mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 01:45:19 +01:00
Alibek Omarov
d56e53a347
* while we're here, fix some possible bugs * and fix -Wformat=2 s/__FUNCTION__/__func__/g awawawa
713 lines
19 KiB
C
713 lines
19 KiB
C
/*
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events.c - SDL event system handlers
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Copyright (C) 2015-2017 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#if defined( XASH_SDL ) && !XASH_DEDICATED
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#include <SDL.h>
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#include <ctype.h>
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#include "common.h"
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#include "keydefs.h"
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#include "input.h"
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#include "client.h"
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#include "vgui_draw.h"
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#include "events.h"
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#include "sound.h"
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#include "vid_common.h"
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#if !SDL_VERSION_ATLEAST( 2, 0, 0 )
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#define SDL_SCANCODE_A SDLK_a
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#define SDL_SCANCODE_Z SDLK_z
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#define SDL_SCANCODE_1 SDLK_1
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#define SDL_SCANCODE_9 SDLK_9
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#define SDL_SCANCODE_F1 SDLK_F1
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#define SDL_SCANCODE_F12 SDLK_F12
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#define SDL_SCANCODE_GRAVE SDLK_BACKQUOTE
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#define SDL_SCANCODE_0 SDLK_0
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#define SDL_SCANCODE_BACKSLASH SDLK_BACKSLASH
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#define SDL_SCANCODE_LEFTBRACKET SDLK_LEFTBRACKET
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#define SDL_SCANCODE_RIGHTBRACKET SDLK_RIGHTBRACKET
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#define SDL_SCANCODE_EQUALS SDLK_EQUALS
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#define SDL_SCANCODE_MINUS SDLK_MINUS
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#define SDL_SCANCODE_TAB SDLK_TAB
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#define SDL_SCANCODE_RETURN SDLK_RETURN
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#define SDL_SCANCODE_ESCAPE SDLK_ESCAPE
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#define SDL_SCANCODE_SPACE SDLK_SPACE
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#define SDL_SCANCODE_BACKSPACE SDLK_BACKSPACE
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#define SDL_SCANCODE_UP SDLK_UP
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#define SDL_SCANCODE_LEFT SDLK_LEFT
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#define SDL_SCANCODE_DOWN SDLK_DOWN
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#define SDL_SCANCODE_RIGHT SDLK_RIGHT
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#define SDL_SCANCODE_LALT SDLK_LALT
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#define SDL_SCANCODE_RALT SDLK_RALT
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#define SDL_SCANCODE_LCTRL SDLK_LCTRL
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#define SDL_SCANCODE_RCTRL SDLK_RCTRL
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#define SDL_SCANCODE_LSHIFT SDLK_LSHIFT
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#define SDL_SCANCODE_RSHIFT SDLK_RSHIFT
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#define SDL_SCANCODE_LGUI SDLK_LMETA
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#define SDL_SCANCODE_RGUI SDLK_RMETA
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#define SDL_SCANCODE_INSERT SDLK_INSERT
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#define SDL_SCANCODE_DELETE SDLK_DELETE
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#define SDL_SCANCODE_PAGEDOWN SDLK_PAGEDOWN
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#define SDL_SCANCODE_PAGEUP SDLK_PAGEUP
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#define SDL_SCANCODE_HOME SDLK_HOME
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#define SDL_SCANCODE_END SDLK_END
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#define SDL_SCANCODE_KP_1 SDLK_KP1
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#define SDL_SCANCODE_KP_2 SDLK_KP2
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#define SDL_SCANCODE_KP_3 SDLK_KP3
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#define SDL_SCANCODE_KP_4 SDLK_KP4
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#define SDL_SCANCODE_KP_5 SDLK_KP5
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#define SDL_SCANCODE_KP_6 SDLK_KP6
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#define SDL_SCANCODE_KP_7 SDLK_KP7
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#define SDL_SCANCODE_KP_8 SDLK_KP8
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#define SDL_SCANCODE_KP_9 SDLK_KP9
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#define SDL_SCANCODE_KP_0 SDLK_KP0
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#define SDL_SCANCODE_KP_PERIOD SDLK_KP_PERIOD
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#define SDL_SCANCODE_KP_ENTER SDLK_KP_ENTER
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#define SDL_SCANCODE_KP_PLUS SDLK_KP_PLUS
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#define SDL_SCANCODE_KP_MINUS SDLK_KP_MINUS
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#define SDL_SCANCODE_KP_DIVIDE SDLK_KP_DIVIDE
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#define SDL_SCANCODE_KP_MULTIPLY SDLK_KP_MULTIPLY
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#define SDL_SCANCODE_NUMLOCKCLEAR SDLK_NUMLOCK
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#define SDL_SCANCODE_CAPSLOCK SDLK_CAPSLOCK
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#define SDL_SCANCODE_SLASH SDLK_SLASH
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#define SDL_SCANCODE_PERIOD SDLK_PERIOD
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#define SDL_SCANCODE_SEMICOLON SDLK_SEMICOLON
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#define SDL_SCANCODE_APOSTROPHE SDLK_QUOTE
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#define SDL_SCANCODE_COMMA SDLK_COMMA
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#define SDL_SCANCODE_PRINTSCREEN SDLK_PRINT
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#define SDL_SCANCODE_UNKNOWN SDLK_UNKNOWN
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#define SDL_GetScancodeName( x ) "unknown"
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#define SDL_JoystickID Uint8
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#endif
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static int SDLash_GameControllerButtonMapping[] =
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{
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#if XASH_NSWITCH // devkitPro/SDL has inverted Nintendo layout for SDL_GameController
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K_B_BUTTON, K_A_BUTTON, K_Y_BUTTON, K_X_BUTTON,
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#else
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K_A_BUTTON, K_B_BUTTON, K_X_BUTTON, K_Y_BUTTON,
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#endif
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K_BACK_BUTTON, K_MODE_BUTTON, K_START_BUTTON,
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K_LSTICK, K_RSTICK,
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K_L1_BUTTON, K_R1_BUTTON,
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K_DPAD_UP, K_DPAD_DOWN, K_DPAD_LEFT, K_DPAD_RIGHT,
