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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 04:51:25 +01:00
xash3d-fwgs/engine/client
2019-07-12 22:43:58 +03:00
..
avi Merge 4483 update 2019-05-25 02:44:24 +03:00
vgui engine: make use of platform-unique library naming scheme 2019-07-01 05:50:04 +03:00
cl_cmds.c engine: common: imagelib: add simple decoder/encoder for 8-bit RGB/RGBA PNG images. 2019-06-22 16:06:44 +05:00
cl_custom.c HTTP download support 2019-02-02 05:15:59 +07:00
cl_debug.c ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
cl_demo.c engine: client: fix demo playback on ARM 2019-05-28 03:45:02 +03:00
cl_efrag.c ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
cl_efx.c ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
cl_events.c legacymode: some codestyle fixes 2019-01-27 03:02:16 +03:00
cl_frame.c engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
cl_game.c engine: rename library naming function, as it returns a full path and not just library name 2019-07-07 02:47:45 +03:00
cl_gameui.c engine: gameui: add new extended API and declare old engine menu extensions deprecated 2019-07-12 22:42:13 +03:00
cl_main.c engine: fix build 2019-07-12 22:43:58 +03:00
cl_mobile.c engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
cl_netgraph.c ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
cl_parse.c Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs 2019-05-25 22:54:42 +05:00
cl_pmove.c Merge 4483 update 2019-05-25 02:44:24 +03:00
cl_qparse.c ref: simplify efx api, move efrags to engine 2019-03-17 23:14:53 +07:00
cl_remap.c ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references 2019-03-15 21:23:59 +03:00
cl_render.c Merge 4511 update 2019-06-17 07:36:46 +03:00
cl_scrn.c Merge 4511 update 2019-06-17 07:36:46 +03:00
cl_tent.c Merge 4511 update 2019-06-17 07:36:46 +03:00
cl_tent.h ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
cl_video.c engine: fix long<->int conversion UBs 2019-05-02 19:05:09 +03:00
cl_view.c Merge 4511 update 2019-06-17 07:36:46 +03:00
client.h engine: fix build 2019-07-12 22:43:58 +03:00
console.c Merge 4511 update 2019-06-17 07:36:46 +03:00
in_evdev.c Merge 4281 update 2018-10-28 00:39:29 +03:00
in_joy.c engine: client: implement sending input devices list to server, using protinfo 2019-07-09 03:48:09 +03:00
input.c engine: input: implement input devices collecting 2019-07-09 03:48:09 +03:00
input.h engine: input: implement input devices collecting 2019-07-09 03:48:09 +03:00
keys.c keys: fix default binding of ESC button after unbindall command 2019-07-11 03:57:09 +03:00
mod_dbghulls.c Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone 2019-03-16 11:18:43 +07:00
ref_common.c engine: ref: remove redutant LoadLibrary call 2019-07-01 05:50:31 +03:00
ref_common.h engine: patched to compile, moved gl_clear to engine 2019-06-17 08:37:34 +03:00
s_dsp.c engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
s_load.c Apply 4281 update 2018-10-27 23:32:09 +03:00
s_main.c platform: remove unneeded argument from SNDDMA_Init 2019-07-12 22:42:13 +03:00
s_mix.c engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
s_mouth.c engine: fix fs_offset_t/size_t conversion, const qualifiers 2019-05-02 19:12:23 +03:00
s_stream.c Initial amd64 port 2018-12-05 23:57:05 +07:00
s_utils.c Pure engine source code(LF line endings, UTF8 encoded) 2018-04-13 19:23:45 +03:00
s_vox.c android: initial port 2019-05-02 18:07:03 +03:00
sound.h engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 2019-07-09 13:17:10 +03:00
titles.c Initial amd64 port 2018-12-05 23:57:05 +07:00
vid_common.c ref: get rid of vidState, add GL_SwapBuffers to engine exports 2019-03-16 11:58:44 +07:00
vid_common.h android: initial port 2019-05-02 18:07:03 +03:00
vox.h Merge 4140 update 2018-06-11 14:04:50 +03:00