEntityS1_8USE_TYPEf";
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break;
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default:
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ASSERT( 0 );
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return NULL;
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}
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prev = from;
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for( i = 0; i < MAX_NESTED_NAMESPACES; i++ )
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{
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const char *at = Q_strchr( prev, '@' );
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uint len;
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if( at ) len = (uint)( at - prev );
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else len = (uint)Q_strlen( prev );
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Q_strncpy( symbols[i], prev, Q_min( len + 1, sizeof( symbols[i] )));
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if( !at )
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break;
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prev = at + 1;
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}
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if( i == MAX_NESTED_NAMESPACES )
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{
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Con_DPrintf( "%s: too much nested namespaces: %s\n", __func__, from );
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return NULL;
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}
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// only three possible variations
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*numfuncs = ARRAYSIZE( postfix );
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ret = Z_Malloc( sizeof( char * ) * ARRAYSIZE( postfix ) );
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Q_strncpy( temp, "_ZN", sizeof( temp ));
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for( ; i >= 0; i-- )
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{
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Q_snprintf( temp2, sizeof( temp2 ), "%u%s", (uint)Q_strlen( symbols[i] ), symbols[i] );
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Q_strncat( temp, temp2, sizeof( temp ));
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}
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for( i = 0; i < ARRAYSIZE( postfix ); i++ )
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{
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Q_snprintf( temp2, sizeof( temp2 ), "%s%s", temp, postfix[i] );
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ret[i] = copystring( temp2 );
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}
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return ret;
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}
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const char *COM_GetPlatformNeutralName( const char *in_name )
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{
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EFunctionMangleType type = COM_DetectMangleType( in_name );
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switch( type )
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{
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case MANGLE_ITANIUM: return COM_GetItaniumName( in_name );
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case MANGLE_MSVC: return COM_GetMSVCName( in_name );
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default: return in_name;
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}
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}
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#if XASH_ENGINE_TESTS
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#include "tests.h"
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static void Test_DetectMangleType( void )
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{
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TASSERT(COM_DetectMangleType( "asdf" ) == MANGLE_UNKNOWN );
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TASSERT(COM_DetectMangleType( "012345" ) == MANGLE_UNKNOWN );
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TASSERT(COM_DetectMangleType( "?asdf" ) == MANGLE_UNKNOWN );
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TASSERT(COM_DetectMangleType( "_Zasdf" ) == MANGLE_UNKNOWN );
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TASSERT(COM_DetectMangleType( "ofs:1234" ) == MANGLE_OFFSET );
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TASSERT(COM_DetectMangleType( "ofs:asdf" ) == MANGLE_OFFSET );
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TASSERT(COM_DetectMangleType( "ofs:" ) == MANGLE_OFFSET );
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TASSERT(COM_DetectMangleType( "_ZN1f1fEv" ) == MANGLE_ITANIUM );
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TASSERT(COM_DetectMangleType( "_ZN3foo3barEv" ) == MANGLE_ITANIUM );
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TASSERT(COM_DetectMangleType( "?f@f@@msvcsucks" ) == MANGLE_MSVC );
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TASSERT(COM_DetectMangleType( "?foo@bar@@IHATEMSVC" ) == MANGLE_MSVC );
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TASSERT(COM_DetectMangleType( "f@f" ) == MANGLE_VALVE );
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TASSERT(COM_DetectMangleType( "foo@bar" ) == MANGLE_VALVE );
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// Xash3D FWGS extensions test
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TASSERT(COM_DetectMangleType( "_ZN1f1f1fEv" ) == MANGLE_ITANIUM );
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TASSERT(COM_DetectMangleType( "_ZN3foo3bar3bazEv" ) == MANGLE_ITANIUM );
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TASSERT(COM_DetectMangleType( "?f@f@f@@msvcsucks" ) == MANGLE_MSVC );
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TASSERT(COM_DetectMangleType( "?foo@bar@@IHATEMSVC" ) == MANGLE_MSVC );
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TASSERT(COM_DetectMangleType( "f@f@f" ) == MANGLE_VALVE );
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TASSERT(COM_DetectMangleType( "foo@bar@baz" ) == MANGLE_VALVE );
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}
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static void Test_GetMSVCName( void )
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{
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const char *symbols[] =
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{
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"", "",
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"?f@f@@XYZA", "f@f",
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"?foo@bar@@QAEXXZ", "foo@bar",
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"foo", "foo",
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"?foo", "?foo",
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"?foo@@", "foo", // not an error?
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"?foo@bar@baz@@gotstrippedanyway","foo@bar@baz"
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};
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int i;
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for( i = 0; i < ARRAYSIZE( symbols ); i += 2 )
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{
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Msg( "Checking if MSVC '%s' converts to '%s'...\n", symbols[i], symbols[i+1] );
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TASSERT( !Q_strcmp( COM_GetMSVCName( symbols[i] ), symbols[i+1] ));
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}
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}
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static void Test_GetItaniumName( void )
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{
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const char *symbols[] =
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{
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"", NULL,
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"_", NULL,
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"_Z", NULL,
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"_ZN", NULL,
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"_ZNv", NULL,
|
|
"_ZN4barr3foo", NULL,
|
|
"_ZN3bar3foov", NULL,
|
|
"_ZN4bar3fooEv", NULL,
|
|
"_ZN3bar3fooEv", "foo@bar",
|
|
"_Z3foov", NULL,
|
|
"_ZN3fooEv", "foo", // not possible?
|
|
"_ZN3baz3bar3fooEdontcare", "foo@bar@baz",
|
|
};
|
|
int i;
|
|
|
|
for( i = 0; i < ARRAYSIZE( symbols ); i += 2 )
|
|
{
|
|
Msg( "Checking if Itanium '%s' converts to '%s'...\n", symbols[i], symbols[i+1] );
|
|
|
|
TASSERT( !Q_strcmp( COM_GetItaniumName( symbols[i] ), symbols[i+1] ));
|
|
}
|
|
}
|
|
|
|
static void Test_ConvertFromValveToLocal( void )
|
|
{
|
|
const char *symbols[] =
|
|
{
|
|
"", "_ZN",
|
|
"foo", "_ZN3foo",
|
|
"xash3d@fwgs", "_ZN4fwgs6xash3d",
|
|
"foo@bar@bazz", "_ZN4bazz3bar3foo"
|
|
};
|
|
int i;
|
|
|
|
for( i = 0; i < ARRAYSIZE( symbols ); i += 2 )
|
|
{
|
|
char **ret;
|
|
size_t numfuncs;
|
|
size_t symlen = Q_strlen( symbols[i + 1] );
|
|
|
|
Msg( "Checking if Valve '%s' converts to Itanium '%s'...\n", symbols[i], symbols[i+1] );
|
|
|
|
ret = COM_ConvertToLocalPlatform( MANGLE_ITANIUM, symbols[i], &numfuncs );
|
|
|
|
TASSERT( numfuncs == 3 );
|
|
TASSERT( !Q_strncmp( ret[0], symbols[i+1], symlen ));
|
|
TASSERT( !Q_strncmp( ret[1], symbols[i+1], symlen ));
|
|
TASSERT( !Q_strncmp( ret[2], symbols[i+1], symlen ));
|
|
}
|
|
}
|
|
|
|
void Test_RunLibCommon( void )
|
|
{
|
|
TRUN( Test_DetectMangleType() );
|
|
TRUN( Test_GetMSVCName() );
|
|
TRUN( Test_GetItaniumName() );
|
|
TRUN( Test_ConvertFromValveToLocal() );
|
|
}
|
|
#endif /* XASH_ENGINE_TESTS */
|