xash3d-fwgs/filesystem/tests/caseinsensitive.c

123 lines
2.4 KiB
C

#include "port.h"
#include "build.h"
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "filesystem.h"
#if XASH_POSIX
#include <dlfcn.h>
#define LoadLibrary( x ) dlopen( x, RTLD_NOW )
#define GetProcAddress( x, y ) dlsym( x, y )
#define FreeLibrary( x ) dlclose( x )
#elif XASH_WIN32
#include <windows.h>
#endif
void *g_hModule;
FSAPI g_pfnGetFSAPI;
fs_api_t g_fs;
fs_globals_t *g_nullglobals;
static qboolean LoadFilesystem( void )
{
g_hModule = LoadLibrary( "filesystem_stdio." OS_LIB_EXT );
if( !g_hModule )
return false;
g_pfnGetFSAPI = (void*)GetProcAddress( g_hModule, GET_FS_API );
if( !g_pfnGetFSAPI )
return false;
if( !g_pfnGetFSAPI( FS_API_VERSION, &g_fs, &g_nullglobals, NULL ))
return false;
return true;
}
static qboolean CheckFileContents( const char *path, const void *buf, fs_offset_t size )
{
fs_offset_t len;
byte *data;
data = g_fs.LoadFile( path, &len, true );
if( !data )
{
printf( "LoadFile fail\n" );
return false;
}
if( len != size )
{
printf( "LoadFile sizeof fail\n" );
free( data );
return false;
}
if( memcmp( data, buf, size ))
{
printf( "LoadFile magic fail\n" );
free( data );
return false;
}
free( data );
return true;
}
static qboolean TestCaseinsensitive( void )
{
file_t *f1;
FILE *f2;
int magic = rand();
// create game dir for us
g_fs.AddGameDirectory( "./", FS_GAMEDIR_PATH );
// create some files first and write data
f1 = g_fs.Open( "FOO/Bar.bin", "wb", true );
g_fs.Write( f1, &magic, sizeof( magic ));
g_fs.Close( f1 );
// try to search it with different file name
if( !g_fs.FileExists( "fOO/baR.bin", true ))
{
printf( "FileExists fail\n" );
return false;
}
// create a file directly, to check if cache can re-read
f2 = fopen( "FOO/Baz.bin", "wb" );
fwrite( &magic, sizeof( magic ), 1, f2 );
fclose( f2 );
// try to open first file back but with different file name case
if( !CheckFileContents( "foo/bar.BIN", &magic, sizeof( magic )))
return false;
// try to open second file that we created directly
if( !CheckFileContents( "Foo/BaZ.Bin", &magic, sizeof( magic )))
return false;
g_fs.Delete( "foo/Baz.biN" );
g_fs.Delete( "foo/bar.bin" );
g_fs.Delete( "Foo" );
return true;
}
int main( void )
{
if( !LoadFilesystem() )
return EXIT_FAILURE;
srand( time( NULL ));
if( !TestCaseinsensitive())
return EXIT_FAILURE;
printf( "success\n" );
return EXIT_SUCCESS;
}