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K_MISC_BUTTON,
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K_PADDLE1_BUTTON, K_PADDLE2_BUTTON, K_PADDLE3_BUTTON, K_PADDLE4_BUTTON,
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K_TOUCHPAD,
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};
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// Swap axis to follow default axis binding:
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// LeftX, LeftY, RightX, RightY, TriggerRight, TriggerLeft
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static int SDLash_GameControllerAxisMapping[] =
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{
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JOY_AXIS_SIDE, // SDL_CONTROLLER_AXIS_LEFTX,
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JOY_AXIS_FWD, // SDL_CONTROLLER_AXIS_LEFTY,
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JOY_AXIS_PITCH, // SDL_CONTROLLER_AXIS_RIGHTX,
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JOY_AXIS_YAW, // SDL_CONTROLLER_AXIS_RIGHTY,
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JOY_AXIS_LT, // SDL_CONTROLLER_AXIS_TRIGGERLEFT,
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JOY_AXIS_RT, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
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};
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static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
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{
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#if !SDL_VERSION_ATLEAST( 2, 0, 4 )
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// HACKHACK: if we're not initialized g_joy, then we're probably using gamecontroller api
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// so return true
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if( !g_joy )
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return true;
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return false;
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#else
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if( SDL_GameControllerFromInstanceID( joyId ) != NULL )
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return true;
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return false;
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#endif
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}
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/*
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=============
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SDLash_KeyEvent
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=============
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*/
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static void SDLash_KeyEvent( SDL_KeyboardEvent key )
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{
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int down = key.state != SDL_RELEASED;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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int keynum = key.keysym.scancode;
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#else
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int keynum = key.keysym.sym;
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#endif
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#if XASH_ANDROID
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if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
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{
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host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
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}
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#endif
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if( SDL_IsTextInputActive( ) && down )
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{
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// this is how engine understands ctrl+c, ctrl+v and other hotkeys
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if( cls.key_dest != key_game && FBitSet( SDL_GetModState(), KMOD_CTRL ))
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{
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if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
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{
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keynum = keynum - SDL_SCANCODE_A + 1;
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CL_CharEvent( keynum );
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}
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return;
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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// ignore printable keys, they are coming through SDL_TEXTINPUT
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if(( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
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|| ( keynum >= SDL_SCANCODE_1 && keynum <= SDL_SCANCODE_0 )
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|| ( keynum >= SDL_SCANCODE_KP_1 && keynum <= SDL_SCANCODE_KP_0 ))
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return;
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#else
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if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 )
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keynum -= SDLK_KP0 + '0';
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if( isprint( keynum ))
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{
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if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
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keynum = Key_ToUpper( keynum );
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CL_CharEvent( keynum );
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}
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#endif
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}
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#define DECLARE_KEY_RANGE( min, max, repl ) \
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if( keynum >= (min) && keynum <= (max) ) \
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{ \
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keynum = keynum - (min) + (repl); \
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}
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DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' )
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else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' )
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else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 )
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else
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{
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qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
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switch( keynum )
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{
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case SDL_SCANCODE_GRAVE: keynum = '`'; break;
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case SDL_SCANCODE_0: keynum = '0'; break;
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case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break;
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case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break;
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case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break;
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case SDL_SCANCODE_EQUALS: keynum = '='; break;
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case SDL_SCANCODE_MINUS: keynum = '-'; break;
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case SDL_SCANCODE_TAB: keynum = K_TAB; break;
