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avi
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Merge 4483 update
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2019-05-25 02:44:24 +03:00 |
vgui
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engine: make use of platform-unique library naming scheme
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2019-07-01 05:50:04 +03:00 |
cl_cmds.c
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engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images.
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2019-06-22 16:06:44 +05:00 |
cl_custom.c
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HTTP download support
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2019-02-02 05:15:59 +07:00 |
cl_debug.c
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
cl_demo.c
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engine: client: fix demo playback on ARM
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2019-05-28 03:45:02 +03:00 |
cl_efrag.c
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ref: simplify efx api, move efrags to engine
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2019-03-17 23:14:53 +07:00 |
cl_efx.c
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ref: simplify efx api, move efrags to engine
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2019-03-17 23:14:53 +07:00 |
cl_events.c
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legacymode: some codestyle fixes
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2019-01-27 03:02:16 +03:00 |
cl_frame.c
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
cl_game.c
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engine: rename library naming function, as it returns a full path and not just library name
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2019-07-07 02:47:45 +03:00 |
cl_gameui.c
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engine: gameui: add new extended API and declare old engine menu extensions deprecated
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2019-07-12 22:42:13 +03:00 |
cl_main.c
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engine: fix build
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2019-07-12 22:43:58 +03:00 |
cl_mobile.c
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engine: fix long<->int conversion UBs
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2019-05-02 19:05:09 +03:00 |
cl_netgraph.c
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
cl_parse.c
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Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
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2019-05-25 22:54:42 +05:00 |
cl_pmove.c
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Merge 4483 update
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2019-05-25 02:44:24 +03:00 |
cl_qparse.c
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ref: simplify efx api, move efrags to engine
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2019-03-17 23:14:53 +07:00 |
cl_remap.c
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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2019-03-15 21:23:59 +03:00 |
cl_render.c
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
cl_scrn.c
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
cl_tent.c
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
cl_tent.h
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
cl_video.c
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engine: fix long<->int conversion UBs
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2019-05-02 19:05:09 +03:00 |
cl_view.c
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
client.h
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engine: fix build
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2019-07-12 22:43:58 +03:00 |
console.c
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Merge 4511 update
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2019-06-17 07:36:46 +03:00 |
in_evdev.c
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
in_joy.c
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engine: client: implement sending input devices list to server, using protinfo
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2019-07-09 03:48:09 +03:00 |
input.c
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engine: input: implement input devices collecting
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2019-07-09 03:48:09 +03:00 |
input.h
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engine: input: implement input devices collecting
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2019-07-09 03:48:09 +03:00 |
keys.c
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keys: fix default binding of ESC button after unbindall command
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2019-07-11 03:57:09 +03:00 |
mod_dbghulls.c
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Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
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2019-03-16 11:18:43 +07:00 |
ref_common.c
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engine: ref: remove redutant LoadLibrary call
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2019-07-01 05:50:31 +03:00 |
ref_common.h
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engine: patched to compile, moved gl_clear to engine
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2019-06-17 08:37:34 +03:00 |
s_dsp.c
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
s_load.c
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Apply 4281 update
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2018-10-27 23:32:09 +03:00 |
s_main.c
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platform: remove unneeded argument from SNDDMA_Init
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2019-07-12 22:42:13 +03:00 |
s_mix.c
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
s_mouth.c
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engine: fix fs_offset_t/size_t conversion, const qualifiers
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2019-05-02 19:12:23 +03:00 |
s_stream.c
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Initial amd64 port
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2018-12-05 23:57:05 +07:00 |
s_utils.c
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Pure engine source code(LF line endings, UTF8 encoded)
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2018-04-13 19:23:45 +03:00 |
s_vox.c
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android: initial port
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2019-05-02 18:07:03 +03:00 |
sound.h
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engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library
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2019-07-09 13:17:10 +03:00 |
titles.c
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Initial amd64 port
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2018-12-05 23:57:05 +07:00 |
vid_common.c
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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2019-03-16 11:58:44 +07:00 |
vid_common.h
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android: initial port
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2019-05-02 18:07:03 +03:00 |
vox.h
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Merge 4140 update
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2018-06-11 14:04:50 +03:00 |