mirror of
https://github.com/FWGS/xash3d-fwgs
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706 lines
18 KiB
C
706 lines
18 KiB
C
/*
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cl_parse.c - parse a message received from the server
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Copyright (C) 2008 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "net_encode.h"
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#include "particledef.h"
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#include "cl_tent.h"
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#include "shake.h"
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#include "hltv.h"
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#include "input.h"
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/*
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==================
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CL_ParseStaticEntity
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static client entity
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==================
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*/
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void CL_LegacyParseStaticEntity( sizebuf_t *msg )
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{
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int i;
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entity_state_t state;
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cl_entity_t *ent;
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memset( &state, 0, sizeof( state ));
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state.modelindex = MSG_ReadShort( msg );
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state.sequence = MSG_ReadByte( msg );
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state.frame = MSG_ReadByte( msg );
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state.colormap = MSG_ReadWord( msg );
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state.skin = MSG_ReadByte( msg );
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for( i = 0; i < 3; i++ )
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{
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state.origin[i] = MSG_ReadCoord( msg );
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state.angles[i] = MSG_ReadBitAngle( msg, 16 );
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}
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state.rendermode = MSG_ReadByte( msg );
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if( state.rendermode != kRenderNormal )
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{
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state.renderamt = MSG_ReadByte( msg );
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state.rendercolor.r = MSG_ReadByte( msg );
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state.rendercolor.g = MSG_ReadByte( msg );
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state.rendercolor.b = MSG_ReadByte( msg );
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state.renderfx = MSG_ReadByte( msg );
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}
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i = clgame.numStatics;
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if( i >= MAX_STATIC_ENTITIES )
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{
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Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" );
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return;
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}
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ent = &clgame.static_entities[i];
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clgame.numStatics++;
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// all states are same
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ent->baseline = ent->curstate = ent->prevstate = state;
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ent->index = 0; // static entities doesn't has the numbers
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// statics may be respawned in game e.g. for demo recording
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if( cls.state == ca_connected || cls.state == ca_validate )
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ent->trivial_accept = INVALID_HANDLE;
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// setup the new static entity
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VectorCopy( ent->curstate.origin, ent->origin );
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VectorCopy( ent->curstate.angles, ent->angles );
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ent->model = CL_ModelHandle( state.modelindex );
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ent->curstate.framerate = 1.0f;
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CL_ResetLatchedVars( ent, true );
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if( ent->curstate.rendermode == kRenderNormal && ent->model != NULL )
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{
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// auto 'solid' faces
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if( FBitSet( ent->model->flags, MODEL_TRANSPARENT ) && Host_IsQuakeCompatible( ))
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{
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ent->curstate.rendermode = kRenderTransAlpha;
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ent->curstate.renderamt = 255;
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}
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}
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R_AddEfrags( ent ); // add link
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}
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void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
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{
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vec3_t pos;
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int chan, sound;
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float volume, attn;
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int flags, pitch, entnum;
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sound_t handle = 0;
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flags = MSG_ReadWord( msg );
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if( flags & SND_LEGACY_LARGE_INDEX )
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{
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sound = MSG_ReadWord( msg );
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flags &= ~SND_LEGACY_LARGE_INDEX;
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}
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else
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sound = MSG_ReadByte( msg );
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chan = MSG_ReadByte( msg );
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if( FBitSet( flags, SND_VOLUME ))
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volume = (float)MSG_ReadByte( msg ) / 255.0f;
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else volume = VOL_NORM;
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if( FBitSet( flags, SND_ATTENUATION ))
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attn = (float)MSG_ReadByte( msg ) / 64.0f;
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else attn = ATTN_NONE;
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if( FBitSet( flags, SND_PITCH ))
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pitch = MSG_ReadByte( msg );
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else pitch = PITCH_NORM;
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// entity reletive
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entnum = MSG_ReadWord( msg );
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// positioned in space
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MSG_ReadVec3Coord( msg, pos );
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if( FBitSet( flags, SND_SENTENCE ))
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{
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char sentenceName[32];
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//if( FBitSet( flags, SND_SEQUENCE ))