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case SDL_SCANCODE_RETURN: keynum = K_ENTER; break;
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case SDL_SCANCODE_AC_BACK:
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case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break;
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case SDL_SCANCODE_SPACE: keynum = K_SPACE; break;
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case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break;
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case SDL_SCANCODE_UP: keynum = K_UPARROW; break;
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case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break;
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case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break;
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case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break;
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case SDL_SCANCODE_LALT:
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case SDL_SCANCODE_RALT: keynum = K_ALT; break;
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case SDL_SCANCODE_LCTRL:
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case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break;
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case SDL_SCANCODE_LSHIFT:
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case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break;
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case SDL_SCANCODE_LGUI:
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case SDL_SCANCODE_RGUI: keynum = K_WIN; break;
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case SDL_SCANCODE_INSERT: keynum = K_INS; break;
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case SDL_SCANCODE_DELETE: keynum = K_DEL; break;
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case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break;
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case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break;
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case SDL_SCANCODE_HOME: keynum = K_HOME; break;
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case SDL_SCANCODE_END: keynum = K_END; break;
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case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break;
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case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break;
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case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break;
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case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break;
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case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break;
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case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break;
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case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break;
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case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break;
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case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break;
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case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break;
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case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break;
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case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break;
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case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break;
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case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break;
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case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break;
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case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break;
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case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break;
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case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break;
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case SDL_SCANCODE_SLASH: keynum = '/'; break;
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case SDL_SCANCODE_PERIOD: keynum = '.'; break;
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case SDL_SCANCODE_SEMICOLON: keynum = ';'; break;
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case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break;
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case SDL_SCANCODE_COMMA: keynum = ','; break;
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case SDL_SCANCODE_PRINTSCREEN:
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{
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host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
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break;
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}
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case SDL_SCANCODE_PAUSE: keynum = K_PAUSE; break;
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case SDL_SCANCODE_SCROLLLOCK: keynum = K_SCROLLOCK; break;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
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// don't console spam on known functional buttons, not used in engine
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case SDL_SCANCODE_MUTE:
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case SDL_SCANCODE_VOLUMEUP:
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case SDL_SCANCODE_VOLUMEDOWN:
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case SDL_SCANCODE_BRIGHTNESSDOWN:
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case SDL_SCANCODE_BRIGHTNESSUP:
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case SDL_SCANCODE_SELECT:
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return;
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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case SDL_SCANCODE_UNKNOWN:
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{
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if( down ) Con_Reportf( "%s: Unknown scancode\n", __func__ );
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return;
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}
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default:
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if( down ) Con_Reportf( "%s: Unknown key: %s = %i\n", __func__, SDL_GetScancodeName( keynum ), keynum );
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return;
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}
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}
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#undef DECLARE_KEY_RANGE
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Key_Event( keynum, down );
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}
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/*
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=============
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SDLash_MouseEvent
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=============
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*/
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static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
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{
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int down;
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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if( button.which == SDL_TOUCH_MOUSEID )
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return;
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#endif
