mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-25 19:30:08 +01:00
127 lines
2.6 KiB
Bash
Executable File
127 lines
2.6 KiB
Bash
Executable File
#!/bin/bash
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. scripts/lib.sh
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APP=xash3d-fwgs
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APPDIR=$APP.AppDir
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APPIMAGE=$APP-$ARCH.AppImage
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DS=xashds-linux
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DSDIR=$DS-$ARCH
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DSTARGZ=$DS-$ARCH.tar.gz
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build_sdl2()
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{
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cd "$BUILDDIR"/SDL2_src || die
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if [ "$ARCH" = "i386" ]; then
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export CFLAGS="-msse2 -march=i686 -m32 -ggdb -O2"
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export LDFLAGS="-m32"
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fi
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./configure \
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--disable-render \
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--disable-haptic \
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--disable-power \
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--disable-filesystem \
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--disable-file \
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--disable-libudev \
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--disable-dbus \
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--disable-ibus \
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--disable-ime \
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--disable-fcitx \
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--enable-alsa-shared \
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--enable-pulseaudio-shared \
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--enable-wayland-shared \
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--enable-x11-shared \
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--prefix / || die # get rid of /usr/local stuff
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make -j2 || die
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mkdir -p "$BUILDDIR"/SDL2_linux
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make install DESTDIR="$BUILDDIR"/SDL2_linux || die
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export CFLAGS=""
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export LDFLAGS=""
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}
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build_engine()
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{
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# Build engine
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cd "$BUILDDIR" || die
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if [ "$ARCH" = "amd64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
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AMD64="-8"
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fi
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if [ "$1" = "dedicated" ]; then
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./waf configure -T release -d $AMD64 --enable-tests --enable-lto || die_configure
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elif [ "$1" = "full" ]; then
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./waf configure --sdl2=SDL2_linux -T release --enable-stb $AMD64 --enable-utils --enable-tests --enable-lto || die_confgure
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else
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die
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fi
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./waf build || die
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}
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build_appimage()
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{
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cd "$BUILDDIR" || die
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./waf install --destdir="$APPDIR" || die
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cp SDL2_linux/lib/libSDL2-2.0.so.0 "$APPDIR/"
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if [ "$ARCH" = "i386" ]; then
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cp 3rdparty/vgui_support/vgui-dev/lib/vgui.so "$APPDIR/"
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fi
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cat > "$APPDIR"/AppRun << 'EOF'
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#!/bin/sh
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if [ "$XASH3D_BASEDIR" = "" ]; then
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export XASH3D_BASEDIR=$PWD
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fi
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echo "Xash3D FWGS installed as AppImage."
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echo "Base directory is $XASH3D_BASEDIR. Set XASH3D_BASEDIR environment variable to override this"
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export XASH3D_EXTRAS_PAK1="${APPDIR}"/valve/extras.pk3
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${DEBUGGER} "${APPDIR}"/xash3d "$@"
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exit $?
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EOF
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chmod +x "$APPDIR"/xash3d "$APPDIR"/AppRun # Engine launcher & engine launcher script
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echo "Contents of AppImage: "
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ls -R "$APPDIR"
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wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O "$APPDIR/$APP.png"
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cat > "$APPDIR/$APP.desktop" <<EOF
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[Desktop Entry]
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Name=xash3d-fwgs
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Icon=xash3d-fwgs
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Type=Application
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Exec=AppRun
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Categories=Game;
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EOF
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./appimagetool.AppImage "$APPDIR" "$APPIMAGE"
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}
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build_dedicated_tarball()
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{
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cd "$BUILDDIR" || die
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./waf install --destdir=$DSDIR || die
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tar -czvf $DSTARGZ $DSDIR
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}
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mkdir -p artifacts/
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rm -rf build # clean-up build directory
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build_engine dedicated
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build_dedicated_tarball
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mv $DSTARGZ artifacts/
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build_sdl2
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build_engine full # don't rebuild some common parts twice
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build_appimage
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mv $APPIMAGE artifacts/
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