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//Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS );
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//else
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Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound );
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handle = S_RegisterSound( sentenceName );
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}
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else handle = cl.sound_index[sound]; // see precached sound
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if( !cl.audio_prepped )
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return; // too early
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// g-cont. sound and ambient sound have only difference with channel
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if( is_ambient )
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{
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S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags );
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}
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else
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{
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S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags );
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}
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}
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/*
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================
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CL_PrecacheSound
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prceache sound from server
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================
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*/
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void CL_LegacyPrecacheSound( sizebuf_t *msg )
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{
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int soundIndex;
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soundIndex = MSG_ReadUBitLong( msg, MAX_SOUND_BITS );
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if( soundIndex < 0 || soundIndex >= MAX_SOUNDS )
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Host_Error( "CL_PrecacheSound: bad soundindex %i\n", soundIndex );
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Q_strncpy( cl.sound_precache[soundIndex], MSG_ReadString( msg ), sizeof( cl.sound_precache[0] ));
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// when we loading map all resources is precached sequentially
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//if( !cl.audio_prepped ) return;
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cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] );
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}
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void CL_LegacyPrecacheModel( sizebuf_t *msg )
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{
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int modelIndex;
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string model;
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modelIndex = MSG_ReadUBitLong( msg, MAX_LEGACY_MODEL_BITS );
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if( modelIndex < 0 || modelIndex >= MAX_MODELS )
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Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex );
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Q_strncpy( model, MSG_ReadString( msg ), MAX_STRING );
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//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
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// when we loading map all resources is precached sequentially
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//if( !cl.video_prepped ) return;
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if( modelIndex == 1 && !cl.worldmodel )
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{
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CL_ClearWorld ();
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cl.models[modelIndex] = cl.worldmodel = Mod_LoadWorld( model, true );
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return;
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}
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//Mod_RegisterModel( cl.model_precache[modelIndex], modelIndex );
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cl.models[modelIndex] = Mod_ForName( model, false, false );
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cl.nummodels = Q_max( cl.nummodels, modelIndex );
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}
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void CL_LegacyPrecacheEvent( sizebuf_t *msg )
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{
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int eventIndex;
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eventIndex = MSG_ReadUBitLong( msg, MAX_EVENT_BITS );
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if( eventIndex < 0 || eventIndex >= MAX_EVENTS )
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Host_Error( "CL_PrecacheEvent: bad eventindex %i\n", eventIndex );
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Q_strncpy( cl.event_precache[eventIndex], MSG_ReadString( msg ), sizeof( cl.event_precache[0] ));
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// can be set now
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CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex );
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}
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#if XASH_LOW_MEMORY == 0
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#define MAX_LEGACY_RESOURCES 2048
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#elif XASH_LOW_MEMORY == 2
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#define MAX_LEGACY_RESOURCES 1
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#elif XASH_LOW_MEMORY == 1
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#define MAX_LEGACY_RESOURCES 512
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#endif
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/*
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==============
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CL_ParseResourceList
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==============
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*/
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void CL_LegacyParseResourceList( sizebuf_t *msg )
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{
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int i = 0;
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static struct
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{
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int rescount;
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int restype[MAX_LEGACY_RESOURCES];
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char resnames[MAX_LEGACY_RESOURCES][MAX_QPATH];
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} reslist;
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memset( &reslist, 0, sizeof( reslist ));
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reslist.rescount = MSG_ReadWord( msg ) - 1;
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if( reslist.rescount > MAX_LEGACY_RESOURCES )
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Host_Error("MAX_RESOURCES reached\n");
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for( i = 0; i < reslist.rescount; i++ )
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{
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reslist.restype[i] = MSG_ReadWord( msg );
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Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), MAX_QPATH );
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}
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if( CL_IsPlaybackDemo() )
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return;
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if( !cl_allow_download.value )
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{
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Con_DPrintf( "Refusing new resource, cl_allow_download set to 0\n" );