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if( button.state == SDL_RELEASED )
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down = 0;
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else if( button.clicks >= 2 )
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down = 2; // special state for double-click in UI
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else
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down = 1;
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switch( button.button )
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{
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case SDL_BUTTON_LEFT:
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IN_MouseEvent( 0, down );
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break;
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case SDL_BUTTON_RIGHT:
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IN_MouseEvent( 1, down );
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break;
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case SDL_BUTTON_MIDDLE:
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IN_MouseEvent( 2, down );
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break;
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case SDL_BUTTON_X1:
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IN_MouseEvent( 3, down );
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break;
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case SDL_BUTTON_X2:
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IN_MouseEvent( 4, down );
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break;
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#if ! SDL_VERSION_ATLEAST( 2, 0, 0 )
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case SDL_BUTTON_WHEELUP:
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IN_MWheelEvent( -1 );
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break;
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case SDL_BUTTON_WHEELDOWN:
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IN_MWheelEvent( 1 );
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break;
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#endif // ! SDL_VERSION_ATLEAST( 2, 0, 0 )
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default:
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Con_Printf( "Unknown mouse button ID: %d\n", button.button );
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}
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}
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/*
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=============
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SDLash_InputEvent
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=============
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*/
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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static void SDLash_InputEvent( SDL_TextInputEvent input )
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{
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const char *text;
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VGui_ReportTextInput( input.text );
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for( text = input.text; *text; text++ )
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{
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int ch = (byte)*text;
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// do not pass UTF-8 sequence into the engine, convert it here
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if( !cls.accept_utf8 )
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ch = Con_UtfProcessCharForce( ch );
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if( !ch )
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continue;
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CL_CharEvent( ch );
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}
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}
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#endif // SDL_VERSION_AT_LEAST( 2, 0, 0 )
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static void SDLash_ActiveEvent( int gain )
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{
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if( gain )
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{
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host.status = HOST_FRAME;
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if( cls.key_dest == key_game )
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IN_ActivateMouse( );
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host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
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if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN )
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VID_SetMode();
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}
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else
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{
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#if TARGET_OS_IPHONE
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{
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// Keep running if ftp server enabled
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void IOS_StartBackgroundTask( void );
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IOS_StartBackgroundTask();
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}
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#endif
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host.status = HOST_NOFOCUS;
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if( cls.key_dest == key_game )
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IN_DeactivateMouse();
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host.force_draw_version_time = host.realtime + 2.0;
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VID_RestoreScreenResolution();
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}
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 0 )
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static size_t num_open_game_controllers = 0;
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static void SDLash_GameController_Add( int index )
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{
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extern convar_t joy_enable; // private to input system
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SDL_GameController *controller;
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if( !joy_enable.value )
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return;
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controller = SDL_GameControllerOpen( index );
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if( !controller )
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{
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Con_Reportf( "Failed to open SDL GameController %d: %s\n", index, SDL_GetError( ) );
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SDL_ClearError( );
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return;
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}
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#if SDL_VERSION_ATLEAST( 2, 0, 6 )
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Con_Reportf( "Added controller: %s (%i:%i:%i)\n",
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SDL_GameControllerName( controller ),
|
|
SDL_GameControllerGetVendor( controller ),
|
|
SDL_GameControllerGetProduct( controller ),
|
|
SDL_GameControllerGetProductVersion( controller ));
|
|
#endif // SDL_VERSION_ATLEAST( 2, 0, 6 )
|
|
|
|
++num_open_game_controllers;
|
|
if( num_open_game_controllers == 1 )
|
|
Joy_AddEvent( );
|
|
}
|
|
|
|
|
|
static void SDLash_GameController_Remove( SDL_JoystickID joystick_id )
|
|
{
|
|
Con_Reportf( "Removed controller %i\n", joystick_id );
|
|
|
|
// `Joy_RemoveEvent` sets `joy_found` to `0`.
