mirror of
https://github.com/FWGS/xash3d-fwgs
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98 lines
3.0 KiB
C
98 lines
3.0 KiB
C
/*
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gameinfo.h - current game info
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Copyright (C) 2010 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef GAMEINFO_H
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#define GAMEINFO_H
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#define GFL_NOMODELS (1<<0)
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#define GFL_NOSKILLS (1<<1)
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#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
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#define GFL_HD_BACKGROUND (1<<3)
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#define GFL_ANIMATED_TITLE (1<<4)
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/*
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========================================================================
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GAMEINFO stuff
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internal shared gameinfo structure (readonly for engine parts)
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========================================================================
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*/
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typedef struct GAMEINFO_s
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{
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// filesystem info
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char gamefolder[64]; // used for change game '-game x'
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char startmap[64]; // map to start singleplayer game
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char trainmap[64]; // map to start hazard course (if specified)
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char title[64]; // Game Main Title
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char version[14]; // game version (optional)
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short flags; // game flags
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// about mod info
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char game_url[256]; // link to a developer's site
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char update_url[256]; // link to updates page
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char type[64]; // single, toolkit, multiplayer etc
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char date[64];
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char size[64]; // displayed mod size
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int gamemode;
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} GAMEINFO;
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/*
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========================================================================
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Extended GameInfo struct introduced in Xash3D FWGS
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GAMEINFO can't be reliably extended, as nor engine, nor menu can't be
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sure about struct size. By adding struct versioning, we can check the
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presense for extra fields.
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========================================================================
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*/
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#define GAMEINFO_VERSION 2
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typedef enum gametype_e
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{
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GAME_NORMAL,
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GAME_SINGLEPLAYER_ONLY,
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GAME_MULTIPLAYER_ONLY,
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} gametype_t;
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typedef struct gameinfo2_s
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{
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int gi_version; // should be set to desired struct version, e.g. GAMEINFO_VERSION
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// filesystem info
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char gamefolder[64]; // used for change game
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char startmap[64]; // map to start singleplayer game from
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char trainmap[64]; // map to start hazardous course from (if specified)
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char demomap[64]; // map to start demo chapter from (if specified)
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char title[64]; // game title
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char iconpath[64]; // path to game icon
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char version[16]; // game version (optional)
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uint32_t flags; // gameinfo flags, extended to fit more flags
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// mod info
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char game_url[256]; // link to a developer's site
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char update_url[256]; // link to updates page
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char type[64]; // single, toolkit, multiplayer, etc
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char date[64]; // release date
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uint64_t size; // size in bytes
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gametype_t gamemode;
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} gameinfo2_t;
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#endif//GAMEINFO_H
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