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reslist.rescount = 0;
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}
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if( cls.state == ca_active && !cl_download_ingame.value )
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{
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Con_DPrintf( "Refusing new resource, cl_download_ingame set to 0\n" );
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reslist.rescount = 0;
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}
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HTTP_ResetProcessState();
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host.downloadcount = 0;
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for( i = 0; i < reslist.rescount; i++ )
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{
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char soundpath[MAX_VA_STRING];
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const char *path;
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if( reslist.restype[i] == t_sound )
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{
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Q_snprintf( soundpath, sizeof( soundpath ), DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
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path = soundpath;
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}
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else path = reslist.resnames[i];
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if( FS_FileExists( path, false ))
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continue; // already exists
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host.downloadcount++;
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HTTP_AddDownload( path, -1, true );
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}
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if( !host.downloadcount )
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{
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MSG_WriteByte( &cls.netchan.message, clc_stringcmd );
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MSG_WriteString( &cls.netchan.message, "continueloading" );
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}
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}
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/*
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=====================
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CL_ParseLegacyServerMessage
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dispatch messages
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=====================
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*/
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void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
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{
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size_t bufStart, playerbytes;
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int cmd, param1, param2;
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int old_background;
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const char *s;
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cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame
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CL_Parse_Debug( true ); // begin parsing
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if( normal_message )
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{
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// assume no entity/player update this packet
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if( cls.state == ca_active )
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{
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cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false;
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cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false;
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}
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else
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{
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CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] );
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}
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}
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// parse the message
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while( 1 )
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{
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if( MSG_CheckOverflow( msg ))
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{
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Host_Error( "CL_ParseServerMessage: overflow!\n" );
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return;
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}
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// mark start position
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bufStart = MSG_GetNumBytesRead( msg );
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// end of message (align bits)
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if( MSG_GetNumBitsLeft( msg ) < 8 )
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break;
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cmd = MSG_ReadServerCmd( msg );
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// record command for debugging spew on parse problem
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CL_Parse_RecordCommand( cmd, bufStart );
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// other commands
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switch( cmd )
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{
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case svc_bad:
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Host_Error( "svc_bad\n" );
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break;
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case svc_nop:
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// this does nothing
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break;
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case svc_disconnect:
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CL_Drop ();
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Host_AbortCurrentFrame ();
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break;
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case svc_legacy_event:
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CL_ParseEvent( msg );
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cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
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break;
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case svc_legacy_changing:
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old_background = cl.background;
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if( MSG_ReadOneBit( msg ))
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{
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int maxclients = cl.maxclients;
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cls.changelevel = true;
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S_StopAllSounds( true );
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Con_Printf( "Server changing, reconnecting\n" );
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if( cls.demoplayback )
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{
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SCR_BeginLoadingPlaque( cl.background );
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cls.changedemo = true;
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}
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CL_ClearState( );
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// a1ba: need to restore cl.maxclients because engine chooses
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// frame backups count depending on this value
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// In general, it's incorrect to call CL_InitEdicts right after
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// CL_ClearState because of this bug. Some time later this logic
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// should be re-done.