|
|
// We only want to do this when all the game controllers have been removed.
|
|
--num_open_game_controllers;
|
|
if( num_open_game_controllers == 0 )
|
|
Joy_RemoveEvent( );
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=============
|
|
SDLash_EventFilter
|
|
|
|
=============
|
|
*/
|
|
static void SDLash_EventHandler( SDL_Event *event )
|
|
{
|
|
switch ( event->type )
|
|
{
|
|
/* Mouse events */
|
|
case SDL_MOUSEMOTION:
|
|
if( host.mouse_visible )
|
|
SDL_GetRelativeMouseState( NULL, NULL );
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
SDLash_MouseEvent( event->button );
|
|
break;
|
|
|
|
/* Keyboard events */
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
SDLash_KeyEvent( event->key );
|
|
break;
|
|
|
|
/* Joystick events */
|
|
case SDL_JOYAXISMOTION:
|
|
if ( !SDLash_IsInstanceIDAGameController( event->jaxis.which ))
|
|
Joy_AxisMotionEvent( event->jaxis.axis, event->jaxis.value );
|
|
break;
|
|
|
|
case SDL_JOYBALLMOTION:
|
|
if ( !SDLash_IsInstanceIDAGameController( event->jball.which ))
|
|
Joy_BallMotionEvent( event->jball.ball, event->jball.xrel, event->jball.yrel );
|
|
break;
|
|
|
|
case SDL_JOYHATMOTION:
|
|
if ( !SDLash_IsInstanceIDAGameController( event->jhat.which ))
|
|
Joy_HatMotionEvent( event->jhat.hat, event->jhat.value );
|
|
break;
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
case SDL_JOYBUTTONUP:
|
|
if ( !SDLash_IsInstanceIDAGameController( event->jbutton.which ))
|
|
Joy_ButtonEvent( event->jbutton.button, event->jbutton.state );
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
Sys_Quit();
|
|
break;
|
|
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
|
case SDL_MOUSEWHEEL:
|
|
IN_MWheelEvent( event->wheel.y );
|
|
break;
|
|
|
|
/* Touch events */
|
|
case SDL_FINGERDOWN:
|
|
case SDL_FINGERUP:
|
|
case SDL_FINGERMOTION:
|
|
{
|
|
static int scale = 0;
|
|
touchEventType type;
|
|
float x, y, dx, dy;
|
|
|
|
if( event->type == SDL_FINGERDOWN )
|
|
type = event_down;
|
|
else if( event->type == SDL_FINGERUP )
|
|
type = event_up ;
|
|
else if( event->type == SDL_FINGERMOTION )
|
|
type = event_motion;
|
|
else break;
|
|
|
|
/*
|
|
SDL sends coordinates in [0..width],[0..height] values
|
|
on some devices
|
|
*/
|
|
if( !scale )
|
|
{
|
|
if( ( event->tfinger.x > 0 ) && ( event->tfinger.y > 0 ) )
|
|
{
|
|
if( ( event->tfinger.x > 2 ) && ( event->tfinger.y > 2 ) )
|
|
{
|
|
scale = 2;
|
|
Con_Reportf( "SDL reports screen coordinates, workaround enabled!\n");
|
|
}
|
|
else
|
|
{
|
|
scale = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
x = event->tfinger.x;
|
|
y = event->tfinger.y;
|
|
dx = event->tfinger.dx;
|
|
dy = event->tfinger.dy;
|
|
|
|
if( scale == 2 )
|
|
{
|
|
x /= (float)refState.width;
|
|
y /= (float)refState.height;
|
|
dx /= (float)refState.width;
|
|
dy /= (float)refState.height;
|
|
}
|
|
|
|
IN_TouchEvent( type, event->tfinger.fingerId, x, y, dx, dy );
|
|
break;
|
|
}
|
|
|
|
/* IME */
|
|
case SDL_TEXTINPUT:
|
|
SDLash_InputEvent( event->text );
|
|
break;
|
|
|
|
case SDL_JOYDEVICEADDED:
|
|
Joy_AddEvent();
|
|
break;
|
|
case SDL_JOYDEVICEREMOVED:
|
|
Joy_RemoveEvent();
|
|
break;
|
|
|
|
/* GameController API */
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
{
|
|
if( !Joy_IsActive( ))
|
|
break;
|
|
|
|
if( event->caxis.axis >= 0 && event->caxis.axis < ARRAYSIZE( SDLash_GameControllerAxisMapping ))
|
|
{
|
|
