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mirror of https://github.com/FWGS/xash3d-fwgs synced 2025-01-01 05:35:49 +01:00
xash3d-fwgs/ref/gl
2024-01-29 05:47:10 +03:00
..
gl2_shim ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
vgl_shim ref: gl: vgl_shim: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
exports.txt
gl_alias.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_backend.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_beams.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_context.c ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
gl_cull.c engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
gl_dbghulls.c
gl_decals.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_draw.c
gl_export.h ref: gl: remove duplicates from gl_export.h 2024-01-15 02:08:30 +03:00
gl_frustum.c
gl_frustum.h
gl_image.c ref: gl: small refactoring on filter choosing for newly uploaded texture 2024-01-29 05:47:10 +03:00
gl_local.h ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
gl_opengl.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rlight.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rmain.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rmath.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_rmisc.c
gl_rpart.c ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 2024-01-17 02:46:38 +03:00
gl_rsurf.c ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken) 2024-01-28 10:00:51 +03:00
gl_sprite.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_studio.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
gl_triapi.c
gl_vgui.c
gl_warp.c ref: gl: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
wscript