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CL_InitEdicts( maxclients ); // re-arrange edicts
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}
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else Con_Printf( "Server disconnected, reconnecting\n" );
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if( cls.demoplayback )
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{
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cl.background = (cls.demonum != -1) ? true : false;
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cls.state = ca_connected;
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}
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else
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{
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// g-cont. local client skip the challenge
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if( SV_Active( ))
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cls.state = ca_disconnected;
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else cls.state = ca_connecting;
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cl.background = old_background;
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cls.connect_time = MAX_HEARTBEAT;
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cls.connect_retry = 0;
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}
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break;
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case svc_setview:
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CL_ParseViewEntity( msg );
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break;
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case svc_sound:
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CL_LegacyParseSoundPacket( msg, false );
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cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
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break;
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case svc_legacy_ambientsound:
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CL_LegacyParseSoundPacket( msg, true );
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cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
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break;
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case svc_time:
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CL_ParseServerTime( msg );
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break;
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case svc_print:
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Con_Printf( "%s", MSG_ReadString( msg ));
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break;
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case svc_stufftext:
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s = MSG_ReadString( msg );
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#ifdef HACKS_RELATED_HLMODS
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// disable Cry Of Fear antisave protection
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if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
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break; // too early
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#endif
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Con_Reportf( "Stufftext: %s", s );
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Cbuf_AddFilteredText( s );
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break;
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case svc_setangle:
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CL_ParseSetAngle( msg );
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break;
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case svc_serverdata:
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Cbuf_Execute(); // make sure any stuffed commands are done
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CL_ParseServerData( msg, true );
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break;
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case svc_lightstyle:
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CL_ParseLightStyle( msg );
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break;
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case svc_updateuserinfo:
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CL_UpdateUserinfo( msg, true );
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break;
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case svc_deltatable:
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Delta_ParseTableField( msg );
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break;
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case svc_clientdata:
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CL_ParseClientData( msg );
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cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart;
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break;
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case svc_resource:
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CL_ParseResource( msg );
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break;
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case svc_pings:
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CL_UpdateUserPings( msg );
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break;
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case svc_particle:
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CL_ParseParticles( msg );
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break;
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case svc_restoresound:
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CL_ParseRestoreSoundPacket( msg );
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cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
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break;
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case svc_spawnstatic:
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CL_LegacyParseStaticEntity( msg );
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break;
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case svc_event_reliable:
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CL_ParseReliableEvent( msg );
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cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
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break;
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case svc_spawnbaseline:
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CL_ParseBaseline( msg, true );
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break;
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case svc_temp_entity:
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CL_ParseTempEntity( msg );