Joy_KnownAxisMotionEvent( SDLash_GameControllerAxisMapping[event->caxis.axis], event->caxis.value );
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
{
|
|
if( !Joy_IsActive( ))
|
|
break;
|
|
|
|
// TODO: Use joyinput funcs, for future multiple gamepads support
|
|
if( event->cbutton.button >= 0 && event->cbutton.button < ARRAYSIZE( SDLash_GameControllerButtonMapping ))
|
|
{
|
|
Key_Event( SDLash_GameControllerButtonMapping[event->cbutton.button], event->cbutton.state );
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
SDLash_GameController_Add( event->cdevice.which );
|
|
break;
|
|
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
SDLash_GameController_Remove( event->cdevice.which );
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
if( event->window.windowID != SDL_GetWindowID( host.hWnd ) )
|
|
return;
|
|
|
|
if( host.status == HOST_SHUTDOWN || Host_IsDedicated() )
|
|
break; // no need to activate
|
|
|
|
switch( event->window.event )
|
|
{
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
if( vid_fullscreen.value == WINDOW_MODE_WINDOWED )
|
|
{
|
|
char val[32];
|
|
|
|
Q_snprintf( val, sizeof( val ), "%d", event->window.data1 );
|
|
Cvar_DirectSet( &window_xpos, val );
|
|
|
|
Q_snprintf( val, sizeof( val ), "%d", event->window.data2 );
|
|
Cvar_DirectSet( &window_ypos, val );
|
|
|
|
Cvar_DirectSet( &vid_maximized, "0" );
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
host.status = HOST_SLEEP;
|
|
Cvar_DirectSet( &vid_maximized, "0" );
|
|
VID_RestoreScreenResolution( );
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
host.status = HOST_FRAME;
|
|
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
|
|
Cvar_DirectSet( &vid_maximized, "0" );
|
|
if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN )
|
|
VID_SetMode();
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
SDLash_ActiveEvent( true );
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
SDLash_ActiveEvent( false );
|
|
break;
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
#if !XASH_MOBILE_PLATFORM
|
|
if( vid_fullscreen.value == WINDOW_MODE_WINDOWED )
|
|
#endif
|
|
{
|
|
SDL_Window *wnd = SDL_GetWindowFromID( event->window.windowID );
|
|
VID_SaveWindowSize( event->window.data1, event->window.data2,
|
|
FBitSet( SDL_GetWindowFlags( wnd ), SDL_WINDOW_MAXIMIZED ) != 0 );
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
Cvar_DirectSet( &vid_maximized, "1" );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
#else
|
|
case SDL_VIDEORESIZE:
|
|
VID_SaveWindowSize( event->resize.w, event->resize.h );
|
|
break;
|
|
case SDL_ACTIVEEVENT:
|
|
SDLash_ActiveEvent( event->active.gain );
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_RunEvents
|
|
|
|
=============
|
|
*/
|
|
void Platform_RunEvents( void )
|
|
{
|
|
SDL_Event event;
|
|
|
|
while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) )
|
|
SDLash_EventHandler( &event );
|
|
|
|
#if XASH_PSVITA
|
|
PSVita_InputUpdate();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
========================
|
|
Platform_PreCreateMove
|
|
|
|
this should disable mouse look on client when m_ignore enabled
|
|
TODO: kill mouse in win32 clients too
|
|
========================
|
|
*/
|
|
void Platform_PreCreateMove( void )
|
|
{
|
|
if( m_ignore.value )
|
|
{
|
|
SDL_GetRelativeMouseState( NULL, NULL );
|
|
SDL_ShowCursor( SDL_TRUE );
|
|
}
|
|
}
|
|
|
|
#endif // defined( XASH_SDL ) && !XASH_DEDICATED
|