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cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart;
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break;
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case svc_setpause:
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cl.paused = ( MSG_ReadOneBit( msg ) != 0 );
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break;
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case svc_signonnum:
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CL_ParseSignon( msg );
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break;
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case svc_centerprint:
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CL_CenterPrint( MSG_ReadString( msg ), 0.25f );
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break;
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case svc_intermission:
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cl.intermission = 1;
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break;
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case svc_legacy_modelindex:
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CL_LegacyPrecacheModel( msg );
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break;
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case svc_legacy_soundindex:
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CL_LegacyPrecacheSound( msg );
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break;
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case svc_cdtrack:
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param1 = MSG_ReadByte( msg );
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param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum
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param2 = MSG_ReadByte( msg );
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param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum
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S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false );
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break;
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case svc_restore:
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CL_ParseRestore( msg );
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break;
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case svc_legacy_eventindex:
|
|
CL_LegacyPrecacheEvent(msg);
|
|
break;
|
|
case svc_weaponanim:
|
|
param1 = MSG_ReadByte( msg ); // iAnim
|
|
param2 = MSG_ReadByte( msg ); // body
|
|
CL_WeaponAnim( param1, param2 );
|
|
break;
|
|
case svc_bspdecal:
|
|
CL_ParseStaticDecal( msg );
|
|
break;
|
|
case svc_roomtype:
|
|
param1 = MSG_ReadShort( msg );
|
|
Cvar_SetValue( "room_type", param1 );
|
|
break;
|
|
case svc_addangle:
|
|
CL_ParseAddAngle( msg );
|
|
break;
|
|
case svc_usermessage:
|
|
CL_RegisterUserMessage( msg );
|
|
break;
|
|
case svc_packetentities:
|
|
playerbytes = CL_ParsePacketEntities( msg, false );
|
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
|
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
|
|
break;
|
|
case svc_deltapacketentities:
|
|
playerbytes = CL_ParsePacketEntities( msg, true );
|
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes;
|
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes;
|
|
break;
|
|
case svc_legacy_chokecount:
|
|
{
|
|
int i, j;
|
|
i = MSG_ReadByte( msg );
|
|
j = cls.netchan.incoming_acknowledged - 1;
|
|
for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- )
|
|
{
|
|
if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 )
|
|
{
|
|
cl.frames[j & CL_UPDATE_MASK].choked = true;
|
|
cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0;
|
|
i--;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true;
|
|
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0;
|
|
break;
|
|
case svc_resourcelist:
|
|
CL_LegacyParseResourceList( msg );
|
|
break;
|
|
case svc_deltamovevars:
|
|
CL_ParseMovevars( msg );
|
|
break;
|
|
case svc_resourcerequest:
|
|
CL_ParseResourceRequest( msg );
|
|
break;
|
|
case svc_customization:
|
|
CL_ParseCustomization( msg );
|
|
break;
|
|
case svc_crosshairangle:
|
|
CL_ParseCrosshairAngle( msg );
|
|
break;
|
|
case svc_soundfade:
|
|
CL_ParseSoundFade( msg );
|
|
break;
|
|
case svc_filetxferfailed:
|
|
CL_ParseFileTransferFailed( msg );
|
|
break;
|
|
case svc_hltv:
|
|
CL_ParseHLTV( msg );
|
|
break;
|
|
case svc_director:
|
|
CL_ParseDirector( msg );
|
|
break;
|
|
case svc_resourcelocation:
|
|
CL_ParseResLocation( msg );
|
|
break;
|
|
case svc_querycvarvalue:
|
|
CL_ParseCvarValue( msg, false );
|
|
break;
|
|
case svc_querycvarvalue2:
|
|
CL_ParseCvarValue( msg, true );
|
|
break;
|
|
default:
|
|
CL_ParseUserMessage( msg, cmd );
|
|
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart;
|
|
break;
|
|
}
|
|
}
|
|
|
|
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count;
|
|
CL_Parse_Debug( false ); // done
|
|
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
if( !cls.demoplayback )
|
|
{
|
|
if( cls.demorecording && !cls.demowaiting )
|
|
{
|
|
CL_WriteDemoMessage( false, cls.starting_count, msg );
|
|
}
|
|
else if( cls.state != ca_active )
|
|
{
|
|
CL_WriteDemoMessage( true, cls.starting_count, msg );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_LegacyPrecache_f( void )
|
|
{
|
|
int spawncount, i;
|
|
model_t *mod;
|
|
|
|
if( !cls.legacymode )
|
|
return;
|
|
|
|
spawncount = Q_atoi( Cmd_Argv( 1 ));
|
|
|
|
Con_Printf( "Setting up renderer...\n" );
|
|
|
|
// load tempent sprites (glowshell, muzzleflashes etc)
|
|
CL_LoadClientSprites ();
|
|
|
|
// invalidate all decal indexes
|
|
memset( cl.decal_index, 0, sizeof( cl.decal_index ));
|
|
cl.video_prepped = true;
|
|
cl.audio_prepped = true;
|
|
if( clgame.entities )
|
|
clgame.entities->model = cl.worldmodel;
|
|
|
|
// update the ref state.
|
|
R_UpdateRefState ();
|
|
|
|
// tell rendering system we have a new set of models.
|
|
ref.dllFuncs.R_NewMap ();
|
|
|
|
CL_SetupOverviewParams();
|
|
|
|
// release unused SpriteTextures
|
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
|
|
{
|
|
if( mod->needload == NL_UNREFERENCED && COM_CheckString( mod->name ))
|
|
Mod_FreeModel( mod );
|
|
}
|
|
|
|
// Mod_FreeUnused ();
|
|
|
|
if( host_developer.value <= DEV_NONE )
|
|
Con_ClearNotify(); // clear any lines of console text
|
|
|
|
// done with all resources, issue prespawn command.
|
|
// Include server count in case server disconnects and changes level during d/l
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
|
|
MSG_WriteStringf( &cls.netchan.message, "begin %i", spawncount );
|
|
cls.signon = SIGNONS;
|
|
}
|
|
|
|
void CL_LegacyUpdateInfo( void )
|
|
{
|
|
if( !cls.legacymode )
|
|
return;
|
|
|
|
if( cls.state != ca_active )
|
|
return;
|
|
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_legacy_userinfo );
|
|
MSG_WriteString( &cls.netchan.message, cls.userinfo );
|
|
}
|
|
|
|
qboolean CL_LegacyMode( void )
|
|
{
|
|
return cls.legacymode;
|
|
}
|